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RTS Command & Conquer Remastered Collection from Petroglyph

catfood

AGAIN
Joined
Aug 28, 2008
Messages
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Nirvana for mice
This looks actually good! Shame it doesn't seem to be available on GOG, but at least it's not Origin exclusive.
 

Naraya

Arcane
Joined
Oct 19, 2014
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1,670
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Tuono-Tabr
Wow. THIS is how you do a remaster, you Bli$$ard mongoloids!

Personally though I think I'll wait for a remastered-remaster with 8k support somewhere in 2030.

Jokes aside - this is an obvious INCLINE.

Still bummed there is no GOG release :(
 

Dayyālu

Arcane
Joined
Jul 1, 2012
Messages
4,656
Location
Shaper Crypt
I mean I liked Generals too, but it felt like a spin-off and lacked the C&C-esque corniness.



Generals lacked corniness?

Just compared to RA2, it's flat out hilarious compared to TD and RA1. The not!Muslims are an endless amount of dark jokes. Imagine that today, people would be storming the dev's offices and executing them in the streets.
 

Terra

Cipher
Joined
Sep 4, 2016
Messages
925
I mean I liked Generals too, but it felt like a spin-off and lacked the C&C-esque corniness.



Generals lacked corniness?

Just compared to RA2, it's flat out hilarious compared to TD and RA1. The not!Muslims are an endless amount of dark jokes. Imagine that today, people would be storming the dev's offices and executing them in the streets.

EA laziness & corner cutting shone through largely due to lack of series staple campy mission briefings. It's not a true C & C without them.
 

Hellraiser

Arcane
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Danzig, Potato-Hitman Commonwealth
Wouldn't call camp a defining feature of the C&C experience, that's just a meme started with RA2 that EA continued with C&C3 and turned up to 11 with RA3 in particular. To me the FMVs from Tiberian Sun and earlier games weren't all that different in tone and execution from the more popular 90s TV science fiction shows. There's some hamming it up here and there, but honestly it was not more noticeable to me than in say Stargate SG-1 or even Babylon 5 that were roughly contemporary to those games.

FMVs were being replaced by in-engine cutscenes in other games at the time of Generals' launch and cutting them could be justified from a production resources perspective I guess, ignoring the obvious series trademark feature status they had for the fans.

Biggest EA retardo with Generals was not having Klepacki do the Generals music, doubtful they had a good reason behind it. In a game that in gameplay and continuity detached itself so much from the predecessors, they really should have used anything they could to at least put up appearances this is indeed another game in the series. The music seemed like a no-brainer choice that could help bridge it to the previous games, but then again EA did close Westwood around the time that the game was made, so it was obvious the suits were morons and their stupidity is to blame for that.
 
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Naraya

Arcane
Joined
Oct 19, 2014
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Tuono-Tabr

Storyfag

Perfidious Pole
Patron
Joined
Feb 17, 2011
Messages
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Stealth Orbital Nuke Control Centre

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
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Location
Eastern block
Actually you can. When I was a kid we used to play many RTS on PS1 such as Red Alert and KKnD. For a lot of people that was their first contact with those games.
 

Terra

Cipher
Joined
Sep 4, 2016
Messages
925
D-pad controlled the mouse cursor essentially, and a button switched you to and from your sidebar. It wasn't all that bad given the limitations of the controller, I got through C&C, red alert + retaliation expansions on ps1. Obviously hugely inferior control scheme compared to PC though.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,175
Location
Eastern block
red alert + retaliation expansions on ps1.

Yup we played the shit out of that


340


:love:
 

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