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Incline Colony Ship RELEASE THREAD

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,280
Location
Space Refrigerator
I'm very into cock and ball torture
There's no clue or information about whether something is optional or not
There's a couple of dialogues you get which state an encounter is optional, see:

GG34y7i.png


d1MsXu5.png


7Iqv8ZD.png


nor any guidance on the best order to tackle things.
Your main job is to investigate the machine that Tanner sent you to do. Once you get to it, Tanner will tell you that you can learn more about it at Habitat. To get there you will need to solve the Jonas v Braxton questline. Once you do, you can leave for the habitat and continue the main quest of figuring the machine out. Stick to the main road and you won't have to deal with too many problems, heck, I don't think you'll even deal with combats if you only do the main quest.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,631
There's no clue or information about whether something is optional or not
There's a couple of dialogues you get which state an encounter is optional, see:

GG34y7i.png


d1MsXu5.png


7Iqv8ZD.png


nor any guidance on the best order to tackle things.
Your main job is to investigate the machine that Tanner sent you to do. Once you get to it, Tanner will tell you that you can learn more about it at Habitat. To get there you will need to solve the Jonas v Braxton questline. Once you do, you can leave for the habitat and continue the main quest of figuring the machine out. Stick to the main road and you won't have to deal with too many problems, heck, I don't think you'll even deal with combats if you only do the main quest.
Ahem, so I am indeed at the Jonas vs. Baxton part. However, it says, 'Are you sure you want to continue? You should explore other things.' As I understand it, it's suggesting that I should do the other stuff around first.
 

Pink Eye

Monk
Patron
Joined
Oct 10, 2019
Messages
6,280
Location
Space Refrigerator
I'm very into cock and ball torture
Harbinger! She's very, very, good, so good in fact that she got nerfed, lol. Anyways, Third Daughter feat is nice to have. She also has a unique helmet that gives solid bonuses. I like her a lot. Knurl is a bro but I always kill him because skulls for the Vince throne.
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,421
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Reichskommissariat Russland ᛋᛋ
End of Act I and I am already at 57% base crit chance :cool:

Headshot has organic +15% for a total of 72%. And remember - no more vsCS, armor - what armor?

FKSTuCANTtc.jpg


Also finally killed the fucking frogs before moving to factory so I am all done here
 
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jackofshadows

Arcane
Joined
Oct 21, 2019
Messages
5,311
End of Act I and I am already at 57% base crit chance :cool:

Headshot has organic +15% for a total of 72%. And remember - no more vsCS, armor - what armor?

FKSTuCANTtc.jpg


Also finally killed the fucking frogs before moving to factory so I am all done here
Impressive. I don't get the math though maybe something has changed regarding that since release. I've had at the end
A3BF4711E8E081EDB25C52279CD1088A76591D06
even though your pistolero should give the exact 6% as lone wolf and my cs skill level is 3 more there. What am I missing? Does perception affect cs?
 

Ol' Willy

Arcane
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Reichskommissariat Russland ᛋᛋ

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,841
even though your pistolero should give the exact 6% as lone wolf and my cs skill level is 3 more there. What am I missing? Does perception affect cs?
The point above also you don't have Dodge This. It's 20% of accuracy instant bonus

I beat the game with a 22% crit chance and it was still too easy lol
Avoid quoting me ever again and stop littering my PMs with your butthurt


cry more fetal alcohol baby
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
May 3, 2020
Messages
26,421
Location
Reichskommissariat Russland ᛋᛋ
even though your pistolero should give the exact 6% as lone wolf and my cs skill level is 3 more there. What am I missing? Does perception affect cs?
The point above also you don't have Dodge This. It's 20% of accuracy instant bonus

I beat the game with a 22% crit chance and it was still too easy lol
Avoid quoting me ever again and stop littering my PMs with your butthurt


cry more fetal alcohol baby
Kill yourself nigger
 

Ol' Willy

Arcane
Zionist Agent Vatnik
Joined
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Messages
26,421
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Reichskommissariat Russland ᛋᛋ
I know what build I will try next



76% base crit already at Detroit; he has Master Blaster so for energy it's 88% base. Great synergy with shotguns because they have double-shot special attack with smol THC penalty. That's like ~50HP of damage per successful attack if all rolls are good. Plenty of AP and good accuracy too

Gameplay like this reminds me of Underrail, I was playing crit+energy build very similarly
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
7,125
I know what build I will try next



76% base crit already at Detroit; he has Master Blaster so for energy it's 88% base. Great synergy with shotguns because they have double-shot special attack with smol THC penalty. That's like ~50HP of damage per successful attack if all rolls are good. Plenty of AP and good accuracy too

Gameplay like this reminds me of Underrail, I was playing crit+energy build very similarly

That fight is, IMO, the toughest in the entire game. If you beat it, you'll beat anything that comes after it.
 

Ibn Sina

Liturgist
Patron
Joined
Jul 12, 2017
Messages
1,070
Strap Yourselves In
I know what build I will try next



76% base crit already at Detroit; he has Master Blaster so for energy it's 88% base. Great synergy with shotguns because they have double-shot special attack with smol THC penalty. That's like ~50HP of damage per successful attack if all rolls are good. Plenty of AP and good accuracy too

Gameplay like this reminds me of Underrail, I was playing crit+energy build very similarly

That fight is, IMO, the toughest in the entire game. If you beat it, you'll beat anything that comes after it.



The ambush in the factory was much tougher than this fight. In any case all fights can be solved with applying a continuous flow of stasis grenades. Invest in stasis grenades. By the time I reached the factory I had like 5 or 6. Solved every fight even with not optimal fighter-talker hybrids.
 

Beans00

Erudite
Shitposter
Joined
Aug 27, 2008
Messages
1,841

I know what build I will try next



76% base crit already at Detroit; he has Master Blaster so for energy it's 88% base. Great synergy with shotguns because they have double-shot special attack with smol THC penalty. That's like ~50HP of damage per successful attack if all rolls are good. Plenty of AP and good accuracy too

Gameplay like this reminds me of Underrail, I was playing crit+energy build very similarly

That fight is, IMO, the toughest in the entire game. If you beat it, you'll beat anything that comes after it.


How do you guys have problems on fights like these? I don't think I even needed to reload for a single human enemy. Complete joke



The hardest fight for me in CS was




This nerd makes it look easy so I'm sure i did something wrong. Anytime I had to fight robots it was generally several reloads. There was another robot fight that was hard for me but I can't remember where it was.
 

Nikanuur

Arbiter
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Joined
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Ngranek
VinceRPGs simply wouldn't sell well, no matter what you do. They simply go against nearly every preconception instilled in an average player since the start of RPG Death era. In a way, they are the statements against pseudo-rpgs flooding the market

To make a game that will sell better will mean to betray the core principles of studio's game design

It was a hopeless fight from the start, but it gave us three beautiful games
Nope, several indie RPGs have come out in recent years that did pretty alright financially.
Black Priory, Drova, Caves of Lore, Atom...

Despite what I'm about to say, I thoroughly enjoyed the game, especially for its atmosphere, exploration, skill development, and then some. I liked some NPCs, too.
However, something seems to have gone awry in the game’s design, marketing, or who knows what else. The game itself was solid, and the setting was fantastic.
I don’t mean to twist the knife in the wound, but I’d put my two cents in the faction's blurred goals, ideologies, and histories.
There was only one moment where I truly felt rooting for someone, and that was during the bridge sequence.
For a game built around choices, that felt weird and unfortunate.
Beyond that, I never really understood who stood for what, no faction gave me much reason to believe in them.
Everyone seemed ambivalent, there didn't seem to be clear villains, do-gooders, or promising underdogs—things that typically drive the narrative, I'd say.
I understood the sentiment behind it—the "nothing’s black and white" theme—but it didn’t help me to navigate the premise.
In hindsight, it's easy to ruminate, but I think that it all needed a tad simpler factions, or key elements of each faction’s ideology made clearer, with less emphasis on minor aspects.

EDIT: No-nonsense indie RPGs, that is.
 
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mediocrepoet

Philosoraptor in Residence
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Joined
Sep 30, 2009
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14,705
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Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. MCA Project: Eternity Divinity: Original Sin 2
VinceRPGs simply wouldn't sell well, no matter what you do. They simply go against nearly every preconception instilled in an average player since the start of RPG Death era. In a way, they are the statements against pseudo-rpgs flooding the market

To make a game that will sell better will mean to betray the core principles of studio's game design

It was a hopeless fight from the start, but it gave us three beautiful games
Nope, several indie RPGs have come out in recent years that did pretty alright financially.
Black Priory, Drova, Caves of Lore, Atom...

Despite what I'm about to say, I thoroughly enjoyed the game, especially for its atmosphere, exploration, skill development, and then some. I liked some NPCs, too.
However, something seems to have gone awry in the game’s design, marketing, or who knows what else. The game itself was solid, and the setting was fantastic.
I don’t mean to twist the knife in the wound, but I’d put my two cents in the faction's blurred goals, ideologies, and histories.
There was only one moment where I truly felt rooting for someone, and that was during the bridge sequence.
For a game built around choices, that felt weird and unfortunate.
Beyond that, I never really understood who stood for what, no faction gave me much reason to believe in them.
Everyone seemed ambivalent, there didn't seem to be clear villains, do-gooders, or promising underdogs—things that typically drive the narrative, I'd say.
I understood the sentiment behind it—the "nothing’s black and white" theme—but it didn’t help me navigate the story.
So, in hindsight, it's easy to ruminate, but I think that it all needed a tad simpler factions, or key elements of each faction’s ideology made clearer, with less emphasis on minor aspects.
Assuming they were even aware of these games, I assume most people find the binary success/failure structure of the games as well as the bleak, "literally everyone is a piece of shit" characterizations off-putting.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
7,125
VinceRPGs simply wouldn't sell well, no matter what you do. They simply go against nearly every preconception instilled in an average player since the start of RPG Death era. In a way, they are the statements against pseudo-rpgs flooding the market

To make a game that will sell better will mean to betray the core principles of studio's game design

It was a hopeless fight from the start, but it gave us three beautiful games
Nope, several indie RPGs have come out in recent years that did pretty alright financially.
Black Priory, Drova, Caves of Lore, Atom...

Despite what I'm about to say, I thoroughly enjoyed the game, especially for its atmosphere, exploration, skill development, and then some. I liked some NPCs, too.
However, something seems to have gone awry in the game’s design, marketing, or who knows what else. The game itself was solid, and the setting was fantastic.
I don’t mean to twist the knife in the wound, but I’d put my two cents in the faction's blurred goals, ideologies, and histories.
There was only one moment where I truly felt rooting for someone, and that was during the bridge sequence.
For a game built around choices, that felt weird and unfortunate.
Beyond that, I never really understood who stood for what, no faction gave me much reason to believe in them.
Everyone seemed ambivalent, there didn't seem to be clear villains, do-gooders, or promising underdogs—things that typically drive the narrative, I'd say.
I understood the sentiment behind it—the "nothing’s black and white" theme—but it didn’t help me navigate the story.
So, in hindsight, it's easy to ruminate, but I think that it all needed a tad simpler factions, or key elements of each faction’s ideology made clearer, with less emphasis on minor aspects.
Assuming they were even aware of these games, I assume most people find the binary success/failure structure of the games as well as the bleak, "literally everyone is a piece of shit" characterizations off-putting.
"Literally everyone is a piece of shit" is a mischaracterization – there are characters that are likeable and with integrity, such as the companions or the guys in the Foundry, etc. Other games have similar ratios of dickheads, be it new games like Stoneshard, or classics like, arguably, Gothic (many a dickhead there). Speaking of Gothic, even there you have the situation that each faction is somehow shitty. The difference is that they're shitty in different ways and have more distinct beliefs, rather than each one being literally the same thing but with different coat of paint. Furthermore, your actions when working for these factions matter and actively change the balance of powers. In CS, it is repeatedly hammered in that nothing you do matters in the least, that everything is shit forever and nobody can change it (and when you do change it at the very end, they don't even mention the faction by name. Just say that the faction you chose won). Furthermore, the story where you try to pawn off a McGuffin is uninspired and boring, especially when, as stated before, it doesn't fucking matter who you pawn it off to since everyone's the same. It also shares its weakness with AoD's story in that it's fairly disconnected from everything else (it was easy to forget you're on a quest to find the Temple in AoD, and it's easy to forget there's a machine you want to sell in CS).

That said, despite it all, CS has good review scores on steam, so the real issue is probably one of visibility.
 

Nikanuur

Arbiter
Patron
Joined
Mar 1, 2021
Messages
1,884
Location
Ngranek
Assuming they were even aware of these games, I assume most people find the binary success/failure structure of the games as well as the bleak, "literally everyone is a piece of shit" characterizations off-putting.
Yes, you are right. I sort of trivialized the concept of driving the narrative through clearly and simply motivated actors / parties. That was a mistake. Good stories are rarely simple, and good characters are rarely 2-dimensional, that much is true.
I suppose I meant something along those lines. Simpl-er, clear-er, or somewhat closer to that 'that one is a good guy / that one is a bad guy ' kind of thing. I guess.
 

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