At least they could and should come up with some cool name for colony ship itself and then can call the game after it. That would make sense and be logical. In the end Colony Ship is least bad but most meh solution, at least imo
Never heared of. Which I hope won't be reply to question I'll ask my friends in 2020: 'Have you heared about that Colony Ship RPG?' .Ever heard of Das Boot? You don't need a fancy name if the product is good.As I see it calling game that takes place on colony ship - Colony Ship is akin to movie Titanic instead being named Ship. That's all. Ship.
I'm telling you, the perfect name for a generation ship game is "Are We There Yet".As I see it calling game that takes place on colony ship - Colony Ship is akin to movie Titanic instead being named Ship. That's all. Ship.
At least they could and should come up with some cool name for colony ship itself and then can call the game after it. That would make sense and be logical. In the end Colony Ship is least bad but most meh solution, at least imo
"Fallout" is what happens after the nuclear bombs fall. In the game, it's not just a reference to debris / particles, but also what happens to the world, how it is transformed and how it changes people's lives. The real fallout is societal. It's also what happens to your main character at the beginning of the game, you "fall out" of the Vault; a fall from a paradise to a harsh unsafe world, a fall from grace disguised as an honor. It is a great title. It captures everything in one word, and no one mistakes it for something else than a game related to a nuclear event. It doesn't get any better than this.“Fallout” is a simple name, but it was attached to a game that is a landmark in the history of cRPGs. Now it seems like a great title because it is the title of a great game.
You are missing the point entirely. It doesn’t matter whether the title captures the essence of the game as long as it doesn't mislead people in thinking that it belongs to a different genre. You guys seem like Indians with the misguided belief that the name should somehow represent the salient, or memorable, properties of the thing that was designated by it, e.g., Geronimo (Goyaałé "the one who yawns”). It doesn’t. In the best scenario you manage to convey some information about the game and people can make additional unintended inferences that are also in agreement with the theme. Do you think Diablo is a bad title? How about Baldur’s Gate? Who cares!!! It's the game that makes the title memorable. Not the other way around. If you are not conveying missed expectations about the genre of the game, any simple name is good as it gets. It has one function, and one function only: to designate that thing after the baptism. These poetic declarations of love for Fallout are somewhat embarrassing.It is a great title. It captures everything in one word, and no one mistakes it for something else than a game related to a nuclear event. It doesn't get any better than this.
There are a lot of assumptions that you take for granted. What makes a good title though? Does it need to be concise? Or maybe it needs to describe the concept and theme with ease? Does a title increases (or, in case it is bad, it decreases) the chances of success of a given game? Or there is no correlation between the reception among players and the choice of title? Don’t you think that there is a non-negligible possibility that we tend to perceive the “merits” of a given title if it is attached to a classic? I bet that most people would praise an alternative title for “Fallout” even if it were a completely abstruse name, e.g., “The survival of apocalypse”. Players would lavishly praise “The survival of apocalypse” because it would be part of the canon. You may like to think you are perfectly objective in your “analysis”. I wouldn’t discard the power of rationalisation because human beings are prone to irrationality.I'm just stating the reasons why "Fallout" is a great title, and is so independently of the quality of the game unlike what you claimed. You trying to misrepresent the argument as a "poetic declaration of love" is what's embarrassing.
Well, one thing is certain in this thread, you knew how to choose title and avatar for your Codex account that would perfectly fit your Codex posts...There are a lot of assumptions that you take for granted. What makes a good title though? Does it need to be concise? Or maybe it needs to describe the concept and theme with ease? Does a title increases (or, in case it is bad, it decreases) the chances of success of a given game? Or there is no correlation between the reception among players and the choice of title? Don’t you think that there is a non-negligible possibility that we tend to perceive the “merits” of a title if it is attached to a classic? I bet that most people would praise “Fallout” title even if had a completely abstruse name, e.g., “The survival of apocalypse”. Players would lavishly praise “The survival of apocalypse” because it would part of the canon. You may like to think you are perfectly objective in your “analysis”. I wouldn’t discard the power of rationalisation because human beings are prone to irrationality.I'm just stating the reasons why "Fallout" is a great title, and is so independently of the quality of the game unlike what you claimed. You trying to misrepresent the argument as a "poetic declaration of love" is what's embarrassing.
The rationalisation assumed in your ad hominem attack goes like this: “If this person defends that human nature is flawed is because he is a bastard projecting his own personal flaws on mankind. Me, I’m different. I’m perfectively objective”.Well, one thing is certain in this thread, you knew how to choose title and avatar for your Codex account that would perfectly fit your Codex posts...
Well, one thing is certain in this thread, you knew how to choose title and avatar for your Codex account that would perfectly fit your Codex posts...
The rationalisation assumed in your ad hominem attack goes like this: “If this person defends that human nature is flawed is because he is a bastard projecting his own personal flaws on mankind. Me, I’m different. I’m perfectively objective”.Well, one thing is certain in this thread, you knew how to choose title and avatar for your Codex account that would perfectly fit your Codex posts...
I mean, it's not like anyone ever criticized H.G. Wells for naming his novel, "The Time Machine."
Nobody needs to take a shower to think up a name for the ship. It's called Starfarer.At least they could and should come up with some cool name for colony ship itself and then can call the game after it. That would make sense and be logical. In the end Colony Ship is least bad but most meh solution, at least imo
Yip, that's what I advised too. Just wait until it comes to you in a shower or something. Can't brute force a good title.
Nobody needs to take a shower to think up a name for the ship. It's called Starfarer.