Update:
Ivan's death was a hard thing to deal with (still is). We all knew he was ill but we couldn't imagine that that's how it would end. Still hard to believe he's gone. Anyway, since Ivan's domain was armor and animations (including setting them up, troubleshooting, etc). we're way off schedule. We got a new animator now, he's making good progress. We're almost done with the armguards, next and final stop jackets and coats (helmets, gas masks and goggles are in and look pretty good). We have the working jacket/coat models we used for testing, we solved clipping and multi-layer issues, just need extra models and upgrades. The rest is done or almost done. We did the first Steam build, discovered that the engine doesn't want to read the dialogue system at all, so Nick had to rewrite it from scratch which took weeks. Our goal is to release the closed beta in Dec (checked with Oscar, he said 'definitely December'; I'm more cautious than optimistic these days so I'd go with maybe, who the fuck knows what can go wrong next?), so I'm waiting until we know for sure before I post a proper update. If it goes well, clear a few days for us in your busy schedule as I'd definitely want to know what you think about the mechanics.