shihonage
DEVELOPER
Yeah, the reason I abandoned this guy's code is because even if I isolated it to X iterations per frame, it would still get stuck or even crash with memory allocation sometimes.
Now I'm just doing it using fixed memory structures, making it as quick as possible, and definitely distributing load over multiple frames.
Now I'm just doing it using fixed memory structures, making it as quick as possible, and definitely distributing load over multiple frames.