Implemented flight controls (and anti-gravitational Chinese takeout).
Implemented flight controls (and anti-gravitational Chinese takeout).
How is this going to work? It's not like there are any control surfaces or aero forces on a flying car, except for drag. Looks very atmospheric though.
Nice pumpkins. Have you updated the UI too since your last post?Content I recently added to Redaxium.
The person is a trader who accepts bodyparts for candy.
Nice pumpkins. Have you updated the UI too since your last post?Content I recently added to Redaxium.
The person is a trader who accepts bodyparts for candy.
I don't know if you're specifically going for weirdness over ease of "reading" the scene, but I think the jack-o-lanterns would be easier to see if the insides were yellow or illuminated somehow.
I cannot finish developing my games, I always have new ideas
Feature creep is the bane of game development.I cannot finish developing my games, I always have new ideas
I cannot finish developing my games, I always have new ideas
im gonna try creating something simple in godot. looks very promising (the tool that is, i havent started anything yet)
anyone tried it?
Godot is fantastic. I played with it just a bit, but docs are good, internal scripting language is really nice, and if you know python it just works. Being able to easily write parts of logic in c++ and plug that in is good as well.im gonna try creating something simple in godot. looks very promising (the tool that is, i havent started anything yet)
anyone tried it?
Godot is alright. You have to get used to thinking in terms of the built in nodes, but once you have them down it's great for rapidly prototyping ideas. The scripting language is cleanly designed and easy to pick up. It has some heavy limitations for 3D right now. The biggest one is major stutter due to lazy shader compilation. Even their demo projects suffer BADLY from it You can hack a workaround by rendering objects with every shader you will use offscreen at startup, but that's self-evidently absurd and wastes dev-time.im gonna try creating something simple in godot. looks very promising (the tool that is, i havent started anything yet)
anyone tried it?
If you want to make a 3D game, and you're most comfortable in C#, it sounds like Unity would be a natural fit for you.thanks for the replies, all.
it would have been fun to try something 3D, but I'll hold off on it until they've improved it. 2D it is
as for the scripting part, since I use C# professionally in my work, I'll try hooking up VS Code
You can use c# with godot.thanks for the replies, all.
it would have been fun to try something 3D, but I'll hold off on it until they've improved it. 2D it is
as for the scripting part, since I use C# professionally in my work, I'll try hooking up VS Code
yes thats what i saidYou can use c# with godot.thanks for the replies, all.
it would have been fun to try something 3D, but I'll hold off on it until they've improved it. 2D it is
as for the scripting part, since I use C# professionally in my work, I'll try hooking up VS Code
You can use c# with godot.thanks for the replies, all.
it would have been fun to try something 3D, but I'll hold off on it until they've improved it. 2D it is
as for the scripting part, since I use C# professionally in my work, I'll try hooking up VS Code