Crooked Bee
(no longer) a wide-wandering bee
RPS haven't noticed the Frogwares to Cyanide transition either: https://www.rockpapershotgun.com/2016/02/26/frogwares-hear-the-call-of-cthulhu-in-2017/
They should make an eldricth-waifu simulator, i know half of the codex would buy it... i wouldSo it's an RPG? A C&P adventure game? A sports game? An eldritch-waifu simulator?
Will someone just fucking take Dark Corners of the Earth, remove all the retarded Bethesda action elements and make it a pure adventure game in the same exact setting? Thanks!
Siveon said:inb4 walking simulator
Dark Corners of the Earth had fun combat, and the amount of shooting vs adventuring/sneaking was appropriate, IMO.Will someone just fucking take Dark Corners of the Earth, remove all the retarded Bethesda action elements and make it a pure adventure game in the same exact setting? Thanks!
Dark Corners of the Earth had fun combat, and the amount of shooting vs adventuring/sneaking was appropriate, IMO.Will someone just fucking take Dark Corners of the Earth, remove all the retarded Bethesda action elements and make it a pure adventure game in the same exact setting? Thanks!
Even after I beat the game like 8 times, I still reload the shooting levels just to enjoy that 'weak fuck vs not so weak fucks' gameplay.
Walking sim? I didn't realize Gone Home represented the entire adventure genre now. Have you never played Scratches? Darkness Within? Dark Fall? Barrow Hill? Any of the various great Lovecraftian adventure games? These are what DCotE should've been like. Stop excusing the shooting bits, it was garbage.Will someone just fucking take Dark Corners of the Earth, remove all the retarded Bethesda action elements and make it a pure adventure game in the same exact setting? Thanks!
What? But then it would just be:
Siveon said:inb4 walking simulator
And the game may have been published by bethesda, but they clearly had nothing to do with the design of the game, plus I don't see how its "retarded action elements" have much in common with Bethesda design philosophy anyway. Lastly, you're fathoms-deep in subterranean hell & a cultist cthulhu-indoctrinated town, you expect to not have to do some sneaking and shooting? Be realistic, much like the game intends to be by including such elements.
Never mind, looks like the frogwares/cyanide walking sim will be right up your street.
Aug 20, 2015 at 6:40a PST
We’ve learned that Focus Home Interactive’s Call of Cthulhu is being developed by the creators of Styx: Master of Shadows, Cyanide Studio. The game is coming out in 2017.
It seems that Call of Cthulhu is no longer being developed by Frogwares, creators of Sherlock Holmes adventure games. Focus Home Interactive, the owner of the rights to Call of Cthulu video game based on the pen-and-paper RPG, assigned Cyanide Studio for the project – the guys who gave us, among other things, Styx: Master of Shadows and the RPG Game of Thrones. This also means that we will have to wait a bit longner for the upcoming role-playing game inspired by H. P. Lovecraft mythology, as it’s now slated for release in 2017. No details were confirmed as for the game’s content and platforms.
As for Frogwares, seems they’ve split up with Focus and signed a publishing contract with Bigben Interactive, as we read on their official website.
Apparently old news is old (though it's only been officially confirmed now): http://www.gamepressure.com/e.asp?ID=242
Aug 20, 2015 at 6:40a PST
We’ve learned that Focus Home Interactive’s Call of Cthulhu is being developed by the creators of Styx: Master of Shadows, Cyanide Studio. The game is coming out in 2017.
It seems that Call of Cthulhu is no longer being developed by Frogwares, creators of Sherlock Holmes adventure games. Focus Home Interactive, the owner of the rights to Call of Cthulu video game based on the pen-and-paper RPG, assigned Cyanide Studio for the project – the guys who gave us, among other things, Styx: Master of Shadows and the RPG Game of Thrones. This also means that we will have to wait a bit longner for the upcoming role-playing game inspired by H. P. Lovecraft mythology, as it’s now slated for release in 2017. No details were confirmed as for the game’s content and platforms.
As for Frogwares, seems they’ve split up with Focus and signed a publishing contract with Bigben Interactive, as we read on their official website.
Is there any reason why a survival horror game based on one of the campaigns from the Chaosium's Call of Cthulhu RPG had to be a point & click adventure? Combat scenes (and mostly everything else) came from that campaign, not from Bethesda.The first chunk of the game sucked you in balls deep as you're exploring a mysterious, dreery village with creepy, secretive, xenophobic fishermen as you wonder what lurks beneath the surface. Soon enough, the game jumps the literally retarded shark and becomes an utterly shitty run 'n' gunning popamoler with console save points. Obvious Bethesda taint when they dug their filthy publishing fingers in.
Styx is a surprisingly competent and fun stealth game, so I am at least optimistic about the stealth component compared to bunch of other recent horror games that were designed around sneaking and avoidance.Cyanide usualy meant shovelware but Styx and Bloodbowl are decent games, there is a 50/50 chance of this being good or crap.
Is there any reason why a survival horror game based on one of the campaigns from the Chaosium's Call of Cthulhu RPG had to be a point & click adventure? Combat scenes (and mostly everything else) came from that campaign, not from Bethesda.
Walking sim? I didn't realize Gone Home represented the entire adventure genre now. Have you never played Scratches? Darkness Within? Dark Fall? Barrow Hill? Any of the various great Lovecraftian adventure games? These are what DCotE should've been like.
Stop excusing the shooting bits, it was garbage.
The first chunk of the game sucked you in balls deep as you're exploring a mysterious, dreery village with creepy, secretive, xenophobic fishermen as you wonder what lurks beneath the surface. Soon enough, the game jumps the literally retarded shark and becomes an utterly shitty run 'n' gunning popamoler with console save points. Obvious Bethesda taint when they dug their filthy publishing fingers in.
The "green filter = horror" thing is so overdone it makes me gag. Might as well say, "I'm a trend following drone with no originality."I hate the use of green piss filter...