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Concord Cancelled

Developer
Joined
Oct 26, 2016
Messages
2,288
there is no other possible outcome. Even assuming a baseline of 200 million considering Sony is refunding everything, it's a 200 million loss still

then you talk about opportunity cost (e.g. comparing with similar investment such as making another God of War or Spiderman, or hell putting them in a fund) and the actual value loss is much higher

considering it seems there was no highlight to management and Soyny was completely taken by surprise the game failed THIS hard means the whole management of the studio is completely inept (e.g. if they actually market test it early they might be able to pivot on design, going f2p etc).

the artists and programmers can easily talk their way around their next job interview (it was management order!), but the management including project directors/managers should rightfully be completely fucked over
Unsure about that. These types always seem to find themselves promoted upwards in another a company or position. Failure tends to get rewarded in the corporate world.
 

tommy heavenly6

Learned
Joined
Dec 22, 2022
Messages
217
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PlayerEmers

Educated
Joined
Sep 15, 2023
Messages
350
Location
Brazil


BTW Its pretty much confirmed that the game itself cost 200M. The whole thing could easily reach the 400M+ that many speculated weeks ago.
 
Last edited:

DKunit

Educated
Joined
Aug 2, 2024
Messages
100
How Herman Hulst still can have a job after this is the biggest injustice.
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
336
Sony Shuts Down ‘Concord’ Developer, No Relaunch Coming
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[Emphasis added]

Sony will close down Firewalk Studios the developer of the now-offline Concord hero shooter that was potentially preparing for a free-to-play relaunch. That will no longer happen. Firewalk will dissolve, though a breakdown between layoffs and who may move elsewhere inside Sony is as of yet unclear. Here’s what Hermen Hulst said in a message to staff (via The Verge):

“We have spent considerable time these past few months exploring all our options,” Hulst said. “After much thought, we have determined the best path forward is to permanently sunset the game and close the studio. I want to thank all of Firewalk for their craftsmanship, creative spirit and dedication.”

The launch of Concord will remain one of the largest video game disasters of all time, a title that took years and potentially hundreds of millions of dollars to develop, shut down just two weeks after launch due to an abysmally low playercount.

While the shutdown of the game shortly after launch seemed to leave at least some room open for a potential relaunch down the line, likely free-to-play to remove the $40 barrier to entry, if you’d been paying attention to the trajectory of the game, it was pretty clear there was no point to that. The price may have been ill-advised, but the free beta shortly before launch barely attracted 2,000 players on Steam. At launch it peaked under 700, when fellow mega-disaster Suicide Squad: Kill the Justice League had 13,000. Sales estimates were at just 25,000 copies, and Sony had to then refund all of those.
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In short, the price was not the problem, and it seemed unlikely that any sort of free relaunch or gameplay tweaks could salvage the game. Sure, there are plenty of “redemption” stories in gaming, but if you’re looking at something like a Cyberpunk 2077 turnaround, problematic as it was, it still launched with a million concurrent players on Steam. You need something to build on, and Concord had nothing.

2024 has proved to be a series of wild swings for Sony with live service Helldivers 2 being a surprisingly huge hit, while Concord is this historic disaster. Yesterday, Bungie issued a video about its own live game it will make for Sony, Marathon, which seemed to indicate it may slip from its proposed 2025 launch year.

Firewalk had a lot of talent
and I very much hope that Sony can find places for them elsewhere in the company rather than simply issuing a mass layoff (Update: They are in fact doing a mass layoff of 170 people). There are plenty of live service projects to go around over there. Concord simply did not come together on any level, and as Herman Hulst says, there are plenty of lessons to be learned.
 

abija

Prophet
Joined
May 21, 2011
Messages
3,298
Funny they now sit on high quality (as in expensive) assets that can't even reuse for some mobile gatcha slop because of horrible design.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,983
Location
Flowery Land
I doubt even that. The levels were full of completely static objects that were part of the map itself. Lots of random clutter with sub-Goldeneye levels of interaction, which is just embarrassing.
 

ultimanecat

Arcane
Joined
Mar 19, 2015
Messages
634
I ain’t gonna watch that shit, but it’s a fun thought exercise to imagine what new horrors they had in reserve. Even when I try to think of something retarded, I realize they already had it.
 

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