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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Infinitron

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WTF? This video was specifically edited to demonstrate the impact of different character builds on gameplay. It shows character creation, inventory and hacking.
 

orcinator

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I mean, did you ever go back to the original Deux Ex to look at what a piece of shit it seems like as a pure FPS?
Deus Ex was made back when they had to power their computers with coal, also it was made before everyone figured out they can just copypaste CoD and have a profitable FPS.
Human Revolution managed to be "serviceable" (i.e. boring but painless) when it came to mole popping so I don't even know what you're on about.
 
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I mean, did you ever go back to the original Deux Ex to look at what a piece of shit it seems like as a pure FPS?
Deus Ex was made back when they had to power their computers with coal, also it was made before everyone figured out they can just copypaste CoD and have a profitable FPS.
Human Revolution managed to be "serviceable" (i.e. boring but painless) when it came to mole popping so I don't even know what you're on about.
I was specifically talking about the original, and no, you aren't fooling anyone with that bullshit excuse about being an old game, when FPS even older could run circles around it in terms of gunplay.
Anyway, back to the point: at least at this point in time, this doesn't look worse than ANY of the previous Deus Ex games under any metric, when it comes to the pure action shown. So I'm not exactly sure what people are even bitching about.

deus ex isn't trying to be a FPS first and foremost like this game. this game is literally no different than Fallout 4 in that regard.
And now you're drawing an arbitrary (and what's worse, completely imaginary) distinction between the two.
Who are you trying to bullshit, exactly?
 
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SpaceWizardz

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Jenkem gunning for his very own
dumbfuck.gif

It's typically good practice to watch the video everyone is talking about before having demented strawman arguments with yourself about it.
 

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Summary of the Q&A: https://www.pcgamer.com/cyberpunk-2...as-and-more-details-revealed-in-todays-qanda/

Earlier today, CD Projekt streamed about 15 minutes of Cyberpunk 2077gameplay, showing off two ways to play: the sneaky hacker and the guns-blazing fighter. After the demonstration, a few developers got together to chat about Cyberpunk's world design, character customization, playstyles, and guns.

Nothing huge was revealed in the roundtable—we already know a lot about Cyberpunk 2077—but we did hear a few small details and get glimpses at the character and inventory screens. You can watch the gameplay video and full discussion above, and I've snipped out a few interesting details below.
  • There's a hacking minigame in which players select hexidecimal sequences to unlock computers and their contents, such as "Camera Log" and "Officer Tracing."
  • There are "surprise" vehicles, aside from cars and motorcycles, that we haven't seen.
  • You can fast travel, but you can also walk or drive anywhere you need to go.
  • Your character background unlocks unique dialogue options.
  • Attributes, skills, and the perks you assign to skills affect what your character can do—the example given was a perk for the Athletics skill which allows the player to run while carrying a body.
  • CD Projekt is "looking into" how to divorce style from stats when it comes to clothing.
  • "Street cred" is your reputation score, and gaining it increases access to vendors, services, and cyberware.
  • A few weapons were discussed: nanowire, which can be used to hack or as a whip, an eight-barreled shotgun, a weapon that heats up bullets to "shoot off cyborgs' arms," and a handgun that shoots faster the longer you sustain fire.
  • You can play as a "cyberninja" who specializes in katanas.
  • Slow-motion cyberware isn't just for the player—some enemies may "zip around" while using it as well.
  • There are gun skins and attachments, such as scopes and silencers. Guns also have stats that can be improved.
  • As you get better at shooting a certain gun, your crosshair can become smaller, and your reload speed can increase, changing the animation.
For a more comprehensive overview, we've collected everything we've learned about Cyberpunk 2077 so far. Below, I've grabbed screenshots of the character creator, skill tree, and inventory.

Cyberpunk 2077 releases April 16, 2020.
 

gerey

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CD Projekt is "looking into" how to divorce style from stats when it comes to clothing.

There's this thing called body armor, you might have heard of it, though I imagine that's something of a sci-fi concept in the dark heart of Poland where they still think charging at Russian tanks on horseback is a winning strategy. Wearing a totally-not-kevlar future vest under a shirt is certainly more "impressive" than some chink polyester jacket you bought off some corner shop in the shitty part of town magically stopping military grade ammo.

Among the kangz of Africa there is a belief that bullets will miss you if you wear a female dress, because by putting on female clothing as a male you are confusing the bullets. Also, putting on a life-vest increases your chances of surviving a fight because this bright orange magical object created by Yakub's cursed spawn has life saving properties woven into its magical textiles. I like that CDPR is taking care to include non-Western concepts like juju magic and turning them into game mechanics. I expect that playing as a transsexual will also increase the chance of bullets to miss. Great stuff.

Warlords.jpg
 
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HarveyBirdman

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Slow-motion cyberware isn't just for the player—some enemies may "zip around" while using it as well.

I'll try my hand at being positive.
This is actually great. I was worried to death we'd be VATSing enemies all over the place while they have no similar recourse.
 

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Slow-motion cyberware isn't just for the player—some enemies may "zip around" while using it as well.

I'll try my hand at being positive.
This is actually great. I was worried to death we'd be VATSing enemies to death all over the place while they have no similar recourse.

It would be nice if when you use that cyberware, the enemies who have it activate it also, effectively nullifying it.
 

norolim

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Just watched and I'm not impressed. Not sure if it was the game or just the presentation, but it was very underwhelming. IDK, I'm gradually losing interest in CP2077. Seems like every bit of communication that comes out is disappointing in some way or another. Maybe that's better. Maybe the game will surprise me, like say, Dargonfall did.

Watch getting fucked as a female PC from first person. Next level immersive experience.
Like taking a very close look at the pillow, right?
 
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DJOGamer PT

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I hate third person and consider any game that uses it inferior

Relative to what?

It doesn't make a lot of sense to hit a dude in armor 10 times with a sword and have him still prancing around in W3,

But it totally makes sense how in kcd you can kill someone in full armor in just 1 strike just because you're in high level. :roll:
It's not suposed to be realistic, it's suposed to be challenging

God! I hope Mankind Divided gets a sequel. That game deserves/needs one. Fckn SquareEnix...

Unlikely. The series will be in a hiatus for long time, consedering on how disapointed Squenix was with the game. Unless that they decide to make a Cyberpunk competitor out of DX.
Honestly the side quests in prague sections were the only good shit to do in MD. The main missions were so fucking boring and bland.

Some day I want a deep western action RPG experience with the combat system of Dragons Dogma or Dark Souls.

Warband has a better combat system than Dark Souls, so...
And DD combat needs AI companions otherwise figthing the more advanced enemies is a stupid move. And since western ARPG are mostly about solo characters, so that type of combat is unlikely to be implemented.

Oh it's press X to hack, and you only get the really dumb looking minigame for the important stuff, not big surprise.
Also I kinda expected that sasquach trying to hack you would promp a counterhack minigame like in Near Tomato but I guess the enemies can press X to hack too.

At least the hacking mini-games were fun shmup sections.

you aren't fooling anyone with that bullshit excuse about being an old game, when FPS even older could run circles around it in terms of gunplay.

Yeah but the combat wasn't the focus of Deus Ex gameplay.
 
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Yeah but the combat wasn't the focus of Deus Ex gameplay.
As I said, it seems a completely arbitrary distinction to make.
What makes you think it will be "the focus" of this game instead?
Not to mention that it still looks better, anyway (and not just in the sense that it's visually more advanced. I'm talking about the overall feedback of the gunplay).
 

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normal people: I'm not sure this is an RPG anymore, they don't really show multiple ways of doing a quest or any significant roleplaying.
cdpr shills: it's totally an RPG, just wait for more footage. stop being negative.
cdpr: hey check out this cool video with lots of popamole action and explosions!
cdpr shills: holy fuck this game is amazing! this is going to be so fucking good.. unnnnnngggghhhhhh give it to me CDPR DADDY GIVE IT TO ME!!!!!
normal people: it looks like an action game or a first person GTA..
cdpr: no this is a highly customizable and immersive RPG with plenty of player agency
cdpr shills: SEE, CDPR SAYS IT IS AN RPG SO IT MUST BE AN RPG, CDPR WOULDN'T LIE!
normal people: companies lie or omit truths all the time when marketing a product to people
cdpr shills: MAYBE IN FUCKING AMERICA BUT IT'S NOT LIKE THAT IN GLORIOUS POLAND YOU FUCKING ASSHOLE!! CDPR ARE CRPG GODS, JUST LOOK AT WITCHER 3!

https://twitter.com/CyberpunkGame
Welcome to the official Twitter account of Cyberpunk 2077 — an open-world, action-adventure story developed by
@CDPROJEKTRED
#Cyberpunk2077



The main focus of the game is not RPG. They had already explained :P
 

gerey

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Not to mention that it still looks better
Admittedly, that it does, but Deus Ex was always the sum of its parts, not a combination of perfect gameplay elements. What does it say about 2077 when we're comparing it to a game now nearly 20 years old, made with a fraction of the budget this game has, and still coming up short?

The more they show of the game, the less enthusiastic people get about it. A year ago they showed nearly 50 minutes of "genuine" gameplay and received a mixed reception, now they dialed that back to 15 minutes of highly edited footage and people are even less excited than they were back then.

It just looks so formulaic and unoriginal, and them constantly hyping up the immersion as some extraordinary feature when you have Diablo-style color coded rarity tiers for weapons and equipment and apparently jackets and jeans provide immersive resistance to bullets, cuts and environmental hazards makes them look very disingenuous.

CDPR are full of shit.

an open-world, action-adventure story
Well, the story is dogshit too. How am I supposed to take a setting where Haitians are considered the premier l33t haxxors seriously? Hell, from all the footage they've shown so far it feels less like the game is taking place in the US, and more like we're stuck in some theme park in Africa taking inspiration from 80s USA.
 

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The real reason you're all not "excited" about this video is that it doesn't have a narrative arc. It's a gameplay mechanics video with some lore bits tacked on without context. It's the Josh Sawyer of gameplay videos. Who'd be excited by that?

Last year's 48 minute gameplay video told a complete story which is what made it engaging.
 

Cat Dude

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Warband has a better combat system than Dark Souls, so...

Attacking is slow, and the animations and the way your character runs around all the time makes no attacks feel like they have any weight behind them. There is also very little variation in attacks, from what I can tell, there are three types of strikes: horizontal slash, vertical slash, and poke. Some weapons modify the pattern by removing certain attacks. There are no combos as far as I can tell, and the lack of a stamina system, the slow movement speed, and no dodges make the duels pretty boring slashfests, even when watching battles on youtube with very enthusiastic commentators.
 

gerey

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is that it doesn't have a narrative arc
All of Bannerlord's footage so far has been people beating each other up in the janky beta, and that game has me more exited than this casual Deus Ex. Their idea of "hardcore" difficulty is to remove the HUD, because annoying players = difficulty. God forbid they wasted less time on homo romance options and gender sliders to make the game better.

Just keep in mind that their scheme to get people hyped for their newest game was a 15 minute video that told us that we can either shoot or sneak our way in. Totally revolutionary stuff.

Last year's 48 minute gamepaly video told a complete story which made it engaging.
It was truly exceptional, the stuff of legends. The epic tale of buying a tiny RC spider toy.
 

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The real reason you're all not "excited" about this video is that it doesn't have a narrative arc.
Bullshit. I'll tell you why I'm not excited - because everything they could have fucked up in their first person gameplay, they have fucked up, and you get enough evidence even in this compilation of a few seconds long clips they call a demonstration.

Melee combat - absolute shit. You can't measure your melee striking range, because of the melee animations themselves, and of course for the eternal reason - because you are playing a 3d game while looking at a 2d surface from the mandatory 1st person viewpoint.

When Sasquatch started hitting V in the face, it felt like wrestling fight where she pretends she is hitting you because the player's vision wasn't going black when hit in the face, instead you could see her fist stopping near the camera. Hilariously bad.

Netrunning gameplay, apparently only outside of story scripted sections, might as well have been called "kill things through ranged minigames". Of course, when you are served opportunities to hack on a silver platter, you will get your chance to feel like a netrunner - like in the example with the soda machine which allows you to sneak past. Oooh, so inventive! Reminds me of transportable crates mysteriously appearing anywhere in Deus Ex where they would be needed. Or of the way bricks, crowbars and fire extinguishers would just happen to be there in Hitman.

Gunplay - enemies are stun-locked while you are strafing around them, shooting them in the back.

The player floats around, there is no feeling of your body weight or inertia while moving.

It's pretty obvious this game will live and die on its story and branching quests. The gameplay will be something players will have to suffer through. I was hoping they had at least borrowed some experience from the good games of the past, and at least some mistakes will not be repeated. But no.
 
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