Firstly, I'm a PC player and never in my life have I been a console player, which is precisely why I want to understand from the codex as to exactly what makes consoles ( specifically, the popular brands from the manufacturers like Sony/Microsoft ) a platform often faces the common criticism that they hold games back?
Even on this next gen, I find people that still expect ( or probably know ) the situation with PS4/X1 to be not much different than the consoles on the last gen, and "limitations" will exist in some way, or the other, and the games will not move forward by much in terms of gameplay and improvements than what PC could achieve for the developers.
I understand the limitations with regards to graphics and details for consoles falling behind PC, but now, with next gen machines they are not really as bad as they used to be in last gen.
The only thing left to compare is design and innovation from pure gameplay standpoint, which I fail to see how consoles have been falling behind PC.
Any console game can still be developed in the same quality level as PC without scaling back the mechanics and the core game design itself, apart from maybe the controller issues on consoles require some tweaking to make them suitable for the experience as good enough as the KB and M offers on PC, but that's not really a limitation of the hardware but I'm interested in the main differences here from a pure gameplay standpoint and how consoles have an impact on the game's development to such an extent that it'll always fall behind PC?
How much truth is in such claims when people blame console limitations for anything they believe could've been done better, if the developers made the game exclusively for PC, or keeping PC in Mind before porting them to consoles?
Are next gen consoles still not to the point where we can see the differences narrowing down between PC and Consoles after all these years - outside the graphical capabilities - in terms of being capable for more complex and better gameplay experiences?
Even on this next gen, I find people that still expect ( or probably know ) the situation with PS4/X1 to be not much different than the consoles on the last gen, and "limitations" will exist in some way, or the other, and the games will not move forward by much in terms of gameplay and improvements than what PC could achieve for the developers.
I understand the limitations with regards to graphics and details for consoles falling behind PC, but now, with next gen machines they are not really as bad as they used to be in last gen.
The only thing left to compare is design and innovation from pure gameplay standpoint, which I fail to see how consoles have been falling behind PC.
Any console game can still be developed in the same quality level as PC without scaling back the mechanics and the core game design itself, apart from maybe the controller issues on consoles require some tweaking to make them suitable for the experience as good enough as the KB and M offers on PC, but that's not really a limitation of the hardware but I'm interested in the main differences here from a pure gameplay standpoint and how consoles have an impact on the game's development to such an extent that it'll always fall behind PC?
How much truth is in such claims when people blame console limitations for anything they believe could've been done better, if the developers made the game exclusively for PC, or keeping PC in Mind before porting them to consoles?
Are next gen consoles still not to the point where we can see the differences narrowing down between PC and Consoles after all these years - outside the graphical capabilities - in terms of being capable for more complex and better gameplay experiences?