Lurker King
Self-Ejected
- Joined
- Jan 21, 2015
- Messages
- 1,865,419
So different ways to the play the same role is to use different roles?
Umm, yes? Playing an archer and soldier is different even though the whole point of the game is killing things. Let us say you rolled a melee soldier.
So “Knights of the round” for SNES must be a RPG, since you can use an archer or a knight. What about any other game that allows you to kill things differently? So, “Call of Duty” is a cRPG? What about “Mario Bros”? The fact of the matter is that even the more convict combat-fag doesn’t think like this. Being different in this sense means very little, because you are just playing one role, that is, to kill things. Different ways to kill things is different ways to implement the same role. You aren’t role-playing anything.
And now you have just gone out of the topic of the discussion, that is C&C and its role in defining an RPG.
What constitutes a game to be an RPG is very board. You may see it in various codex threads, some of which you undoubtedly have read. If the game from my example has a fully realized inventory system, character progression system, etc2 (just look for the threads and read them), barring your very narrow definition of what role and C&C are, and in extension, what an RPG is, it would still qualify as an RPG in my opinion. Your argument "Then CoD is an RPG lol" could pretty well have been debunked in one of those threads, which I am too lazy to look for. The rebuttal of such argument might not appeal to you, but the same could be said for you argument being not appealing to me.
And now I rest my case, least this thread devolve into another what is an RPG thread.
EDIT: grammar correction, maybe? Dunno if I am making it worse or not
Look, in the history of role-playing you have some recurrent concepts, such as character levelling, stats, skills, SPs, inventories, etc. That is not a coincidence. These things will help establish laws and rules in the game world, track the player’s progression, etc. However, the defining feature of a RPG is the C&C. Of course, if you only have C&C, then you will not have a good RPG, but that is the core element. Do you think that I only care about C&C in games? I don’t. I enjoy the pleasure of learning a complex system. More than that, I enjoy playing other types of games too, from strategy games to platforms. In addition, I will probably play some of the pseudo-cRPGs that I’m calling adventure games, because it’s worth it. However, this discussion has nothing to do with my personal preferences, but with the nature of different types of games. I have the impression that most people use the past to conclude whatever they want because these discussions are too abstract and difficult.