Fenix
Arcane
Well.... in my taste a little bit too abstract style.. like, eh, abstrac.
Looks great
I think it's better than the first style I agree, but far worse than the 3rd (?) or so graphical style they had.Looks great
Agree. I still think it looks good, although I prefer their last version.
I’m pretty shocked a few ppl ITT wanted the kickstarter pitch artstyle. That shit was ugly af. Glad the devs are going with their own vision instead of the opinions of 4-5 people on the codex.
Sounds a pretty codexian statement, in particular if you would add: "And I won't like any future look either."I don't like either their old look or the new one.
Sounds a pretty codexian statement, in particular if you would add: "And I won't like any future look either."I don't like either their old look or the new one.
For perspective, I liked the original style when I saw it, and the original redesign eventually grew on me. I would much prefer they continue to iterate and fine tune the game, as I think they have the ability to turn out something really great (or, worst case scenario, a daring and disappointing experiment). Time will tell, but we've seen where multi-million dollar nostalgia trips take us and I've found myself mostly unimpressed--YMMV. These two asked for an extremely modest 40,000 dollars and flipped fixer-upper homes in what I presume to be one of the craziest real estate markets in the continental United States to make this game. I'm willing to give them all the rope they could ever need if hanging themselves is what they ultimately do.Bleh. The old low poly stuff looked great and nostalgic, reminiscent of PSX era games. The new style just looks awfully bad, akin to lousy indie mobile games, to the point I'd never back the game if I saw it looking like that.
Well, I absolutely agree with your motives, but I just see it differently. To me they struck gold, aiming for the low poly nostalgia instead of just clinging to pixelart that just grew stale lately. Even more so, as I can't really point any single title that went for that exact Vagrant Story/Resident Evil look. I saw it as a perfect mix of indie asset making capability and neo-classical rpg presentation. Absolutely worth investing in.For perspective, I liked the original style when I saw it, and the original redesign eventually grew on me. I would much prefer they continue to iterate and fine tune the game, as I think they have the ability to turn out something really great (or, worst case scenario, a daring and disappointing experiment). Time will tell, but we've seen where multi-million dollar nostalgia trips take us and I've found myself mostly unimpressed--YMMV. These two asked for an extremely modest 40,000 dollars and flipped fixer-upper homes in what I presume to be one of the craziest real estate markets in the continental United States to make this game. I'm willing to give them all the rope they could ever need if hanging themselves is what they ultimately do.Bleh. The old low poly stuff looked great and nostalgic, reminiscent of PSX era games. The new style just looks awfully bad, akin to lousy indie mobile games, to the point I'd never back the game if I saw it looking like that.
You say you agree with my motives, but I don't think you've understood them (I've bolded what I believe to be the discrepancies). I'm far more interested in the gameplay than the art style--if the fact that I've weighed in on it seems to speak to that being the issue I care about it's because it's what has mostly been discussed lately in a vacuum of gameplay (until hopefully soon).Well, I absolutely agree with your motives, but I just see it differently. To me they struck gold, aiming for the low poly nostalgia instead of just clinging to pixelart that just grew stale lately. Even more so, as I can't really point any single title that went for that exact Vagrant Story/Resident Evil look. I saw it as a perfect mix of indie asset making capability and neo-classical rpg presentation. Absolutely worth investing in.For perspective, I liked the original style when I saw it, and the original redesign eventually grew on me. I would much prefer they continue to iterate and fine tune the game, as I think they have the ability to turn out something really great (or, worst case scenario, a daring and disappointing experiment). Time will tell, but we've seen where multi-million dollar nostalgia trips take us and I've found myself mostly unimpressed--YMMV. These two asked for an extremely modest 40,000 dollars and flipped fixer-upper homes in what I presume to be one of the craziest real estate markets in the continental United States to make this game. I'm willing to give them all the rope they could ever need if hanging themselves is what they ultimately do.Bleh. The old low poly stuff looked great and nostalgic, reminiscent of PSX era games. The new style just looks awfully bad, akin to lousy indie mobile games, to the point I'd never back the game if I saw it looking like that.
But now, with all the blurry pseudo cel shading, completely not suited for low resolution graphics, the game looks like trying to run Borderlands on S3 Virge card. As creators, they are, of course, free to choose presentation of their liking, I however am not willing to pay for their gestalt visual experiment because, while running Alfons Mucha through Super2xSal might be artsy, it's also completely irrelevant to me and my PSX gaming memories.
And honestly, I actually play artsy games, they're just ages behind titles like Kentucy Route Zero, Another World, Abzu, Journey, Witness, Firewatch or Aer.
You say you agree with my motives, but I don't think you've understood them (I've bolded what I believe to be the discrepancies). I'm far more interested in the gameplay than the art style--if the fact that I've weighed in on it seems to speak to that being the issue I care about it's because it's what has mostly been discussed lately in a vacuum of gameplay (until hopefully soon).Well, I absolutely agree with your motives, but I just see it differently. To me they struck gold, aiming for the low poly nostalgia instead of just clinging to pixelart that just grew stale lately. Even more so, as I can't really point any single title that went for that exact Vagrant Story/Resident Evil look. I saw it as a perfect mix of indie asset making capability and neo-classical rpg presentation. Absolutely worth investing in.For perspective, I liked the original style when I saw it, and the original redesign eventually grew on me. I would much prefer they continue to iterate and fine tune the game, as I think they have the ability to turn out something really great (or, worst case scenario, a daring and disappointing experiment). Time will tell, but we've seen where multi-million dollar nostalgia trips take us and I've found myself mostly unimpressed--YMMV. These two asked for an extremely modest 40,000 dollars and flipped fixer-upper homes in what I presume to be one of the craziest real estate markets in the continental United States to make this game. I'm willing to give them all the rope they could ever need if hanging themselves is what they ultimately do.Bleh. The old low poly stuff looked great and nostalgic, reminiscent of PSX era games. The new style just looks awfully bad, akin to lousy indie mobile games, to the point I'd never back the game if I saw it looking like that.
But now, with all the blurry pseudo cel shading, completely not suited for low resolution graphics, the game looks like trying to run Borderlands on S3 Virge card. As creators, they are, of course, free to choose presentation of their liking, I however am not willing to pay for their gestalt visual experiment because, while running Alfons Mucha through Super2xSal might be artsy, it's also completely irrelevant to me and my PSX gaming memories.
And honestly, I actually play artsy games, they're just ages behind titles like Kentucy Route Zero, Another World, Abzu, Journey, Witness, Firewatch or Aer.