By the way, there is something you need to know about these drag-and-drop-inventory systems.Cleveland Mark Blakemore said:Instead of just a prototype, actually sat down and did an inventory manager mockup in Unity. Took me less than an hour to have some crude inventory management including drag'n'drop of items from one slot to another.
Complete in-game GUI in Mono C# is a little easier to use than my C++ GUI for Grimoire. A 2 week job in Grimoire is like 2 minutes in Unity. Labels, toolbars, listboxes, text editor, icons, scrolling panes, buttons, widgets of all kinds come ready-to-use. If I went for a minimalist look like Fallout 3 it should be pretty easy to do.
I hate that shit.Cleveland Mark Blakemore said:Now that I am doing the interiors as separate scenes
That's because you're a man of passion. (Whereas some of us have learned to compromise.)DarkUnderlord said:I hate that shit.
Like that would be important in this discussion.ViolentOpposition said:Has anyone SEEN anything of the game yet?
burrie said:Where are you getting your models from tho', by the by? I haven't found any place where I can get them fairly cheaply.
Turbosquid?burrie said:burrie said:Where are you getting your models from tho', by the by? I haven't found any place where I can get them fairly cheaply.
The Ninth Circle said:Turbosquid?burrie said:burrie said:Where are you getting your models from tho', by the by? I haven't found any place where I can get them fairly cheaply.
Wyrmlord said:By the way, are you positively sure that making interiors seperate hubs from exteriors is a good idea?
There's just alot that a seamelssly integrated environment can do, like blowing up the zombie's head just as it bursts through the door. Or switching between fight the zombies inside and going to the balcony to fight the ones outside.
Look, do you have STALKER: Shadow Of Chernobyl? Just check up how they made the city of Pripyat in the game. You could be walking inside one of those abandoned apartment buildings, and you'd nearly be hit a by a railgun shot through the window from a mindwarped militiaman sitting on a balcony of a building far away. Also, it is the most detailed post-apocalyptic location ever made in a videogame, completely built to model the real city exactly as it is.
Satori said:Are you putting most of your effort into this or Grimoire? What is your goal for this game, to simply be good or is it a stop gap till Grimoire?
Cleveland Mark Blakemore on May 11 said:I give you my word, I am going to do a new map using everything I have R&Ded and will post some screenshots of that within two weeks.