zwanzig_zwoelf
Guest
A small glimpse of the IPP (Internal Playthrough Processor), which allows me to visually simulate and adjust the ingame processes (variables, formulas etc) without re-running the app or shifting my attention to in-editor settings. I plan to use it as a quick balancing tool and a CPU benchmark for any games that I might develop using Unity engine.
I just started to code it, but it (theoretically) won't be too hard to implement needed things.