I'm literally the one who's working on a game with chat and will have to spend time on this issue, and you're the ones who sound like complete assholes.
As I said, isn't this a non-issue?
There are so many libraries out there that you can simply feed a string to that will then output audio, this is a 1 day research, 2-3 days implementation, 2-3 fine-tuning issue. At max.
I'm rather positive I could implement something like this in most environments within 2-3 days. Hell, it could be as simple as an extra application that gets called with "-text 'lol you shithead, learn the meta' -lang en_us -volume 0.7" and just called by the actual game...
Nobody says the implementation has to be brillant, right? Even a rather crappy one, featuring only English would suffice and actually help people.
I dont imply that so many people clearly want it.
I implied that THEY want people to think that people want it, THEY want people to think they represent people, and thus THEY force that directive down people in game dev industry.
The point is more that nobody is harmed by such a law, while a small minority is helped.
If this would take ages to implement, sure, that would be bad. But it doesn't.
A AAA-developer saying "this is why we won't have text chat" is simply using the law as an excuse to not have to deal with other implications of a text chat (toxicity, moderation, censoring, whispering, blocking, groups, channels, etc.... there's quite a lot here). TTS is just one more feature on top of already quite a lot of features.
With your logic and that of some others here, there shouldn't be laws enforcing accessibility (ramps, lifts, ...) in certain buildings. "Those wheelchair people can just go to other buildings, then!" Right...
I think the problem with this law is more the broad application and that it could be used (if I understood it correctly) to remove a product from stores for non-compliance. Even if that product just had text communication as a minor part of the package. That just seems too harsh, IMO.