Humanity has risen!
Arcane
Thanks for the thread. I'm interested since it looks like it has good gameplay mechanics hidden beneath its weird premise.
on an unrelated note I just imagined a game where you run a general hospital for injured monsters, also japanese
wards divided into humanoids, giants, reptiles, undead, elementals, etc
all the nurses are witches and succubi of course, and one of them will be a very sarcastic dark elf surgeon who hides a heart of gold underneath his arrogant and sadistic exterior
american-based japanese doujin developers feel free to kickstart a project like this
Why don't more games like these make it to the Western market? This has got some serious untapped potential.
Why don't more games like these make it to the Western market? This has got some serious untapped potential.
One is somewhat interesting fiction and the other is generic banal crap.Having sex with a nerdy bespectacled treasurer to learn how to project a Biblical king out of your mind = makes sense.
Creating a soldier by animating a matryoshka with the power of love = shameful exploitation of moe archetypes.
Okay.
Enemies do turn around a lot. Haven't met enemies with different body parts yet though. Positioning allows you to dodge charged attacks from the enemy, but you can't stack two teams of star children at one position.The party even surrounds the enemies just like in Persona 3 and 4, and the protagonist looks similar to Minato. The positioning stuff can differentiate Conception a lot, however. If enemies turn around a lot, and if their various body parts have different attacks and elemental affinities, it'll be a pretty unique game.
As long as one child has the skill, the unit will have the skill. The other children will attack while the ones that can cast the skill do so. But mixing and matching children in units allows you more flexibility to deal with the different resistances.I wonder how unit composition works. We know that the stats of the unit are the sum of each child's stats, but what about skills? Can a unit use any skill that at least one child in it can use? If so, putting as many classes with the same main stat as possible in a single unit is clearly the way to go. Things will be more interesting if certain powerful skills require you to have a specific number of children belonging to the same class in a single unit, as you'll have to choose between flexibility and power.
And what can the main character do in combat? Do you freely choose his skills on level ups, do his skills depend on which waifus he favors, or is there a strict progression decided by the developers? Hold me tightly, Codex, I can't wait to find out.
I'm not a weeaboo, though. As in, I don't think that the Japanese are some kind of a master race, blessed by their kami with superhuman game design abilities, never to be matched by baka gaijins. I merely like TB RPGs, and Japan just happens to be the last country on this planet that still makes them in any noticeable quantities. If Conception were a visual novel, I wouldn't pay it any attention, just like I don't pay any attention to the gazillion hentai visual novels out there.Didn't know Ruskis could be weaboos.
RK47 watched this thread, why am i not surprised.