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Interview Codex interview with JE Sawyer

Saint_Proverbius

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kingcomrade said:
This is probably why Dungeon Siege is such a boring game, it's basically an RTS trying to be an RPG (even WITH pause)

I'd say the character system has a lot more to do with it than that. When you have a party of eight buttmonkeys and there's only four different types of buttmonkey in the world, things tend to get stale.
 

kingcomrade

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Not necessarily, I mean, I could play FF:Tactics in a world that was filled with only the "squire" class and though the game would lose one big facet of it's allure, the combat would still be interesting and fun. The combat was just boring in Dungeon Siege. Terribly boring.
 

FrancoTAU

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"But really though, my opinion on the issue can't be that relevant to Fallout fans who thought I was mishandling the setting in Fallout 3."

Hey, was this a potshot at us? Hah!

Anywho, i didn't mind the tinkering JE planned for Fallout 3. Some of the skills needed to be balanced better and if his splitting/merging of skills led to it, so be it. Than again, i'm not the diehard Fallout fan that most of you are. It's only been with recent Betheseda statements that i have been worried about the Fallout series.
 

kingcomrade

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Saint_Proverbius said:
There's more ways to build a squire in FFT than there are to build a warrior in Dungeon Siege.
Well that's not really what I meant, I meant if there was only one type of character in the game it would still be an interesting tactical challenge. Not nearly as deep as it is with all the different choices, but I would still think it a good system.
 

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