Sensuki
Arcane
I think he means the game overall.
They said the animations are all placeholder.I really like the low polygon look, but the animations need a lot of work. I can imagine really tense battles with ultra tech cyber commandos ready to blast a building or a corporate party. I hope thats what they are trying to achieve, turn based cyberpunk rainbow six.
With branching scenarios.
Whalenought_Joe, is the combat system, especially the injury system going to be realistic?
SMG mag to the face, aside, are there locations that cause deadly wound and instant kills when penetrated, like brain, some vitals, etc? Are there any wounds that cause quick bleeding to death, etc? Will there be stuff like shock? It always annoys me in cRPGs when people can normally take many bullets and continue functioning.Whalenought_Joe, is the combat system, especially the injury system going to be realistic?
The ruleset is designed to be more a simulationist type of roleplaying, but the implementation can be fairly gamey to keep it interesting to actually play. Equipment is supposed to have designated timing, usage, and damage output based on what they are supposed to be like, and wounded body parts cripple appropriate stats or character output. Tactically it's designed to be quite a bit more realistic (emptying an smg mag to the face will accrue enough wounds to kill anything), so you'd want to strategically use the environment and items suited for ambushing before engaging if you have a choice.
So in that regard it's simulating a bit more tactical realism than the usual number vs number mosh pit, though you're also throwing dead bodies like grenades to hide them and walking around with numerous bullet holes.
Yeah me too. And also how people can take a massive bashing and not get displaced one inch.It always annoys me in cRPGs when people can normally take many bullets and continue functioning.
Last time it was so bad that my browser stalled, my memory got almost full and I couldn't even close the tab. Had to right click and view image to get out D: .^ same. All those gifs take their toll.
You need a less shitty internet browser or less shitty computerWhalenought_Joe
By the way, I admire how you guys can make retro graphics like they were in state of art games of that period, not some indie hipster shit that is so common. I can't even imagine how much work went into it.
Last time it was so bad that my browser stalled, my memory got almost full and I couldn't even close the tab. Had to right click and view image to get out D: .^ same. All those gifs take their toll.
I really like Whalenought, but I have a feeling this was a bit rushed. Which is understandable as finances might play a role, but I can't help feeling like they're blowing a good chance to impress their previous customer base as well as expand to some fence sitters.
They're not scamming hard enough.I was surprised that the trailer for the KS looked worse than the original teaser.
The original teaser seemed to meld pretty well with the voice over. The KS one did not.
A trailer should showcase some of the good aspects of the game. I understand the devs want to be transparent in their presentation of what state the game is in, but if the animation of a pc gettong shot and immediately getting back up is not going to be in the final game, then don't show it past them getting shot. I remember thinking "I hope that's not in the final game..."
I can only imagine what someone with higher graphical expectations is thinking. And that's just one example.
They're not scamming hard enough.I was surprised that the trailer for the KS looked worse than the original teaser.
The original teaser seemed to meld pretty well with the voice over. The KS one did not.
A trailer should showcase some of the good aspects of the game. I understand the devs want to be transparent in their presentation of what state the game is in, but if the animation of a pc gettong shot and immediately getting back up is not going to be in the final game, then don't show it past them getting shot. I remember thinking "I hope that's not in the final game..."
I can only imagine what someone with higher graphical expectations is thinking. And that's just one example.
I think the problem may be that cyberpunk games from late 90s either lack big communities or these communities weren't contacted.I really like Whalenought, but I have a feeling this was a bit rushed. Which is understandable as finances might play a role, but I can't help feeling like they're blowing a good chance to impress their previous customer base as well as expand to some fence sitters.
I think the campaign has hit a number of obstacles, and presentation is only one of them. The Kickstarter's launch trailer has only 7k views and sports a terrible like/dislike ratio, which means that people are seeing something they really don't like in there (probably the graphics). I think the first few updates have also been a bit of a bust - the combat update still left combat way too nebulous (and disabling comments on the youtube video came across as slightly rude), while the factions update provided a lot of detail that nobody seems to have any interest in discussing.
The relative lack of discussion is probably the biggest sign of trouble. If somebody says "looks old school, backed for $250!", that's very nice for the devs, but it's not going to set the twittersphere aflame. I think SitS greatly profited from its pixel art style combined with the slamdunk Baldur's Gate reference in the pitch. So far none of the elements of CD have reached anywhere near that level of resonance.
I believe that was given as the inspiration back when the game was announced.The timeline combat reminds me of Grandia ,which had a fantastic combat system.