Cassar
Augur
- Joined
- Apr 7, 2015
- Messages
- 187
Critical reception was good but the community have been review bombing it on Steam. I find it a decent game with some good QAL improvements and four reasonably balanced factions but apparently it angered a lot of fans because it didn't have as many maps, balance passes and battlegroups/commanders as the 10 year old COH2...there's literally people who've played the game for hundreds of hours giving it negative reviews. I don't know about you but the only way I'd play a game for hundreds of hours was if I actually enjoyed it.Did this flop in sales/reception?
Not sure if these redundancies are anything more than the usual house cleaning that goes on after a big release or an indicator of a deeper malaise.
There was nothing good about this game's reception. The initial sales were very low and it droped so far that it almost has no players now. COH 2 has more than double its players. Meaning, almost double of a very low number. This being a console game made for controllers also angered a lof of people who claim various design aspects gimped or neutered because of that shit decision. The game feels and looks cheap and unpolished.
Gutting almost half the studio is not a redundancy nor usual. Its because every game they released in the last decade after COH 2 failed to engage people. Relic is probably a game away from not existing anymore. Their next game is gonna be a smaller, much cheaper one because of this. And almost 100% some console manure, who will of course fail again because of this