DSW
Novice
- Joined
- Nov 13, 2006
- Messages
- 34
Would you design Generation Ship with inevitable run out of oxygen in future? For example, you take on board air cleaning equipment, which will stop functioning after 100 years. And no replacement or repair kit. People will start dying. Inevitable tragedy. Does it good design for colony ship game?Your language seems to suggest that we're looking at some Carribean style 'lynch the captain and crack open the rum' mutiny, but I don't get the 'mutiny on the Alcatraz' feeling from anything in this thread except your post. Maybe if VD said the 'retrofitted cargo ship' is truly a piece of shit that barely holds itself together?
I don't know what "It kind of to introduce colony ship design with lack of oxygen" means, but the update clearly doesn't paint a "we are like slaves on a galley FREEDUM" narrative, that's all you. Nobody's going 1789 on the ship from what I can see. But any kind of multi-generation space mission is going to have highly motivated and disciplined folk launching off, and then the community developing many tensions and conflicts as years go by... like every human community there's ever been. There might be booze and entertainment, but it takes more than that to make any society become violence/conflict-proof. Are you saying there's no way people will fight if they're all stuck on the same ship?
Don't get me wrong, I'm not particularly inclined to defend the mutiny / Christians stuff. To me it could be Christians or it could be communists, it all depends on the execution. I just don't see very compelling reasons to write it off as completely unlikely or stupid.
It is the same thing, taking on board totalitarian traditionalism or any other kind of quite extensive repressive measures to keep flock in right mood. Tragedy is insured. But why you design colony ship with insured tragedy on board?
It is not unlikely or stupid. Repressed flock mutiny is not properly designed Colony ship. It would be better if mutiny starts with some sci-fi vibe reasons, which lead to lack of resources. It is not enough that people could have local or family drama fighting. If they are well fed then they will not start full scale mutiny with firearms and factions, degrading their lifestyle for nothing. Just look at modern western world and you'll get understanding that it is easiest to control conflict-proof flock.