Excommunicator
Arcane
- Joined
- Oct 19, 2010
- Messages
- 3,524
Being away from Non Human for a few months has given me time to reevaluate the soundtrack I've made. For having worked on it nearly 3 years, I don't think it's good enough. There are songs that clearly feel like I made them 3 years ago when I was not nearly as good a musician or experienced with the sound chip I was using. If someone could go through the music I've made and tell me what you dislike, what needs revision, what is out of place, what needs to be replaced entirely and what should be remade, I would really appreciate it. I am looking for harsh criticism and I'm willing to start again from scratch if that's what it takes. I would like this soundtrack to be exceptional and my initial goal was to make one song at least as good as a Turrican or Ys song. I don't feel like this is the case yet.
It uses the YM2151 sound chip, a 16-bit frequency modulation chip from old arcade machines and the x68k computer. It's very similar to the Sega Genesis chip. I used it because Frankie, the dude making the game, wanted chiptunes and I was tired of making NES and Game Boy chiptunes. When we started, FM was very novel and not many western musicians were using it. That's changed now unfortunately!!
https://dl.dropboxusercontent.com/u/2957395/Non Human.rar
The first few minutes of this video shows footage of the game from 3 years ago. It's changed quite a bit since then but it could give you an idea of the game this music accompanies.
tear me a new one. thank you!!!!
oh yes this is something i'm doing in my spare time, i'm obviously spending most of my time working on barkley.
Ok I'm a little late with this but I wanted to give you my thoughts on how your music is coming along because some of it is great and the soundtrack (and probably the rest of the game) is bound to become a classic if you can get all of it to the level set by some of it.
cboyardee
I don't know crap about music so it might not be of much help.
'chimp heaven' - I don't like the melody at 0:00-0:28 and 0:43-1:12. The rest is good.
'chill' - What tiagocc0 said.
'gwup' - Great. Maybe add some small 'drum fill' at 0:58 and 1:25. Just feels to me something should be there.
'hrt4' - Great.
'pbox' - I like the 0:00-0:24 and 1:15-1:34 parts. The instrument that enters at 0:41 has an annoying sound, might want to tweak it.
'turrican dsun' - Great, especially the beginning. Maybe slightly shorten the middle part (0:35-1:04).
'chandragupta2' - Great beginning and middle parts, the end feels a little repetitive.
'crap 2' - The bass line slightly too repetitive. I like the melody at the end.
'testing2' - Nice wild melody, but the monotonous bass line doesn't fit it.
'xxddff2' - Good. Except the bass line at 0:10-0:36 and 1:37-1:50, feels a bit too 'heavy'.
'gumpy' - Starts good with a nice beat, but the melody after 0:51 is weak.
'rock and bugs 2' - I don't really like it.
'cf' - Good.
'freindly2' - The intro (0:00-0:27) feels a bit weird. Maybe shorten it slightly or tweak the melody. Also, I don't like the 'pitch sliding' used at 1:12-1:32.
'aphid' - Great. Catchy melody and nice flow.
'hgdhbn' - The bass line is somewhat monotonous, could use more variety.
'ultimate sludge2' - I like the second half. First half not so much.
I'm going to echo a lot of what Niektory said and shamelessly copypaste his headings too
Arena 'chimp heaven' - There is a bit of awkwardness in the melody. I think it drowns out the rest a bit too much. Maybe rebalance it a bit
Cave 'chill' - I like the 'chill' feel of this one, seems to be the only one of its type
Factory 'gwup' - Big fan of this one
Final 'hrt4' - Excellent, I especially like where it changes at :43. Leave it, focus on ones that need the extra work
First 'pbox' - Needs more interesting harmony (and melody) in this one. A bit too repetitive.
idk 'turrican dsun' - With the Oxygene likeness I think this has a space-like feel to it. It's good.
Robot 'chandragupta2' - This is still my favourite.
Tutorial 'crap 2' - This makes me think of turrican at the start. Makes me miss that oldschool stuff once it changes at 0:20
Easy 'testing2' - Quite similar to Medium cf. I feel like the bass should follow the melody a bit more closely instead of doing the drum repetition thing. I like how fast it is
Final 1 'xxddff2' - This is a bit awkward at times but I think it has good potential. Needs stronger harmony
Final 2 'gumpy' - Maybe a stronger melody, but it's a good change from the louder/sharper stuff in the rest of the tracks. Not sure it fits a boss fight?
Hard 'rock and bugs 2' - The melody does strange things here. It starts going up then suddenly goes down again when you anticipate it to go further up. I want to like it but this weird progression prevents it.
Medium 'cf' - Another of my favourites. I feel like something more should be happening when the soprano/high notes disappear around 0:16. Maybe a better drum line would help with that. Picks up better later
Credits 'freindly2' - Not sure I like this one. Gets somewhat better at around 0:30 but I think it is still missing something. Gets better again at 0:51 and I like it 1:00-1:12 but then it gets strange again..
Main 'aphid' - This is perhaps not as striking as a main theme should be. It doesn't really go anywhere, just lingers at least until around 0:48 or so. I think the one in the kickstarter video is perfect for a main theme with it's much slower entry. I see the file is called shadowrun so I'm not sure if that is just a remake of another song and you can't use it?
Menu 'hgdhbn' - This does need a bit more variation mainly at the start, but I do like the bit that starts around 0:28 until 0:40. I would expand on that bit more. The part afterwards is not bad too.
Menu 'ultimate sludge2' - Not really a fan of this one. It's a bit sharpy and "jumpy" sounding for me. It doesn't seem to go anywhere either. Although it does have a hint of "victory/end of level music" going on.
The pattern I'm seeing is good chord progressions with the more striking pieces, and weak progressions with a bit too much repetition with the weaker ones. Overall there's a lot of nice changes in the music and whenever there is a bit that I didn't like it would often switch to something better following it. So overall very good and you definitely have a talent for music. In terms of the criticisms I've given I will say I often look for things in music that a lot of people don't (e.g. I find it hard to relate to happy tunes and prefer things dark) so maybe take my comments with a grain of salt. You seem to know what you're doing either way.
Also I'm not sure how you chose to match the pieces to the areas but just trying to connect the pieces to the area names is difficult, although I admit I don't have the inside knowledge you have. If I were you I'd be tempted to put the really strong pieces in more memorable/prominent locations just because of the way music and memories connect when people play games. It would probably have a difficult to measure but significant long-term benefit for your games. (I'd love to hear chandragupta at the opening of the game. It's a piece that's difficult to get tired of hearing, even if it isn't specifically evocative of the themes in your game).