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Concord Cancelled

abija

Prophet
Joined
May 21, 2011
Messages
3,265
Maybe they went full "method" when trying to copy overwatch :D
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
245
The Biggest Victim of Concord's Brief Life Was Also Its Most Underappreciated

concord-cover-black-and-white.jpg


[Emphasis added]

Concord was an unprecedented failure for PlayStation. It sounds incredibly harsh, but never before has a first-party live-service game been shut down less than two weeks after its launch. While some may argue that the writing was on the wall for Concord the moment its reveal trailer dropped, that doesn't make its shutdown any less tragic for the hardworking developers, some of whom apparently spent around eight years working on the game.


A heavy criticism of Concord was that it felt too generic in terms of character design, gameplay, and art style, but that doesn't mean that its developers didn't try to instill as much passion as possible into the project. This passion led to a few diamonds scattered among the rubble in Concord, and the game's Galactic Guide was certainly one of those, delivering pages upon pages of engaging, intricate lore that gave Concord's universe a surprising amount of depth. But the Galactic Guide has gone down with the rest of the ship, and its disappointing fate is probably sealed.

Available via Concord's main menu, the Galactic Guide presented players with an overhead map of the titular Concord galaxy. Players could freely navigate their cursor through the galaxy, highlighting planets, space lanes, and other important points of interest. Each and every planet in the Galactic Guide had a page of text explaining key parts of its lore, such as its background and role in the galaxy's economy. As players continued to play on the planet's maps, they'd unlock more pages of lore in the Galactic Guide, and the same was true for the game's playable Freegunners, who would appear near their home planets on the map.

Though it could be overwhelming at first, Concord's Galactic Guide was packed to the brim with genuinely interesting lore tidbits. Players could learn about the Tempest disaster, a space storm that appeared out of nowhere decades ago and tore the galaxy in two, or the crew of the Implacable, the first Freegunner ship that blazed a mighty trail, or the tyrannical Guild, a merchant organization that rules the galaxy through coercion and control.

After a while, these puzzle pieces would come together to form a complete picture of Concord's story, and it was a surprisingly exciting one. For fans of Wild West-inspired Sci-Fi franchises like Firefly, Concord's Freegunners vs. The Guild story felt familiar but fresh. There were also plenty of intriguing morsels for fans of Hard Sci-Fi, like Dune and Star Trek, such as the planet of Silo which The Guild threw an asteroid into and proceeded to build a Spire that extends from the planet's surface to space, acting as an ominous reminder to the rest of the galaxy of its power.

It was clear that a lot of thought and effort went into creating Concord's lore, but with so much of it being hidden away in the Galactic Guide, many players would have missed it completely. And with Concord's servers having been shut down, there's now no way to access the Galactic Guide. Theoretically, the Galactic Guide could return if Concord ever reemerged, but the likelihood of that happening anytime soon isn't too high, with the game's infamy simply being too high to risk another failed launch.
 

The Decline

Arcane
Joined
Aug 24, 2009
Messages
8,023
Location
Everywhere
The Biggest Victim of Concord's Brief Life Was Also Its Most Underappreciated

concord-cover-black-and-white.jpg


[Emphasis added]

Concord was an unprecedented failure for PlayStation. It sounds incredibly harsh, but never before has a first-party live-service game been shut down less than two weeks after its launch. While some may argue that the writing was on the wall for Concord the moment its reveal trailer dropped, that doesn't make its shutdown any less tragic for the hardworking developers, some of whom apparently spent around eight years working on the game.


A heavy criticism of Concord was that it felt too generic in terms of character design, gameplay, and art style, but that doesn't mean that its developers didn't try to instill as much passion as possible into the project. This passion led to a few diamonds scattered among the rubble in Concord, and the game's Galactic Guide was certainly one of those, delivering pages upon pages of engaging, intricate lore that gave Concord's universe a surprising amount of depth. But the Galactic Guide has gone down with the rest of the ship, and its disappointing fate is probably sealed.

Available via Concord's main menu, the Galactic Guide presented players with an overhead map of the titular Concord galaxy. Players could freely navigate their cursor through the galaxy, highlighting planets, space lanes, and other important points of interest. Each and every planet in the Galactic Guide had a page of text explaining key parts of its lore, such as its background and role in the galaxy's economy. As players continued to play on the planet's maps, they'd unlock more pages of lore in the Galactic Guide, and the same was true for the game's playable Freegunners, who would appear near their home planets on the map.

Though it could be overwhelming at first, Concord's Galactic Guide was packed to the brim with genuinely interesting lore tidbits. Players could learn about the Tempest disaster, a space storm that appeared out of nowhere decades ago and tore the galaxy in two, or the crew of the Implacable, the first Freegunner ship that blazed a mighty trail, or the tyrannical Guild, a merchant organization that rules the galaxy through coercion and control.

After a while, these puzzle pieces would come together to form a complete picture of Concord's story, and it was a surprisingly exciting one. For fans of Wild West-inspired Sci-Fi franchises like Firefly, Concord's Freegunners vs. The Guild story felt familiar but fresh. There were also plenty of intriguing morsels for fans of Hard Sci-Fi, like Dune and Star Trek, such as the planet of Silo which The Guild threw an asteroid into and proceeded to build a Spire that extends from the planet's surface to space, acting as an ominous reminder to the rest of the galaxy of its power.

It was clear that a lot of thought and effort went into creating Concord's lore, but with so much of it being hidden away in the Galactic Guide, many players would have missed it completely. And with Concord's servers having been shut down, there's now no way to access the Galactic Guide. Theoretically, the Galactic Guide could return if Concord ever reemerged, but the likelihood of that happening anytime soon isn't too high, with the game's infamy simply being too high to risk another failed launch.

Imagine wasting time and money making lore for a 5v5 online shooter.
 

Valestein

Arcane
Patron
Vatnik
Joined
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Messages
6,170
Location
Haliask, North Ambria
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Strap Yourselves In
The Biggest Victim of Concord's Brief Life Was Also Its Most Underappreciated

concord-cover-black-and-white.jpg


[Emphasis added]

Concord was an unprecedented failure for PlayStation. It sounds incredibly harsh, but never before has a first-party live-service game been shut down less than two weeks after its launch. While some may argue that the writing was on the wall for Concord the moment its reveal trailer dropped, that doesn't make its shutdown any less tragic for the hardworking developers, some of whom apparently spent around eight years working on the game.


A heavy criticism of Concord was that it felt too generic in terms of character design, gameplay, and art style, but that doesn't mean that its developers didn't try to instill as much passion as possible into the project. This passion led to a few diamonds scattered among the rubble in Concord, and the game's Galactic Guide was certainly one of those, delivering pages upon pages of engaging, intricate lore that gave Concord's universe a surprising amount of depth. But the Galactic Guide has gone down with the rest of the ship, and its disappointing fate is probably sealed.

Available via Concord's main menu, the Galactic Guide presented players with an overhead map of the titular Concord galaxy. Players could freely navigate their cursor through the galaxy, highlighting planets, space lanes, and other important points of interest. Each and every planet in the Galactic Guide had a page of text explaining key parts of its lore, such as its background and role in the galaxy's economy. As players continued to play on the planet's maps, they'd unlock more pages of lore in the Galactic Guide, and the same was true for the game's playable Freegunners, who would appear near their home planets on the map.

Though it could be overwhelming at first, Concord's Galactic Guide was packed to the brim with genuinely interesting lore tidbits. Players could learn about the Tempest disaster, a space storm that appeared out of nowhere decades ago and tore the galaxy in two, or the crew of the Implacable, the first Freegunner ship that blazed a mighty trail, or the tyrannical Guild, a merchant organization that rules the galaxy through coercion and control.

After a while, these puzzle pieces would come together to form a complete picture of Concord's story, and it was a surprisingly exciting one. For fans of Wild West-inspired Sci-Fi franchises like Firefly, Concord's Freegunners vs. The Guild story felt familiar but fresh. There were also plenty of intriguing morsels for fans of Hard Sci-Fi, like Dune and Star Trek, such as the planet of Silo which The Guild threw an asteroid into and proceeded to build a Spire that extends from the planet's surface to space, acting as an ominous reminder to the rest of the galaxy of its power.

It was clear that a lot of thought and effort went into creating Concord's lore, but with so much of it being hidden away in the Galactic Guide, many players would have missed it completely. And with Concord's servers having been shut down, there's now no way to access the Galactic Guide. Theoretically, the Galactic Guide could return if Concord ever reemerged, but the likelihood of that happening anytime soon isn't too high, with the game's infamy simply being too high to risk another failed launch.

Imagine wasting time and money making lore for a 5v5 online shooter.
They were going to release weekly cinematics for it apparently. Talk about a money sink.
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
245
Shell game. Ponzi scheme. Money laundering.

Schlicking dyed hair bonobos.

General incompetence.

Willful negligence.


Yes, there are some possibilities.
 

d1r

Single handedly funding SMTVI
Patron
Joined
Nov 6, 2011
Messages
4,153
Location
Germany


You dont need to understand a single thing to appreciate this korean shitpost

1725400060299894.gif


:lol: :lol: :lol: :lol: :lol: :lol:

The Korean's and Chinese got nothing to laugh about though when it comes to aesthetics, since their view of female beauty is generic 08/15 plastic doll face that looks exactly the same in every game they produce. Funny video nonetheless.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
12,852
They're trying to ape what Square Enix did with Final Fantasy 14, but I doubt that will happen.
SquareEnix shut down Final Fantasy XIV and spent three years revamping it, so that the second release actually did quite well and ultimately earned a considerable profit despite the prolonged development. Not comparable to shifting a multiplayer game to free-to-play, in the hope of making money from accessories.
 

Beastro

Arcane
Joined
May 11, 2015
Messages
9,226
Location
where east is west
Each and every planet in the Galactic Guide had a page of text explaining key parts of its lore, such as its background and role in the galaxy's economy. As players continued to play on the planet's maps, they'd unlock more pages of lore in the Galactic Guide, and the same was true for the game's playable Freegunners, who would appear near their home planets on the map.

Though it could be overwhelming at first, Concord's Galactic Guide was packed to the brim with genuinely interesting lore tidbits. Players could learn about the Tempest disaster, a space storm that appeared out of nowhere decades ago and tore the galaxy in two, or the crew of the Implacable, the first Freegunner ship that blazed a mighty trail, or the tyrannical Guild, a merchant organization that rules the galaxy through coercion and control.

After a while, these puzzle pieces would come together to form a complete picture of Concord's story, and it was a surprisingly exciting one. For fans of Wild West-inspired Sci-Fi franchises like Firefly, Concord's Freegunners vs. The Guild story felt familiar but fresh. There were also plenty of intriguing morsels for fans of Hard Sci-Fi, like Dune and Star Trek, such as the planet of Silo which The Guild threw an asteroid into and proceeded to build a Spire that extends from the planet's surface to space, acting as an ominous reminder to the rest of the galaxy of its power..

NOOOOOOO!!!

Nooooo!!!!!!

Not the lore!

Not the lore dammit!!!

The lore! The LORE... such deep, deep, DEEP loooooooore!

Not the-



... lore.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,889
Location
Flowery Land
F2p move incoming...

Concord Devs Updating PC Game Files, Leading to F2P Speculations​

Source
Damn. Can't wait for it to flop for a second time.

Just like fucking Morbius movie. And it's Sony. Again. My sides are on orbit.

Morbius flop, again.

The thing is, it would be far, far worse than Morbius. Morbius's re-release, while stupid, was when theaters were just completely lacking of new material so there wasn't really anything to lose. The public numbers also indicate Morbius was closer to losing a single digit number of millions (high end 83 million budget to 167.5 million box office gross, which is pretty soft landing for a flop even if marketing cost another 83 million. There's even potential it's ultimately in the "technically made money, but less than just sticking the budget into a certified deposit") than the mid-three digit million losses of Concord (the second 200 mil was the price spent getting to minimal viable product, so it likely doesn't include the marketing and other costs which may drive it as high as half billion in loss).
 

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