Saint_Proverbius Why don't you post a news item about Keplerth? It looks promising and you recommended it yourself.
It recently updated, but I didn't think the patch was really good enough to warrant a news post. It added "item sets", kind of like Diablo 2 has, and a few other things. It's a fun little game and I play it occationally, but it really does suffer from a lack of automation. I'm at the point where my questing involves going really deep in the ground, but my farms also need a lot of work to keep them running. Luckily, animals don't starve to death when they run out of food, but they do breed when they have food until they run out. This is fine for cattle, but I want the eggs from the chickens. I delve down and I come back to a ton of chickens. I make most of my money selling honey(which needs some balancing), and bee farms need a decent amount of set up. When the hives fill up with honey, you're basically losing money because production stops.
The character system is interesting. When you kill things, they will drop a little DNA cluster like thing every so often. You have a little hex tile field you can possibly fit it in if you have the space for it. This not only boosts your abilities but can also add new abilities to your character. My character is mostly melee focused, but there's also ways to build ranged fighters. You can mix and match these clusters to make your character tailored to the way you want to play.
The world is procedurally generated, including towns and other things it plops down both on the surface and underground. Underground, you'll find technology vaults, goblin caves, and so on. There's even teleporters in some towns and structures you can repair and use to fast travel. I don't think you can just make them, though, so you're stuck using what the world gives you. I haven't noticed monsters using stairs, so they seem to be stuck on whatever Z-Level you find them on.
There's multiplayer, but I'm not sure how it works exactly. Can you have someone dedicated to farming and still get unlocks from the other players completing quests? Because completing quests unlocks new technology trees and they generally are limited to specific things like killing a boss. So, would that unlock the tech for the farmer? If the farmer later takes the quest, does it add a new boss area to the world? Or is the farmer guy just screwed and eventually becomes useless?