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Complete Underrail Map.

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,103
...well, almost complete probably. Anyway, here it is: http://www.mediafire.com/download/ekc9u64i33ek382/UNDERRAIL_MAP.xlsx

I'm probably missing a couple of secret areas since my char didn't have perception. The map is in excel since I wanted to have a grid to draw upon and also have separate sheets for each big area, because combining all of them into one is a pain in the ass. I've found that this way it worked very good. I've named the areas with various shit that helps me distinct them.

Preview:

TYPDTjH.jpg
 
Last edited:

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,103
That's actually really interesting, design wise.
I tried to keep most areas roughly the same size to make the drawing of the map and navigation easier. Also different sheets helped a lot since interconnecting areas from different levels in the same sheet is a nightmare and it helped keeping each area small enough to be able to look it up easily. This map is mostly the reason I found deep caverns rather easy, as soon as I mapped the place, navigating it was a piece of cake.
 

Severian Silk

Guest
I found a mistake in your map. "DEEP CAVERNS ENTRANCE" should have two paths leading to the west and zero paths heading south.
 

ghostdog

Arcane
Patron
Joined
Dec 31, 2007
Messages
11,103
Yeah, I think I just put it there for convenience sake, it's south-west and a pretty straightforward path you wont visit again.
 

B0rt

Novice
Joined
Jan 13, 2016
Messages
40
Just wanted to post "thanks" from a random player here -- your map is really helping my 2nd playthru. Not quite as crucial as getting the speedhack working but it's a real help. I like how it's static, feels more like the cloth map I'd keep referring to when playing the old Ultimas as a kid.

There really should be some similar in-game *item* since the basic layout of the UR doesn't change nearly so much as, say, a contemporary urban landscape. Maybe the deep caverns would be left out (or maps of the DC would be made available only if the player keeps friendly with one or two particular factions) but really, much of the info on your map would be common knowledge, available for a Styg at most stores if the player didn't have it already.

So yeah, here's a hearty endorsement for Mr. G. Dog's fine quality maps. Even people worried about cheating shouldn't have an issue as long as they delete the Deep Caves section -- thanks to the brief, effectively cryptic titles for most map zones, this thing is remarkably devoid of spoilers. Well done.
 

Severian Silk

Guest
I didn't mind the lack of maps until I got to DC.

Everything is a PITA now without your map. :(
 
Joined
Sep 18, 2013
Messages
1,258
Pen and paper are your friends. Deep Caverns aren't even half as confusingly interconnected as Lower Underrail. The layout is pretty straightforward and the areas line up real tidy and coherently.
 
Unwanted

Janise

Unwanted
Joined
May 14, 2017
Messages
727
i revise my statement, shit is fucking high level, might as well not use it
 

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