Irenaeus III
Unwanted
- Joined
- Jan 10, 2016
- Messages
- 990
The Catholic Church will be made great again. A strong wave is coming.
Catholic Church has no reason to build a colony chip. Colony ship could be inspired by church, built by church, but with crowdfunded money. 10% commission would go to the church. This is how they became the biggest financial power, not by throwing resources into nothing. Church CFOs are not idiots.Precisely why. The numbers are declining but the Catholic Church is the biggest financial power in the world and I don't mean just the Vatican bank. Thus they have the means and the reason.Regarding the massive decline of Christianity in the last decades, such a prominent role in a future Colony Ship wouldn't be very believable for me.
Catholic Church has no reason to build a colony chip.
Nice idea, but how you'll deliver loot from final frontier to cardinals' blessed hands? No loot, no spreading.Catholic Church has no reason to build a colony chip.
How about spreading the Truth to the final frontier?
Catholic Church has no reason to build a colony chip. Colony ship could be inspired by church, built by church, but with crowdfunded money. 10% commission would go to the church. This is how they became the biggest financial power, not by throwing resources into nothing. Church CFOs are not idiots.Precisely why. The numbers are declining but the Catholic Church is the biggest financial power in the world and I don't mean just the Vatican bank. Thus they have the means and the reason.Regarding the massive decline of Christianity in the last decades, such a prominent role in a future Colony Ship wouldn't be very believable for me.
Different crowdfunding tiers bring you different classes of colony ship decks ranging from peasants to aristocrats. Here you put real reasons for future conflict. Nobody starts mutiny just for abstract will to live in freedom or democracy. Moreover, nobody can fund/fuel mutiny - what can you promise for your rebel faction? Booze and whores only. Upper class deck definitely would have such things. Please, make conflict reasonable.
Nobody starts mutiny just for abstract will to live in freedom or democracy.
Mission itself or belief into mission can not serve as motivation on colony ship. Believing or not into mission has no point since you are going die on ship. It is universe where people rise and die, so they need something tangible. Bread and show. Motivation should done with modern instruments at least. Colonists have to get more goodies for correct behavior. Please do not trivialize it to banal repression a-la medieval age.I'm sure some element of the budget for the ship would just so happen to fall into the right pockets. A project that big would have plenty of places to embezzle from. Also, it could very well be that the Church at that point has gone hardline enough to be willing to throw resources into the vague hope of the religion still existing somewhere.
Catholic Church has no reason to build a colony chip. Colony ship could be inspired by church, built by church, but with crowdfunded money. 10% commission would go to the church. This is how they became the biggest financial power, not by throwing resources into nothing. Church CFOs are not idiots.Precisely why. The numbers are declining but the Catholic Church is the biggest financial power in the world and I don't mean just the Vatican bank. Thus they have the means and the reason.Regarding the massive decline of Christianity in the last decades, such a prominent role in a future Colony Ship wouldn't be very believable for me.
Different crowdfunding tiers bring you different classes of colony ship decks ranging from peasants to aristocrats. Here you put real reasons for future conflict. Nobody starts mutiny just for abstract will to live in freedom or democracy. Moreover, nobody can fund/fuel mutiny - what can you promise for your rebel faction? Booze and whores only. Upper class deck definitely would have such things. Please, make conflict reasonable.
Vault Dweller has already made it quite clear what kind of repression would be needed to keep the ship functioning. All you need is enough of a generational gap to make people believe the mission isn't worth the suffering for the ship to turn into a warzone. And that is assuming the upper class decks don't fuck the system up after a few decades of corruption/decay and leave a starving lower class that presumably has all kind of neat equipment to bash in heads with....
All of this mutineers had outer world to landing, to accept their deeds or at least to change their life to better. What reason to start mutiny on colony ship without needless repression from the beginning? If you not introduce something to change from the start then mutineers on colony ship can change nothing. Kind of let do wrong design of colony ship, so colonist can fix it in future via mutiny. You need mutiny. It is your choice how to introduce it, artificially or naturally.Nobody starts mutiny just for abstract will to live in freedom or democracy.
Also:
http://www.history.com/news/history-lists/6-famous-naval-mutinies
Not all.All of this mutineers had outer world to landing...
Explained in the update.What reason to start mutiny on colony ship without needless repression from the beginning?
What about them? Like I said, short of a catastrophe threatening Earth, nobody but the religious groups eager to colonize space would go for it as it offers zero return on the investment. The Catholic Church is one of the wealthiest organizations and I don't expect it to change. Nor do I expect the Catholic Church to go away. Such things have a tendency to swing back.Like others I'm not sold on the setting very much. I don't find it believable such a "neo-Christian American foundation" will exist. We are talking tens to hundreds of trillions of dollars here. Besides, with Christianity on the wane and more fragmented than ever it just sounds anachronistic. I can hardly claim expertise in geopolitics and futurology, but what about a Chinese-Indian venture?
Fear of god is not a factor. It's not a ship full of zealots.I also would find it more appealing if the stakes were higher than fear of god(s).
Too epic.For example, and I'm aware I'm being unoriginal, the Earth could be dying and doomed, with all humankind sacrificing all resources and themselves to send their best and brightest away on the ship.
The genre is well established and calls for generations hence the name 'generation ship'.I agree with vean that cryo for most of the passengers would make more sense, but a permanent crew to look over them and the ship would probably be needed. Also, in my little backstory there was no time to freeze many of those aboard and the resources to do so are left back on Earth. Cloning on arrival makes even more sense, but kind of turns the setting into something else altogether.
There is an interesting angle (imo), which will be revealed in due time. It's not a secret but I don't have time to present the entire design doc in one update. Anyway, we have plenty of time to cover every aspect of the game.Rather than why Christians are the most likely ship senders or not, I'm more interested in why VD thinks it's interesting or can be made interesting.
A couple of hundreds of years from now. Early space exploration, outposts on the Moon and Mars, strip-mining, helium factories orbiting Jupiter, etc. Basically, space exploration is no longer a novelty concept but distant stars still remain out of reach due to sub-light travel speed.I think it's rubbish to say a Christian venture is any less realistic than a Chinese, Indian, Muslim, etc. venture. Believe it or not, it is not a logical practice to take the trends in the last 10, 20 or even 100 years and extrapolate that to the likelihood of a colony ship outfit hundreds of years away (when exactly is it meant to be VD? If it's like 2070, then I retract my objection.)
I still think it's simplistic to assume that only religion is sufficient motivation to organise a colony ship. Not going to argue on the choice any more though; once I see it fleshed out, I'm likely to like it anyway....nobody but the religious groups eager to colonize space would go for it as it offers zero return on the investment.
From various people's musings on the matter, as well as a common knowledge of space exploration, my impression is that the costs for such an enterprise would be a couple orders of magnitude greater than that of whatever run-of-the-mill space exploration and exploitation there will be in 200 years, available ships or not. Mostly because you not only need to build something huge and complex, you must also give it millennia of lifespan. No cargo ship would have this kind of design life, it would make no economic sense.Much like the Church invests today in various industries, it's safe to assume it will invest in profitable space exploration and mining, which will make acquiring such a ship much easier.
Fair enough.Too epic.
Update introduced totalitarian traditionalism. It kind of to introduce colony ship design with lack of oxygen, which is inevitable end up after one hundred or two years of journey. It is a lame design. Lame from the scratch. It is completely wrong and lame to copypaste ship mutiny to colony ship. Accidental mutinies like you pointed as examples are result of cost efficient maintenance of thousands of ships around the world. All this ships have some world related agenda. Ships and crews are replaceable instruments. Therefore mutinies are acceptable risk. All this is not applicable to colony ship. Mutiny is not acceptable risk for it. Colony ship does not perform outer world agenda. It is cut from the world once and forever. Keeping colonist calm is the task number one, like keeping them alive. Therefore you can't mechanically transfer cost efficient procedures, which maintain ordinary world fleet, to colony ship. This mean you cannot introduce colony ship with repressive authorities, bad food, lack of joy or burning colonists with napalm.Not all.All of this mutineers had outer world to landing...
Explained in the update.What reason to start mutiny on colony ship without needless repression from the beginning?
So there will be 144 000 passengers onboard?Vault Dweller Wouldn't it make more sense for it to be the Church of Latter Day Saints, which actually includes alien worlds as an important part of its cosmology? And, I believe, may include proselytizing to these worlds, although it's been a while since I've chatted with anyone about the subject. Mormons also have a history of diaspora that seems more consistent with this mission than anything I can think of from the Catholics -- certainly there were great Catholic explorers, conquerors, and so forth, but as I recall, it was usually tied to explicit secular goals (e.g., finding Prester John, opening trade routes, funding military undertakings).
I wonder if there would be even enough of raw materials on earth to build a vessel of this scale - unless you resort to confiscating and disassembling already existing fleet/infrastructure. Which would require an army. Or is the scenario such that the society is already mining asteroids etc?The Catholic Church is obviously vastly wealthier, but the Church of LDS presently has assets in the tens of billions, which presumably would suffice to fund the building of the generation ship if the general technology were already there (as it sounds like it was).
(That said, I can think of sound reasons why it's easier to make the game about Catholics. For one, the symbols are more familiar, so taking them and varying them would be easier for the player to understand, while LDS symbols may seem alien to begin with.)
Update introduced totalitarian traditionalism. It kind of to introduce colony ship design with lack of oxygen, which is inevitable end up after one hundred or two years of journey. It is a lame design. Lame from the scratch. It is completely wrong and lame to copypaste ship mutiny to colony ship. Accidental mutinies like you pointed as examples are result of cost efficient maintenance of thousands of ships around the world. All this ships have some world related agenda. Ships and crews are replaceable instruments. Therefore mutinies are acceptable risk. All this is not applicable to colony ship. Mutiny is not acceptable risk for it. Colony ship does not perform outer world agenda. It is cut from the world once and forever. Keeping colonist calm is the task number one, like keeping them alive. Therefore you can't mechanically transfer cost efficient procedures, which maintain ordinary world fleet, to colony ship. This mean you cannot introduce colony ship with repressive authorities, bad food, lack of joy or burning colonists with napalm.Not all.All of this mutineers had outer world to landing...
Explained in the update.What reason to start mutiny on colony ship without needless repression from the beginning?
I belive that retrofitted cargo ship has dead-end design solutions, which are not suitable for interstellar hundreds to thousands years jorney of live stock.As for the ship, it's not built from scratch. It's an retrofitted cargo ship.
Update introduced totalitarian traditionalism. It kind of to introduce colony ship design with lack of oxygen, which is inevitable end up after one hundred or two years of journey. It is a lame design. Lame from the scratch. It is completely wrong and lame to copypaste ship mutiny to colony ship. Accidental mutinies like you pointed as examples are result of cost efficient maintenance of thousands of ships around the world. All this ships have some world related agenda. Ships and crews are replaceable instruments. Therefore mutinies are acceptable risk. All this is not applicable to colony ship. Mutiny is not acceptable risk for it. Colony ship does not perform outer world agenda. It is cut from the world once and forever. Keeping colonist calm is the task number one, like keeping them alive. Therefore you can't mechanically transfer cost efficient procedures, which maintain ordinary world fleet, to colony ship. This mean you cannot introduce colony ship with repressive authorities, bad food, lack of joy or burning colonists with napalm.Not all.All of this mutineers had outer world to landing...
Explained in the update.What reason to start mutiny on colony ship without needless repression from the beginning?
If keeping colonists calm is task number one, why does that preclude a mutiny?
If colony ship is cut off from world once and forever, why does that mean the residents, especially after multiple generations, will never rise up against whoever is in charge?
Sure, it probably won't turn out exactly like a seafaring ship mutiny.