BosanskiSeljak
Augur
The midwits really exposing themselves talking about impossible scenarios considering how noob friendly Colony Ship is. It was too easy and predictable compared to AoD.
:you can't be serious:The demo area starts by pitting you against a series of encounters you’re almost guaranteed to fail, one after another.
There are situations where you don’t have enough skill points to proceed or you face most often outright impossible combat scenarios...
The first thing I did was talk to Evans. My character is a captain-type, so it worked out that I could talk my way through it. Trying to fight, however, is a guaranteed failure.
I’m giving you my first impressions going blind into the game without reading spoilers. My character is charisma-based with tech skills, and combat is better avoided completely. Even for the things my character is specced for, it’s not enough. I find some implants on corpses, but they require a biotech skill of 4 or higher. I finish exploring and end up in front of a door that requires a computer skill of 6. Maybe the game is designed for players to return much later, but from a player’s point of view, that’s a lot of obstacles and failures with very little success. Maybe it’s a lack of dungeon-mastering experience, but I know players don’t like constant failures. I can deal with it, but I don’t know anyone outside the Codex who would.:you can't be serious:The demo area starts by pitting you against a series of encounters you’re almost guaranteed to fail, one after another.
There are situations where you don’t have enough skill points to proceed or you face most often outright impossible combat scenarios...
The first thing I did was talk to Evans. My character is a captain-type, so it worked out that I could talk my way through it. Trying to fight, however, is a guaranteed failure.
I hope you're ready for a 10,000 word essay from pink eye about how this is not a niche game at all actually and it would've been bigger than mario if it only had the magic of marketing. I'd run if I was you.I’m giving you my first impressions going blind into the game without reading spoilers. My character is charisma-based with tech skills, and combat is better avoided completely. Even for the things my character is specced for, it’s not enough. I find some implants on corpses, but they require a biotech skill of 4 or higher. I finish exploring and end up in front of a door that requires a computer skill of 6. Maybe the game is designed for players to return much later, but from a player’s point of view, that’s a lot of obstacles and failures with very little success. Maybe it’s a lack of dungeon-mastering experience, but I know players don’t like constant failures. I can deal with it, but I don’t know anyone outside the Codex who would.:you can't be serious:The demo area starts by pitting you against a series of encounters you’re almost guaranteed to fail, one after another.
There are situations where you don’t have enough skill points to proceed or you face most often outright impossible combat scenarios...
The first thing I did was talk to Evans. My character is a captain-type, so it worked out that I could talk my way through it. Trying to fight, however, is a guaranteed failure.
I’ll get into more detail if needed. The scav encounter is either fight or retreat. The first option throws you into the middle of an ambush like a sitting duck, where you’re shredded quickly. The other option is to retreat empty-handed. Why can’t I send a character to scout with sneak? Why can’t I initiate the fight by throwing a grenade and taking cover before entering the room? There’s zero player agency.
Now at Hydroponics, I’m facing some critter. It’s visually impressive, with nice attack animations, but it shreds the party quickly and regenerates faster than it’s being damaged. Perhaps it’s something to tackle later, but it’s save-and-reload galore right now.
I know many have a deep emotional connection with the game and Iron Tower, and it hurts to tell the truth. But since you seem resistant to feedback, those sycophants have obviously done a lot of harm.
Then it depends on the roll. I should have recorded it; he wasn’t doing too well. Anyway, it’s not worth discussing. They won’t make games anymore, and the cult following here certainly bears part of the responsibility.VD is twitching because evans can clear that encounter alone, with your character contributing nothing
The game had a lot of flaws. What you describe ain't it, however. If the combat is too hard for you, play the game on easy – the option is there for exactly such cases.Then it depends on the roll. I should have recorded it; he wasn’t doing too well. Anyway, it’s not worth discussing. They won’t make games anymore, and the cult following here certainly bears part of the responsibility.VD is twitching because evans can clear that encounter alone, with your character contributing nothing
Everything I say can be found echoed by many Steam forum users; I just checked, and it’s nothing new at all. Then there are the comments saying that easy mode is insultingly easy. But let’s not break the illusion that everything is awesome.The game had a lot of flaws. What you describe ain't it, however. If the combat is too hard for you, play the game on easy – the option is there for exactly such cases.Then it depends on the roll. I should have recorded it; he wasn’t doing too well. Anyway, it’s not worth discussing. They won’t make games anymore, and the cult following here certainly bears part of the responsibility.VD is twitching because evans can clear that encounter alone, with your character contributing nothing
So you haven't played on easy difficulty, despite complaining that the tutorial fight is too difficult for youEverything I say can be found echoed by many Steam forum users; I just checked, and it’s nothing new at all. Then there are the comments saying that easy mode is insultingly easy. But let’s not break the illusion that everything is awesome.The game had a lot of flaws. What you describe ain't it, however. If the combat is too hard for you, play the game on easy – the option is there for exactly such cases.Then it depends on the roll. I should have recorded it; he wasn’t doing too well. Anyway, it’s not worth discussing. They won’t make games anymore, and the cult following here certainly bears part of the responsibility.VD is twitching because evans can clear that encounter alone, with your character contributing nothing
Of course, not only is it beneath me, but I want to experience the game as it was truly designed and intended, as mentioned in the starting choice. As far as the design goes, I can see why it’s not having much success. I also never said it was impossible for me, just that it’s too luck-dependent and not especially fun to constantly reload and figure out in which order its possible to tackle the encounters and skill checkpoints , within the illusion of free exploration.So you haven't played on easy difficulty, despite complaining that the tutorial fight is too difficult for youEverything I say can be found echoed by many Steam forum users; I just checked, and it’s nothing new at all. Then there are the comments saying that easy mode is insultingly easy. But let’s not break the illusion that everything is awesome.The game had a lot of flaws. What you describe ain't it, however. If the combat is too hard for you, play the game on easy – the option is there for exactly such cases.Then it depends on the roll. I should have recorded it; he wasn’t doing too well. Anyway, it’s not worth discussing. They won’t make games anymore, and the cult following here certainly bears part of the responsibility.VD is twitching because evans can clear that encounter alone, with your character contributing nothing
And I never said everything is awesome, in fact, I've written several walls of text earlier in the thread listing out things that were bad and why, and how the game is unquestionably worse than its predecessor. But what you're saying is, well, retarded. A tutorial fight that really isn't difficult no matter how you look at it is too hard for you, but playing the game on easy is somehow below you? You'd turn the game into brainless, casualized slop just so you can boost your ego thinking "I beat the game on hard!"
The exploration is free, though – you can tackle the areas in whatever order you want and explore them as much as you want. I played them in very different order on each run, so not sure what your point here is. As for reloading encounters, that's pretty much the game's appeal – that the encounters aren't piss easy. It's not like it's the only one that does it either – Underrail, for example, is also extremely heavy on reloading combat encounters because you got killed. That not everyone will be happy with it? Obviously. But such people aren't the target audience. IT never makerted themselves to casuals and never aimed for them, so their complaints on steam forums are akin to crying that the RPG they just played isn't an RTS, and that they along with lots of other people love RTS, and that had the devs made an RTS instead of an RPG they'd be more successful and so on and so on – it's a stupid line of argument.Of course, not only is it beneath me, but I want to experience the game as it was truly designed and intended, as mentioned in the starting choice. As far as the design goes, I can see why it’s not having much success. I also never said it was impossible for me, just that it’s too luck-dependent and not especially fun to constantly reload and figure out in which order its possible to tackle the encounters and skill checkpoints , within the illusion of free exploration.So you haven't played on easy difficulty, despite complaining that the tutorial fight is too difficult for youEverything I say can be found echoed by many Steam forum users; I just checked, and it’s nothing new at all. Then there are the comments saying that easy mode is insultingly easy. But let’s not break the illusion that everything is awesome.The game had a lot of flaws. What you describe ain't it, however. If the combat is too hard for you, play the game on easy – the option is there for exactly such cases.Then it depends on the roll. I should have recorded it; he wasn’t doing too well. Anyway, it’s not worth discussing. They won’t make games anymore, and the cult following here certainly bears part of the responsibility.VD is twitching because evans can clear that encounter alone, with your character contributing nothing
And I never said everything is awesome, in fact, I've written several walls of text earlier in the thread listing out things that were bad and why, and how the game is unquestionably worse than its predecessor. But what you're saying is, well, retarded. A tutorial fight that really isn't difficult no matter how you look at it is too hard for you, but playing the game on easy is somehow below you? You'd turn the game into brainless, casualized slop just so you can boost your ego thinking "I beat the game on hard!"
Is Colony Ship your first RPG?Of course, not only is it beneath me, but I want to experience the game as it was truly designed and intended, as mentioned in the starting choice. As far as the design goes, I can see why it’s not having much success. I also never said it was impossible for me, just that it’s too luck-dependent and not especially fun to constantly reload and figure out in which order its possible to tackle the encounters and skill checkpoints , within the illusion of free exploration.
Of course, not only is it beneath me, but I want to experience the game as it was truly designed and intended, as mentioned in the starting choice. As far as the design goes, I can see why it’s not having much success. I also never said it was impossible for me, just that it’s too luck-dependent and not especially fun to constantly reload and figure out in which order its possible to tackle the encounters and skill checkpoints , within the illusion of free exploration.
BG3 isn’t sending its bestI finally started playing since it’s Christmas, the game is heavily discounted, and it’s most likely bug-free now. I can understand why it hasn’t achieved much success. The demo area starts by pitting you against a series of encounters you’re almost guaranteed to fail, one after another. There are situations where you don’t have enough skill points to proceed or you face most often outright impossible combat scenarios, on the "Underdog" setting, which is what the game was originally designed around.
The first thing I did was talk to Evans. My character is a captain-type, so it worked out that I could talk my way through it. Trying to fight, however, is a guaranteed failure. It’s probably a complete shitshow even with a combat-focused character. I’m fine with that, but this is supposed to be the first fight and pretty much a tutorial.
Then the game opens up into multiple areas, but the freedom feels fake. It lets you access places where you have no chance of success. For example, there’s an encounter with some guys asking for help to move a crate. You’re given the option to fight or retreat, but I had no idea what I was retreating from. This happens repeatedly throughout the game. You have no way to estimate threats. As a result, I ended up save-scumming, trying things, and reloading at every step. They might as well have made it fully linear.
Still, this won’t stop me from playing. I’m enjoying exploring, gaining new companions, and improving my skills and equipment. However, I’m pretty sure any casual player who tries the demo will smash their face against the wall so many times they won’t even bother with the full game.
Otherwise, the game looks amazing. The sci-fi setting, which is rarely used, is incredibly atmospheric. It’s good for me, I guess, but it’s super niche.
Is Colony Ship your first RPG?Of course, not only is it beneath me, but I want to experience the game as it was truly designed and intended, as mentioned in the starting choice. As far as the design goes, I can see why it’s not having much success. I also never said it was impossible for me, just that it’s too luck-dependent and not especially fun to constantly reload and figure out in which order its possible to tackle the encounters and skill checkpoints , within the illusion of free exploration.
What do you do when the build you have rolled doesn't work? Roll another build. What stops you from rolling a pure combat build?
Yes, you will miss a lot of non-combat content (although not as much as in AoD), but this is how it goes. First you learn the combat with pure slaying power, then proceed to roll hybrids - which are naturally harder to play
Allegedly second rpg of year:BG3 isn’t sending its bestI finally started playing since it’s Christmas, the game is heavily discounted, and it’s most likely bug-free now. I can understand why it hasn’t achieved much success. The demo area starts by pitting you against a series of encounters you’re almost guaranteed to fail, one after another. There are situations where you don’t have enough skill points to proceed or you face most often outright impossible combat scenarios, on the "Underdog" setting, which is what the game was originally designed around.
The first thing I did was talk to Evans. My character is a captain-type, so it worked out that I could talk my way through it. Trying to fight, however, is a guaranteed failure. It’s probably a complete shitshow even with a combat-focused character. I’m fine with that, but this is supposed to be the first fight and pretty much a tutorial.
Then the game opens up into multiple areas, but the freedom feels fake. It lets you access places where you have no chance of success. For example, there’s an encounter with some guys asking for help to move a crate. You’re given the option to fight or retreat, but I had no idea what I was retreating from. This happens repeatedly throughout the game. You have no way to estimate threats. As a result, I ended up save-scumming, trying things, and reloading at every step. They might as well have made it fully linear.
Still, this won’t stop me from playing. I’m enjoying exploring, gaining new companions, and improving my skills and equipment. However, I’m pretty sure any casual player who tries the demo will smash their face against the wall so many times they won’t even bother with the full game.
Otherwise, the game looks amazing. The sci-fi setting, which is rarely used, is incredibly atmospheric. It’s good for me, I guess, but it’s super niche.
Is this what kids call brain rot?I finish exploring and end up in front of a door that requires a computer skill of 6. Maybe the game is designed for players to return much later, but from a player’s point of view, that’s a lot of obstacles and failures with very little success.
I get the design philosophy really and how they must be handling things at home...Is this what kids call brain rot?I finish exploring and end up in front of a door that requires a computer skill of 6. Maybe the game is designed for players to return much later, but from a player’s point of view, that’s a lot of obstacles and failures with very little success.
The notion that at the “end” of a series of challenges you are met with anything other than ego-massaging and gratification is experienced by the player as a failure is about as alien a concept to me as using popularity as a proxy for quality.
i guess there’s multiple generations of players who know nothing but quest compasses and theme parks; where you punch your ticket and get the shiny at the end of the ride.
Going into combat with a diplomatic character requires a hybrid build and those are obviously harder to play than pure combat or non-combat builds. It's not a Fallout 2 where you could simply dump some points into "Speech" and be casually passing speech skillchecks even with pure combat character with dumped CHA. This obvious, since the the persuasion system is much more detailed than in Fallout 2 and many other newer RPGs, and thus requires a bigger SP investment. If you played AoD you should realize that and not roll such builds for a first run.Is Colony Ship your first RPG?Of course, not only is it beneath me, but I want to experience the game as it was truly designed and intended, as mentioned in the starting choice. As far as the design goes, I can see why it’s not having much success. I also never said it was impossible for me, just that it’s too luck-dependent and not especially fun to constantly reload and figure out in which order its possible to tackle the encounters and skill checkpoints , within the illusion of free exploration.
What do you do when the build you have rolled doesn't work? Roll another build. What stops you from rolling a pure combat build?
Yes, you will miss a lot of non-combat content (although not as much as in AoD), but this is how it goes. First you learn the combat with pure slaying power, then proceed to roll hybrids - which are naturally harder to play
The build? The preset for a diplomatic character, one of the three. Coming from Age of Decadence, I already knew there wasn’t much leeway allowed, and indeed, I wasn’t wrong. Not much has been learned or changed since that game, except it’s more aesthetically pleasing. Once again, we see forced replayability by blocking content like this. Either you go with a fully min-maxed combat character and miss all the interactions and lore, or you choose a diplomatic build and have to skip most combat. That doesn’t sound like good fun that build.
I know this place. The solution is to reload. Right now I can kill the turrets, but don't really see the point in wasting a lot of resources, especially as if you do so then you also have high lockpick skillcheck. It is available only to characters who invested heavily in those skills as a - gasp - an actual reward for investment in those skillsPlayer 1: Okay, I’ve got a 3 in Computers. Can I—
Dungeon Master Vince (cutting in): Nope. Not enough. It says you need a 6.
Player 2: I scrape some fungus off the wall. Maybe I can short-circuit the console with it?
Dungeon Master Vince: No. The fungus doesn’t do anything.
Player 3: Fine. I’ll just punch the console.
Dungeon Master Vince (irritated): No! You cannot punch it. It’s a console. You need Computer 6.
Player 1: What if I try using a multitool to pry open the casing?
Dungeon Master Vince: No. It’s designed to require a 6. That’s the whole point.
Player 2: Seriously? There’s nothing else we can do?
Dungeon Master Vince (grinning): Suddenly, the console turns red. Two panels in the ceiling slide open, and turrets descend.
Player 3: Are you serious? Can we—
Dungeon Master Vince: The turrets lock onto you and fire instantly. You all take critical damage and die.
Player 1: What kind of nonsense is this?!
Dungeon Master Vince (slamming the table): IT’S GREAT DESIGN!