shihonage
DEVELOPER
Not even close. Out of all distribution services, Desura has the highest min. payment threshold - $500.
Thanks, I am a fan of minimalism myself.I like minimalism and applaud any movement against the hardware-eating trend of today.
It looks sort of cozy, which is an accomplishment, with cubes only.
Here I am again.
I was bored as fuck (again), so I started to write down ideas concerning the graphics, specifically - creating gorgeous-looking things while minimizing the usage of textures, or not using them at all (this screenshot has 32 kbs of textures (21.4 mbs with lightmaps and lens flares). Kinda started to bite my mind after Unity crashed countless times, because I used tons of hi-res textures (up to 4096x4096) for prototyping, and 512 mbs of GPU memory weren't enough .
Anyhoo, here is a small result of prototyping. I use only cubes right now for geometry. Instead of textures I use normalmaps, mostly to show the 'shape' of the object (tile on the floor, bricks on the wall etc). The colors of the geometry are reduced to black and white right now, but I still need to overthink if any more colors are needed. To make the scene appear a little bit better I used colored lighting and lightmapping to add slight shadows and ambient occlusion. Plus wise usage of lens flares may improve the overall looks.
The goal is to make it look nice, at the same time allowing to use less video memory and have steady performance on older hardware.
Now I would like to know whether you like it or not.
Looks like it needs a touch. Bite me if you'll continue working on it. I feel like doing some graphics stuff, but not games, unfortunately.Here I am again.
I was bored as fuck (again), so I started to write down ideas concerning the graphics, specifically - creating gorgeous-looking things while minimizing the usage of textures, or not using them at all (this screenshot has 32 kbs of textures (21.4 mbs with lightmaps and lens flares). Kinda started to bite my mind after Unity crashed countless times, because I used tons of hi-res textures (up to 4096x4096) for prototyping, and 512 mbs of GPU memory weren't enough .
Anyhoo, here is a small result of prototyping. I use only cubes right now for geometry. Instead of textures I use normalmaps, mostly to show the 'shape' of the object (tile on the floor, bricks on the wall etc). The colors of the geometry are reduced to black and white right now, but I still need to overthink if any more colors are needed. To make the scene appear a little bit better I used colored lighting and lightmapping to add slight shadows and ambient occlusion. Plus wise usage of lens flares may improve the overall looks.
The goal is to make it look nice, at the same time allowing to use less video memory and have steady performance on older hardware.
Now I would like to know whether you like it or not.
Looking good, zwanzig_zwoelf! We should have teamed up on my last (abandoned for now) game, I tried using minimalism there to. Used right (like in your case) it can look better than a game using "real" textures.
Looks like it needs a touch. Bite me if you'll continue working on it. I feel like doing some graphics stuff, but not games, unfortunately.
Also, I will PM you later a small bit of sound I'm building right now, maybe you'd want to use it in Crypts of Avaritia.
Cyberpunk? Bro, come here.Looks like it needs a touch. Bite me if you'll continue working on it. I feel like doing some graphics stuff, but not games, unfortunately.
Also, I will PM you later a small bit of sound I'm building right now, maybe you'd want to use it in Crypts of Avaritia.
For sure, that was a quick prototype made in a couple of days when I was just starting out, abandoned it since I got frustrated by my lack of programming skills at the time... (they are still crappy, just not that crappy)
Will probably pick it up in the future, stylized cyberpunk rpg with stealth elements and a open world with flying cars and hacking stations that will take you inside peoples heads and transport your virtual body to secure facilities is where my true heart is
Thanks man, will check it out!
zwanzig_zwoelf the pictures look fine, but it's hard to tell if it looks good without more context. What kind of game is going to be? What point of view will the player have?
I'm noticing the perspective is different than Fallout. Does Compound have a hexagonal grid, or any combat grid?What do you guys think?
Well, it's only been half a day but Greenlight's a bust. I figured more people would download the demo and actually give it a try but most just take a look at the shitty screenshots and vote no or leave. To make matters worse my youtube playthrough doesn't even work in the steam client and I doubt any non-devs are using the steam web site on a regular browser. So I get no feedback on gameplay and there's virtually no chance of getting greenlit, which kinda puts a damper on my willingness to even bother with a kickstarter to improve said graphics. Maybe I should just find a shitty full time job then crank out iphone shovel-ware for the next few years. *sigh*
I'm noticing the perspective is different than Fallout. Does Compound have a hexagonal grid, or any combat grid?What do you guys think?
ground texture just outside the building looks a bit off - not exactly sure what it is?, grass is too contrasted, walls have a repeating pattern (although less noticeable than the ground textures).Shihonage said I'd better be the one to post this, so here whe go: a new Compound update. If nothing goes horribly wrong I'll be doing the static art and it will look like this:
What do you guys think?
Something was snipped...