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bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
cars: First, who really cares? Second, one working car that we see, plus a garage that services maybe 2-3 cars. Out of hundreds of millions of cars, I'd think some would survive to some degree and over time they could be salvaged. You can buy that robot war machines would last 100 years without being maintained in the glow, but not that cars with no doubt extremely modular components might be salvagable given enough time and energy.

guns: Well, this is largely true, I suppose. But, who cares? This is as nitpicky as it gets and most people have no idea that that is a belgian gun. I definitely did not. This just shows the energy put into criticizing this game.

population: Assuming that there is enough arable land and water that is not contaminated, population will grow. Also, they stated that NCR had been gathering people to its ranks from far and wide - isolated surivors and nomads barely able to eke out a living coming together. And again, their numbers are still probably very small. I believe the census was only a few thousand. NCR would also have grown. Also, as I said before counting pixels is simply ridiculous. new Reno could easily have tons of slaverun farms, and I am sure there are lots of people who are not prostitutes or drug dealers. The total count of the gangs is less than 100. There coulde asily be 100 thugs totally in control of a community of 1000 and living off them completely. The idiocy of this argument assumes the whole town is composed of gangsters, instead of just run by them. The drugs etc. would just be a way to make more money and spread some influence. The jet comes from mutated brahmin shit and would take far less effort to produce than heroin or mescaline would. I doubt you could grow poppies well enough in reno for it to be feasible, and with mescaline it's either around to harvest or it isn't. Also, jet is much more addictive, making it a much more attractive drug. And again, you seem to think it's fine that the master can run the most top secret lab in the word, even after it's been defunct for 80 years, but that a simple process to create a drug (which is cheap and was readily explained) is impossible 80 years later in a presumably much larger community/

Setting: I was around in the 50s. I remember them fondly for the most part. Fallout 1 draws from the 40s, 50s, and 60s. And, *gasp*, there actually were gangsters in the 40s, 50s, and 60s as well as the 30s. You can't tell me the khans are not a classic 60s biker gang, period.

I also can't think of anything in fallout 2 that ties NR to the 30s. Nothing. A few goons in pinstripes as bouncers is not enough for me. That is an obvious put-on thing, and none of the lead mobsters or his lieutenants acted like it was the 30s. So, the entire basis of it coming from the 30s is based on watching a few al capone movies, and the art style of a couple of perks. How ridiculous is that? Oh, is it the tommy guns? Those are still used even today, your realize. They are actually far superior to some crappy ak47. Same with grease guns. I have seen both, and it was in either the 60s or early 70s, I do not remember. They also borrow heavily from mad max and road warrior, as well. And in fallout 2, from thunderdome - the whole brahmin shit, kidnap myron, slaves thing. Taht is not set int he 50s, unless I am sorely mistaken.

Most of all, when making a new game, you need something different. You do need some new material. There are only so many issues of Amazing Wonders! Or whatever the magazines I used to read were. Some of them are also far goofier, by far. They could also have chosen to go to outer space, but then I can just imagine the screaming that would have caused. The real complaint is to some extent they had fun with things, and honestly you people would have complained about ANY sequel that had been made, period. As for it not having a story, I find that ridiculous - there is a drawn out questline between ncr, new reno and vault city and gecko, and I thought it was immensely well done.



MF said:
I'll drag out an ancient argument against New Reno from the depths of V13.

It's inconsistent with Fallout 1. Blatantly. In many places. Both lieterally very obvious and subtle and obscure. There is an enormous list of cases in point, but I'll pick a few from memory starting with the peeve.

Fallout 1 :
No working cars
Fallout 2 :(80 years later)
Car fleet, a garage in New Reno. In fact, it's a 'pimp-my-ride' garage in New Reno. To hell with getting a car to even run (we're not talking about a relatively simple combustion engine. There is no petroleum so the cars are powered by fusion.), let's pimp it.

Fallout 1 :
No post-1960 guns, except for the Desert Eagle. (Let's call that a slip-up) The guns are fictional and generic and not based on real world guns. I loved that, creating a world with a nice fictional weapons industry.
Fallout 2 :
Full of real world guns. I don't care it's a Fabrique Nationale P90. Belgian firearms shouldn't be prevalent in a setting were Europe is just a "bunch of bickering city states". (fallout intro) Generic weapons don't have that problem. Which brings us to New Reno and the Tommy Guns. A Tommy Gun would actually fit Fallout very well, if it was a unique museum piece. Having a bunch of them with ammo to boot is complete nonsense. I can't see anyone argueing against this. "But Thompsons are cool!" is not an argument.

Fallout 1 :
No sign of city-level population density living in relative prosperity. The Hub is the most lively town, the Boneyard is full of pre-war tech hoarders and the Brotherhood of Steel is reclusive and functions pretty much like post-Roman-Empie catholic monks keeping knowledge intact after a collapse of society.

Fallout 2 (80 years later) :
In 80 years, Shady Sands has become a thriving republic with a fleet of cars and cozy homes even though the means are limited. While this is not beyond my ability to suspend disbelief (it's pushing it), the fact that there is a city close by dealing in drugs, prostitution, porn and gambling is. No one is going to synthesize a drug when there are natural products like opium, mescaline and alcohol available when they have no working laboratories. New Reno is economically isolated, but is explained away by parasiting off nearby communities. The only one we see is Redding, which is a ridiculous place all on its own. The existence of New Reno is never justified, there is no background, it just is. Even if it does fit the setting, I'd like that to be explained to me through the game world. There must be a hell of a story to that city if it is the way it is But there isn't. There is no story to New Reno. Just a lot of gimmicks and stuff to do.

The final argument is something hard to comprehend for most people and hard to explain so I won't explain it. I will make it. It doesn't fit the 50's theme. And it is there in Fallout. Brain bots, nuclear families, giant mutations (50's sci-fi), art deco and stream, the car designs, the dawn of communist fears, the die-cast metal design of the power armor, the macrotechnolgy versus microtechnology, the atomic race instead of the space race..etc etc.

If anyone is capable of giving me a synospis for a backstory that makes sense out of New Reno using these elements and reasoning from Fallout (1), I'd love to see it.
 

Dgaider

Liturgist
Developer
Joined
Feb 21, 2004
Messages
316
Volourn said:
I don't think Gaider's purpose was ever to come here and sloberrly defend BIO; but more like share his opinions.

If you need to defend your arguments, don't use my motivations, thank you kindly.

While I may not "slobber" as much as, say, Rosh, I've come here plenty of times to defend my company when I think they are being unfairly maligned and sometimes I even do so heatedly.

In fact, I would venture to say that I respond to whatever topic that pops up where I feel I have something to contribute to the discussion, on this site as well as others. Not that VD needs defending, Volourn, but if he sees something on a site -- even one he doesn't like -- that begs a personal response, making one doesn't make him a "slobbering fanboy".

Now, if he used naughty words, sexual innuendo, an excess of capital letters and exclamation points, circular logic and phrases like "LOLLERS" ...well, then I might be inclined to agree with you. ;)
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Actually (speaking about guns) Fallout have a MP9 that actually exists but its almost completly diferent.

Also so much bitching about the FAL-90 as Fallout "made up" MP9 was done by H&K ...

*sight*

I start to understand Sawyer ...
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"Now, if he used naughty words, sexual innuendo, an excess of capital letters and exclamation points, circular logic and phrases like "LOLLERS" ...well, then I might be inclined to agree with you"

R00fles! :D
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,035
Dgaider said:
... I've come here plenty of times to defend my company when I think they are being unfairly maligned and sometimes I even do so heatedly.
And we love you for that.

Not that VD needs defending, Volourn, but if he sees something on a site -- even one he doesn't like -- that begs a personal response, making one doesn't make him a "slobbering fanboy".
My sentiments exactly. Thanks, Dave.
 

MF

The Boar Studio
Patron
Developer
Joined
Dec 8, 2002
Messages
906
Location
Amsterdam
bryce777 said:
cars: First, who really cares?

I care. I guess that's the point. There aren't hundreds of millions of cars with fusion engines. There are a bunch of defunct cars with combustion engines that won't run because there is no fuel. Other alternatives to fossile fules than fusion aren't feasible, otherwise they would have come up with that before the war. Fusion powered cars are relatively new. I'm not saying we in our society think that way, but I realy loved digging deep into that Fallout paradigm and shift my window of thought.

You lived in the 50's, which makes you very subjective. Did you read sci-fi in the 50's? (Not talking about Asimov or Herbert , I'm talking about the corny pulp sci-fi). Unless you were/are a pop culture analyst, you are really no better at judging the elements of that time in Fallout than many others who have spent more time researching it. Or those who recognized it instantly for what it was. I'll grant you the 60's and 40's elements. Hell, art-deco is more 40's than 50's anyway. But they're not elements from the 50's themselves, they're elements from science fiction pop culture back then . The tail fin of a '59 cadillac fits right into the Jetsons town, and shares design aspects with rocket ships in the sci-fi of that era. It's that same design you see as soon as Fallout starts off. The atmosphere is all of that game, and the player (me) shifts his paradigm. As soon as something contradicts that setting, or feels wrong, I lose my sense of immersion.

I know FN is a belgian factory because I'm Dutch. Stuff like that is what ruined the immersion for me. I didn't have that in Fallout (1). Maybe it all boils down to the piss-poor (IMO) execution of Fallout 2. The art direction seems eclectic.

Sure, it's nitpicking. But when you spend half of the game nitpicking, I'm not enjoying it as much. There's simply too much in there to nitpick about. I'd prefer the designers to have made a game where I didn't feel that way. It's no Fallout : Tactics where any semblance to the original is gone besides being post-apocalyptic, so it's all nitpicking. But the beauty is in the details.

PS You're right about the Jet/Brahmin shit. I forgot about that, guess I wasn't too impressed with that story. Still, you're right, I yield. I didn't like the 'questline between ncr, new reno and vault city' at all. It seemed tacked-in and forged.

I guess it all boils down to taste. Novel writers actually check for inconsistensies, and even there they creep in. In a PC game with multiple designers, what can I expect, really. Fallout 1 was built by a more tight crew.

As for that MP9 in Fallout..it's hardly a recognisable weapon and I don't remember seeing Heckler & Koch in the description. If it was there, it's another slip-up like the Desert Eagle. If the "what-the-fuck" moments aren't too frequent, there's nothing wrong as far as I'm concerned.

Damn. This discussion is almost nostalgic. Please forgive me.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
Well, true, there is taste and some people will be more annoyed by slight incontinuities. I did not realize you were dutch but that might make more sense - I had thought it was another made up gun to be honest. I personally wanted to see ak97s like in wasteland.

One thing to keep in mind was there was also a larer team and a lot more content. I agree there was more coherence in fallout 1, but it was also a much smaller game at the same time and I enjoyed 2 better just because it was slicker in the inetrface and a bit more balanced as far as comabt and development go.

MF said:
bryce777 said:
cars: First, who really cares?

I care. I guess that's the point. There aren't hundreds of millions of cars with fusion engines. There are a bunch of defunct cars with combustion engines that won't run because there is no fuel. Other alternatives to fossile fules than fusion aren't feasible, otherwise they would have come up with that before the war. Fusion powered cars are relatively new. I'm not saying we in our society think that way, but I realy loved digging deep into that Fallout paradigm and shift my window of thought.

You lived in the 50's, which makes you very subjective. Did you read sci-fi in the 50's? (Not talking about Asimov or Herbert , I'm talking about the corny pulp sci-fi). Unless you were/are a pop culture analyst, you are really no better at judging the elements of that time in Fallout than many others who have spent more time researching it. Or those who recognized it instantly for what it was. I'll grant you the 60's and 40's elements. Hell, art-deco is more 40's than 50's anyway. But they're not elements from the 50's themselves, they're elements from science fiction pop culture back then . The tail fin of a '59 cadillac fits right into the Jetsons town, and shares design aspects with rocket ships in the sci-fi of that era. It's that same design you see as soon as Fallout starts off. The atmosphere is all of that game, and the player (me) shifts his paradigm. As soon as something contradicts that setting, or feels wrong, I lose my sense of immersion.

I know FN is a belgian factory because I'm Dutch. Stuff like that is what ruined the immersion for me. I didn't have that in Fallout (1). Maybe it all boils down to the piss-poor (IMO) execution of Fallout 2. The art direction seems eclectic.

Sure, it's nitpicking. But when you spend half of the game nitpicking, I'm not enjoying it as much. There's simply too much in there to nitpick about. I'd prefer the designers to have made a game where I didn't feel that way. It's no Fallout : Tactics where any semblance to the original is gone besides being post-apocalyptic, so it's all nitpicking. But the beauty is in the details.

PS You're right about the Jet/Brahmin shit. I forgot about that, guess I wasn't too impressed with that story. Still, you're right, I yield. I didn't like the 'questline between ncr, new reno and vault city' at all. It seemed tacked-in and forged.

I guess it all boils down to taste. Novel writers actually check for inconsistensies, and even there they creep in. In a PC game with multiple designers, what can I expect, really. Fallout 1 was built by a more tight crew.

As for that MP9 in Fallout..it's hardly a recognisable weapon and I don't remember seeing Heckler & Koch in the description. If it was there, it's another slip-up like the Desert Eagle. If the "what-the-fuck" moments aren't too frequent, there's nothing wrong as far as I'm concerned.

Damn. This discussion is almost nostalgic. Please forgive me.
 
Joined
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Messages
2,443
Location
The Lone Star State
bryce777 said:
It is only your OPINION. get over it. Your socalled arguments are ridiculous, and you cannot seriously claim to be the expert on fallout over tim caine.

Huh? No shit it's my opinion, who said it wasn't. I am also well over it if there was anything to get over in the first place, you're really the only one I see flipping out and taking all of this silliness deadly serious here. My so-called arguments aren't really arguments at all, they're just analogies at a quick attempt to get the gestalt of why Fallout 2 wasn't as hot to me as it was to you across without getting bogged down in the boring details. Sorry, I don't feel like getting into a point by point quote tree about all of this like you seem spoiling for.

Did Rosh use you as a chew toy a few years ago and now you lash back at everyone else who has a vaguely similar opinion by proxy or something?
 

Mantiis

Cipher
Joined
Jan 12, 2006
Messages
1,786
Did Rosh use you as a chew toy a few years ago and now you lash back at everyone else who has a vaguely similar opinion by proxy or something?

Now you are just being a dick.
 

kris

Arcane
Joined
Oct 27, 2004
Messages
8,844
Location
Lulea, Sweden
Walks with the Snails said:
My so-called arguments aren't really arguments at all, they're just analogies at a quick attempt to get the gestalt of why Fallout 2 wasn't as hot to me as it was to you across without getting bogged down in the boring details. Sorry, I don't feel like getting into a point by point quote tree about all of this like you seem spoiling for.

It would probably have worked better for you had you not had ridicolous demands on the game being a copy of the first. I think your beef and others beef with NR is more about it not being in line with the atmosphere of Fallout1 than it being not feasible in the world.
 

MF

The Boar Studio
Patron
Developer
Joined
Dec 8, 2002
Messages
906
Location
Amsterdam
Drakron said:
Funny thing:

http://en.wikipedia.org/wiki/FN_FAL#United_States

:D

You underestimate the US love for guns.

You underestimate the alternate timeline. The FAL shouldn't exist, the timeline branches off from ours right after WWII. But I guess it's just me. The gun would be way too old during Fallout anyway. I just don't like the named guns.

I thnk kris nailed it. I'd liked it to be more in line with the atmosphere of Fallout 1. That doesn't mean an exact copy.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
Walks with the Snails said:
bryce777 said:
It is only your OPINION. get over it. Your socalled arguments are ridiculous, and you cannot seriously claim to be the expert on fallout over tim caine.

Huh? No shit it's my opinion, who said it wasn't. I am also well over it if there was anything to get over in the first place, you're really the only one I see flipping out and taking all of this silliness deadly serious here. My so-called arguments aren't really arguments at all, they're just analogies at a quick attempt to get the gestalt of why Fallout 2 wasn't as hot to me as it was to you across without getting bogged down in the boring details. Sorry, I don't feel like getting into a point by point quote tree about all of this like you seem spoiling for.

Did Rosh use you as a chew toy a few years ago and now you lash back at everyone else who has a vaguely similar opinion by proxy or something?

Well, you are right in the sense you have not gone overboard and I should not put it all on you - I have seen so much of this and some of it so unreasoning that it is very puzzling to me, though.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
kris said:
Walks with the Snails said:
My so-called arguments aren't really arguments at all, they're just analogies at a quick attempt to get the gestalt of why Fallout 2 wasn't as hot to me as it was to you across without getting bogged down in the boring details. Sorry, I don't feel like getting into a point by point quote tree about all of this like you seem spoiling for.

It would probably have worked better for you had you not had ridicolous demands on the game being a copy of the first. I think your beef and others beef with NR is more about it not being in line with the atmosphere of Fallout1 than it being not feasible in the world.

I think this is the big problem most people had.

If anything I would have gone the opposite direction, though. To me, the annoying bits were the references to the vault dweller in ncr and in broken hills...not to mention the hundreds of super mutants roaming around.

An all new area and all new inhabitants that were as creative as the original would have been much better, I think. That would be extremely difficult to achieve, unfortunately.
 
Joined
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Messages
2,443
Location
The Lone Star State
kris said:
It would probably have worked better for you had you not had ridicolous demands on the game being a copy of the first. I think your beef and others beef with NR is more about it not being in line with the atmosphere of Fallout1 than it being not feasible in the world.

You need to send your magic 8-ball back, it's defective. I never demanded shit. I got Fallout 1 in '99 or '00 or so, had a blast, ran to pick up Fallout 2 like a man dying of thirst runs to water, and it fell flat. That's the bottom line. If you think stating that is the heart of ridiculousness, whatever. It was before I ever ventured on a game forum or whatever, the game was just meh to me, and with a little bit of thought later on I can get a clearer picture of why. There's a laundry list but you've already seen most of it from others I'm sure and would probably just dismiss it like you dismiss the New Reno complaints, anyway. I wasn't all steeped in Fallout ideology or whatever, I played them in immediate sequence and the first was amazing and the second was just mildly entertaining. I never developed this overarching theory of "Fallout-ness" that I dreamed of day and night after playing Fallout and waiting with the uncontained anticipation of a 6-year old before Christmas who then had my dreams crushed once finally forced to swallow the bitter pill of Fallout 2 for the first time.

Yeah, New Reno didn't fit the atmosphere, but it was also dopey and cliched and didn't really make much sense. Maybe in a different game it would have been fine, but throwing unrelated stuff around haphazardly because it sounds cool doesn't do much for me in most forms of entertainment other than maybe absurdist sketch comedy or satires. A little consistency isn't a "ridiculous demand". I'm guessing you'd be one of those folks telling Highlander fans they should all be kissing the feet of the Highlander 2 director because at least they had Sean Connery or some such.

bryce777 said:
Well, you are right in the sense you have not gone overboard and I should not put it all on you - I have seen so much of this and some of it so unreasoning that it is very puzzling to me, though.

Oblique apology accepted. If it's so puzzling, maybe it's just because you just have different tastes. This crap reminds me of wine tasters vs. booze guzzlers. You know, the wine tasters sit around talking about aromas and bouquets and whatnot, the booze guzzlers think alcohol's sole purpose is to get ya' drunk and can't comprehend anything they're saying. Well, whatever, I'm not into wine tasting but know people who are and I can appreciate there probably are non-posers into it that are picking up stuff that's just lost on my plebian palate and allergy-blunted sniffer. I don't go crashing their parties singing the praises of Maddog 20/20, Captain Morgan's and Coke, and jello shots and calling them all tools for utterly missing the point of alcoholic beverages. Whatever, they can have their fun in their own way and I don't have a problem with it.
 

Shagnak

Shagadelic
Joined
Sep 6, 2003
Messages
4,638
Location
Arse of the world, New Zealand
Walks with the Snails said:
I got Fallout 1 in '99 or '00 or so, had a blast, ran to pick up Fallout 2 like a man dying of thirst runs to water, and it fell flat.
Yeah, I was in the same situation. 'Cept it was prolly a year later that I even tasted Fallout 1. (Too broke for a PC at the time of its release and a while after)

I never could pin it (my FO2 disappointment) on something specific like the setting not quite fitting. Hence my thinking that this is all getting a little anal, what with the talking about the "realisitic" chances of a certain social/political/woteva environment existing that would actually support organised crime of the nature that you are arguing about.

It's all fantasy to me. The supposed verisimilitude matters naught.

There was something else that smelled stale, that I can't quite put my finger on.

Walks with the Snails said:
If it's so puzzling, maybe it's just because you just have different tastes. This crap reminds me of wine tasters vs. booze guzzlers.
What's wrong with being both at once!? ;)

Whatever, lovely analogy mang.
 

Killzig

Cipher
Patron
Joined
Oct 28, 2002
Messages
997
Location
The Wastes
Vault Dweller said:
Dgaider said:
... I've come here plenty of times to defend my company when I think they are being unfairly maligned and sometimes I even do so heatedly.
And we love you for that.
speak for yourself, the fucker needs to pay for Bastilla. I needed an "EJECT FROM AIR LOCK" convo sequence.
 

J.E. Sawyer

Obsidian Entertainment
Developer
Joined
Sep 27, 2003
Messages
72
Vault Dweller said:
callehe said:
In China, there was once a pirate fleet with over 80,000 pirates all led by the same pirate queen.
I had a cool series of books about the history of piracy per ocean/sea: Pirates of the Indian Ocean, Pirates of the Carribean Sea, etc. Hence, the knowledge.
The book Under the Black Flag by David Cordingly also covers her to a lesser extent.
 

callehe

Liturgist
Joined
Dec 5, 2004
Messages
459
Location
Gothic Castle
J.E. Sawyer said:
Vault Dweller said:
callehe said:
In China, there was once a pirate fleet with over 80,000 pirates all led by the same pirate queen.
I had a cool series of books about the history of piracy per ocean/sea: Pirates of the Indian Ocean, Pirates of the Carribean Sea, etc. Hence, the knowledge.
The book Under the Black Flag by David Cordingly also covers her to a lesser extent.

why do everyone qoute me wrong here? I never said that stuff. faggots. oh, sorry you're a developer. i mean you silly guy. :)
 

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