I just finished inserting a few of movement options and character specific techniques, aside from fixing a few bugs and missed features.
FYI,
as in with 4e DnD, I intended each characters to have their own specific techniques which are granted at first and later on learned through either quests, specific hideout upgrades or just plain old purchasing them from "schools".
These techniques won't be learned through level-up,
unlike 4e DnD so you pretty much have to put some effort to grab more powerful techniques during the course of the story or you will be stuck using shitty at wills against extremely strong enemies with powerful novas.
Also,
as with 4e DnD, there is a set limit over how many techniques you can "equip" on each character, depending on character level, technique level and the technique class.
After this, I probably will be focusing on the changing loadout and item usage mechanics.
Should be around two more weeks before the first combat demo can be released.
Just to be clear though, the daily I put into Thomas have the
Reliable Sure keyword, which means that the technique can only be expended on a hit, and will be retained to be used again if the attack missed.
With that said, here are some gifs to demonstrate progress.