Surf Solar
cannot into womynz
- Joined
- Jan 8, 2011
- Messages
- 8,837
Some semi-minor question - how do you feel the Armor Class function worked in the original Fallouts? If, for example, the player had a small guns skill of 150% and the enemy has an AC of 30 - the to hitchance was 120 minus the modifiers of Perception, Day/Night Time and if s/he had crippled limps. Did you ever feel AC had a major impact? I did not. It did decrease the enemies to-hit-chance by a few degrees or vice versa, but was never directly noticable. This should change. In order to make something fun, it should be directly noticable when you raise/lower stat XY. IMO, there should be vests, armors etc giving MUCH higher AC. This goes for the enemy aswell. Pumping up a single combat skill and then laying back to watch a simple battle unfold is boring. Do you think the AC system needs to be retconned?