Carrion
Arcane
Shoulder buttons are probably the biggest advantage of a gamepad there, as they ideally act as modifier buttons for executing different moves. For the same reason they're also a good fit for many sports games.Fighting games being better on a gamepad is up for debate. While a gamepad does allow for easier "circles" you can reconfigure the directional buttons on a keyboard and make it easier to execute combos.
Analog sticks/buttons obviously have many advantages over mouse and keyboard, as aside from allowing a much better level of control in racing games they also allow you to have things like 360-degree movement in games with a fixed camera. A lot of that stuff can't be properly replicated on a KB + mouse setup, and even if you could do it on a technical level (like tying analog movement to the mouse), it probably wouldn't be nearly as enjoyable to play. On the other hand mouse and keyboard are pretty much objectively better for most genres that actually matter, like RPGs, strategy games, first-person and third-person shooters, point-and-click adventures, management sims and other more elaborate simulators. Another advantage of the PC is that you're not tied to a single control method, so you can very well design a racing sim for racing wheel and pedals, a sports game for a gamepad, or a flight simulator for a joystick or some more professional control device. On the other hand, while you can plug a keyboard and mouse into your console, it's still probably not viable to release a console game that can't be played with the standard controller*. This, obviously, is a huge limitation that grealy affects the gameplay and UI design.
* Yes, I know that there are exceptions, like light gun shooters and Steel Battalion, but few of those games actually turned much of a profit.