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Ctrl Alt Ego - indie immersive sim where you play a disembodied consciousness who can possess robots

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,937
Finished this, it was great. A bit indulgent with having two false climaxes though.

Maybe I missed some eyepads. I remember reading about Nadie but my impression was that what Everyman was trying to do was downright harmful to the human consciounesses in the stream and the Executor was trying to stop him.
My take

given how insane he sounded in those transcripts in the final level where he was boasting about being able to restore his freedom, yeah he was coming across as the bad guy. As another note detailed, this simulation with all these forked versions of himself (including The Executor) is his eternal punishment, a tech-rock for Sisyphus to push for eternity. Nothing within the game is real, you even have a bit of The Usual Suspects there at the end with the books and things in the room

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That last pad indicates that not even the punishment is real and this is a disembodied consciousness who has simply lost his mind
 
Last edited:

Spukrian

Savant
Joined
May 28, 2016
Messages
877
Location
Lost Continent of Mu
I have stuff to report about Ctrl Alt Ego:

I replayed the game, doing a nonlethal ghost playthrough on normal (Moderate?) difficulty. It was easier than I thought it would be, required a lot less savescumming than I thought it would.

After that I played through New Game+ on Strict. It was good:
*It throws in a few curveballs here and there, to keep you on your toes (different enemy placements, harder enemies earlier).
*There's the new Grav ability, that allows you to change the direction of gravity by pressing the use key (default: E). This was a bit annoying because I would accidentally activate it when trying to use buttons (can't see a way to rebind it in the settings right now at least). It runs on Ego instead of Juice. Anyway, the ability is useful in some situations, but the drawback is that the range is humongeous, maybe it's level wide - I can't tell. So the result of using it might be controlled in the area you're in, but somewhere else in the level there will definitely be chaos and unforeseen consequenses. So it's situationally useful, but be careful.
*There was a very weird bug in the last level. Maybe it's because the game updated just before entering it and my savegame got corrupted somehow? I could still finish the game though...
*The game seems to want you to go one difficulty higher than the savegame you're using for the New Game+.
*Yeah, I used Fault a lot. Never used it before New Game+. It seems necessary on higher difficulties but too OP on normal and lower...

What else?
*At one point there is a new enemy. It's in the level where you collect maggots, just before going back to fight the parasite. It's cool but not really special. It's just a very large version of a regular enemy. A funny joke, maybe a reference to BioShock?
*There are some purple Evil Eyes, which attack you with husking beams. Maybe those are in the regular game on higher difficulties?
*I did try playing a bit on Severe difficulty but I didn't like it. Overall, I feel that the harder difficulties restrict my freedom a bit too much. I will proabably stick to normal difficulty in future playthroughs.
 

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