Lemming42
Arcane
There was a huge glut of these in the late 90s and early 2000s. They are, without exception, hilariously stupid as fuck in terms of writing. I really like all of them. Here are some I consider to be the flagship titles of the trend:
That's an incomplete list of course - the other R6 and DF games are worth a look - but this is a good start. Something about these games appeals to me; games set in WW2 or Vietnam or more recent real-world conflicts just upset me and seem utterly tasteless, but these fantastical bullshit stories of heroic Western law enforcement taking on endless waves of imaginary Islamic terrorists, African warlords, radical political groups, and tinpot dictators just makes me laugh. It's all so fucking stupid, fundamentally impossible to take seriously, and wildly detached from reality, and it's therefore the absolute perfect backdrop to classic FPS mass murder.
I assume they began to dry up fast in the late 2000s because the appetite for Western interventionism collapsed, which makes these games even better - they're a time capsule into the End of History era. Just listen to the music that plays in the briefing phase in R6! This track just screams "we're the West, we're morally in the right, and we absolutely will effect regime change in a country our citizens can't point to on a map, and we'll feel damn good about it too":
Rainbow Six (1998) and Rogue Spear (1999) - these, especially Rogue Spear, are still my favourite tactical shooters ever made. Superb gameplay and level design blends with Tom Clancy's trademark horseshit to create scenarios such as "nazis are trying to kill members of EU parliament", "environmentalists have decided to kill humanity to save the planet", and "the IRA are going to blow up Big Ben". Absolutely love these games.
Delta Force (1998) and Delta Force 2 (1999) - remember Delta Force, those clowns who crashed the helicopters in Mogadishu and fucked everything six ways from Sunday? These games are set in an alternate universe where Delta Force is a highly trained, highly respected team of crack operatives able to take on any challenge. Most of said challenges involve shooting people at big distances.
SWAT 3 (1999) and SWAT 4 (2005) - when you think "SWAT", I know what you think - the highest standards of professionalism, unbelievable trigger discipline, a principled refusal to deploy lethal violence, and never getting the wrong address and filling someone's pet dog full of lead. These games accurately recreate the surprisingly non-lethal adventures of the heroes of SWAT.
Soldier of Fortune (2000) - if you thought Rainbow Six had bad writing, try this on for size. As freelance merc John Mullins, it's down to you to recover stolen nukes. Some have been stolen by ninjas. Others have been stolen by the Ghanaian army. You visit Kosovo, where RavenSoft go to great lengths to portray the then-raw conflict in a highly sensitive and respectful way, by having Mullins shoot people in the testicles and turn people into gibs. One thing's for sure, Mullins will succeed where international counter terrorism agencies have failed.
Counter-Strike: Condition Zero Deleted Scenes (2004) - if you thought R6 was stupid and SoF was insane, get ready for something far beyond your wildest dreams. I'm not going to tell you the plots of the missions in this game because they must be seen to be believed. Anyway, the game fucking rocks.
That's an incomplete list of course - the other R6 and DF games are worth a look - but this is a good start. Something about these games appeals to me; games set in WW2 or Vietnam or more recent real-world conflicts just upset me and seem utterly tasteless, but these fantastical bullshit stories of heroic Western law enforcement taking on endless waves of imaginary Islamic terrorists, African warlords, radical political groups, and tinpot dictators just makes me laugh. It's all so fucking stupid, fundamentally impossible to take seriously, and wildly detached from reality, and it's therefore the absolute perfect backdrop to classic FPS mass murder.
I assume they began to dry up fast in the late 2000s because the appetite for Western interventionism collapsed, which makes these games even better - they're a time capsule into the End of History era. Just listen to the music that plays in the briefing phase in R6! This track just screams "we're the West, we're morally in the right, and we absolutely will effect regime change in a country our citizens can't point to on a map, and we'll feel damn good about it too":