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Interview Codex Interview with MCA

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,992
On par? That's bullshit. BL's writing (outside of some juvenile stuff) was by far SUPERIOR to PST's writing.
 

Lord Chambers

Erudite
Joined
Jan 23, 2006
Messages
1,018
FUCKING CHRIST, can you asshats stop using abbreviations for one post? Who the hell is MCA? Chris A. the object of the interview? Why the M?

And what the fuck is BL?

Believe it or not, it wouldn't kill anyone or take an inordinate amount of time to spell out half of the abbreviations they use. PlaneScape: Torment takes about as long to type as PST and if anything, is a quicker read for anyone who doesn't live here.

Anyway, gj VD for the iview. I thought the insight MCA gave about PST and KOTOR2 was great, from the definition of an RPG to his experiences developing NR in FO2. A good iview is always a good to spark debate about classics like FO FO2 or FO3 PSTand A and all sorts of games from BI like BG and BG2. GN and GL, sweet dreams MSFD.
 

Jason

chasing a bee
Joined
Jun 30, 2005
Messages
10,737
Location
baby arm fantasy island
"On par" sounds about right to me. BL had some juvenile parts and PST had some overdone, over-angsty parts. Both were amazing, regardless.

Good interview.

edit: STFU Lord Chambers.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,992
"iview"

Yet you complain about our short forms.

Besides, anyone whod oesn't know what PSt or BL stands for is a FAKE role-player and is garbage as far as I'm concerned.

Eat on that!!!
 

spacemoose

Erudite
Joined
Jan 22, 2005
Messages
9,632
Location
california
More progress quest number-raising? Dialogue not expressive enough?

Who is holding the gun to MCA's head and forcing him to say these things?
 

dongle

Scholar
Joined
Jan 23, 2006
Messages
838
We need some forum avatars made out of those drawings please. :D

Fun interview, thanks for providing it.
 

Vultok

Novice
Joined
Feb 14, 2006
Messages
46
why the fuck is there this stupid axis in people's heads?


dialogue<------------------------>immersion

Those stupid dialogue movies in kotor2 pissed me off. I can read faster than your actors can talk, your dialogue wasn't interesting, and it wasn't fucking immersive.

I like reading (omg! lolzzz!!!). I'm tired of your shitty psuedo immersion nonsense you all spout off at the least opportunity.

ps. I like real manuals too.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Spacemoose said:
More progress quest number-raising? Dialogue not expressive enough?

Who is holding the gun to MCA's head and forcing him to say these things?

Perhaps you sould realize he is not the messias and what we are getting from him will be nothing morethat "KotOR2", a game that likely was not put under the same heat that Oblivion gets because "ex-Black Isle and MCA worked on it".

Bah,it just remind me to delete the OE link in my favorits.
 

FrancoTAU

Cipher
Joined
Oct 21, 2005
Messages
2,507
Location
Brooklyn, NY
Good interview, not great. I dug the Dave Gaider one more since he seemed more informative rather than funny. Chris was funny, but i'd prefer straight answers to some of those questions. I understand the vagueness about future endeavors but the other stuff... eh...

And what the hell is wrong with Volourn? He almost sounds like a real person in this thread ;)

Dialogue + Console Dev = Bad, since people play from their couches and can't read all the text on the screen from 10 feet away.

Animation/Body Language + Consoles = Good. I think that's the answer we were looking for.
 

Dgaider

Liturgist
Developer
Joined
Feb 21, 2004
Messages
316
Heh. I liked the picture of the RPG Codex babies. :lol:

Chris rocks. Now I wish my interview had been funnier. Man, I'm so lame. *pout*
 

Atrokkus

Erudite
Joined
Feb 6, 2005
Messages
3,089
Location
Borat's Fantasy Land
Chris A. the object of the interview? Why the M?
It's MASTAH CHRIS AVELLONE, you prick! M-A-S-T-A-H, can't you even READD!"?!?%11


I can read faster than your actors can talk
It would be quite retarded of one to say otherwise, hmm?


You’re pushy Vault Dweller. But I forgive you.
UR RLY JEEZ-UHS??!11



But jokes aside, this interview is a clear and quite alarming indicator of what the big companies are all about now, and how talented people kind of lose their spark, choosing the path of least resistance. He's still doing what he loves, but, perhaps, his values changed a little, and that is not what msot of people here are happy about.
Anyways, I'd like to see what their new project will be like.
 

Slylandro

Scholar
Joined
Nov 27, 2005
Messages
705
Who drew those pictures? Hope to see some more of that fantastic artwork in AoD. :lol:
 

Jora

Arcane
Joined
Mar 14, 2003
Messages
1,115
Location
Finland
Slylandro said:
Who drew those pictures? Hope to see some more of that fantastic artwork in AoD. :lol:
Chris drew them. Unfortunately he isn't in the AoD team.
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
Hmm, babies disliking a game designed for someone with the brain power of a baby.
 

Kthan75

Liturgist
Joined
Mar 6, 2005
Messages
410
Location
Bucharest
Codex 2012 Project: Eternity Torment: Tides of Numenera Wasteland 2
Great interview!

It's funny and I believe the answers are honest.


Oh, and Volourn, your posts are silly. My only guess is that you post these retarded messages on purpose, just so you get some attention. Very well, here's some attention: you suck!
 

Uz0rnaem

Scholar
Joined
Jan 12, 2006
Messages
308
The interview was fantastic, despite it being a bit "gimmicky". It really felt like both, the interviewee and the interviewer cared about the exchange. You barely see stuff like this on other gaming sites.

I can't think of anything cynical to add, sorry.
 

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