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WTF? This video was specifically edited to demonstrate the impact of different character builds on gameplay. It shows character creation, inventory and hacking.
Deus Ex was made back when they had to power their computers with coal, also it was made before everyone figured out they can just copypaste CoD and have a profitable FPS.I mean, did you ever go back to the original Deux Ex to look at what a piece of shit it seems like as a pure FPS?
I was specifically talking about the original, and no, you aren't fooling anyone with that bullshit excuse about being an old game, when FPS even older could run circles around it in terms of gunplay.Deus Ex was made back when they had to power their computers with coal, also it was made before everyone figured out they can just copypaste CoD and have a profitable FPS.I mean, did you ever go back to the original Deux Ex to look at what a piece of shit it seems like as a pure FPS?
Human Revolution managed to be "serviceable" (i.e. boring but painless) when it came to mole popping so I don't even know what you're on about.
And now you're drawing an arbitrary (and what's worse, completely imaginary) distinction between the two.deus ex isn't trying to be a FPS first and foremost like this game. this game is literally no different than Fallout 4 in that regard.
Earlier today, CD Projekt streamed about 15 minutes of Cyberpunk 2077gameplay, showing off two ways to play: the sneaky hacker and the guns-blazing fighter. After the demonstration, a few developers got together to chat about Cyberpunk's world design, character customization, playstyles, and guns.
Nothing huge was revealed in the roundtable—we already know a lot about Cyberpunk 2077—but we did hear a few small details and get glimpses at the character and inventory screens. You can watch the gameplay video and full discussion above, and I've snipped out a few interesting details below.
For a more comprehensive overview, we've collected everything we've learned about Cyberpunk 2077 so far. Below, I've grabbed screenshots of the character creator, skill tree, and inventory.
- There's a hacking minigame in which players select hexidecimal sequences to unlock computers and their contents, such as "Camera Log" and "Officer Tracing."
- There are "surprise" vehicles, aside from cars and motorcycles, that we haven't seen.
- You can fast travel, but you can also walk or drive anywhere you need to go.
- Your character background unlocks unique dialogue options.
- Attributes, skills, and the perks you assign to skills affect what your character can do—the example given was a perk for the Athletics skill which allows the player to run while carrying a body.
- CD Projekt is "looking into" how to divorce style from stats when it comes to clothing.
- "Street cred" is your reputation score, and gaining it increases access to vendors, services, and cyberware.
- A few weapons were discussed: nanowire, which can be used to hack or as a whip, an eight-barreled shotgun, a weapon that heats up bullets to "shoot off cyborgs' arms," and a handgun that shoots faster the longer you sustain fire.
- You can play as a "cyberninja" who specializes in katanas.
- Slow-motion cyberware isn't just for the player—some enemies may "zip around" while using it as well.
- There are gun skins and attachments, such as scopes and silencers. Guns also have stats that can be improved.
- As you get better at shooting a certain gun, your crosshair can become smaller, and your reload speed can increase, changing the animation.
Cyberpunk 2077 releases April 16, 2020.
- There are "surprise" vehicles, aside from cars and motorcycles, that we haven't seen.
CD Projekt is "looking into" how to divorce style from stats when it comes to clothing.
Slow-motion cyberware isn't just for the player—some enemies may "zip around" while using it as well.
Slow-motion cyberware isn't just for the player—some enemies may "zip around" while using it as well.
I'll try my hand at being positive.
This is actually great. I was worried to death we'd be VATSing enemies to death all over the place while they have no similar recourse.
Good idea. Use your vast information and blackmailing network to force that idea into development.It would be nice if when you use that cyberware, the enemies who have it activate it also, effectively nullifying it.
Like taking a very close look at the pillow, right?Watch getting fucked as a female PC from first person. Next level immersive experience.
I hate third person and consider any game that uses it inferior
It doesn't make a lot of sense to hit a dude in armor 10 times with a sword and have him still prancing around in W3,
God! I hope Mankind Divided gets a sequel. That game deserves/needs one. Fckn SquareEnix...
Some day I want a deep western action RPG experience with the combat system of Dragons Dogma or Dark Souls.
Oh it's press X to hack, and you only get the really dumb looking minigame for the important stuff, not big surprise.
Also I kinda expected that sasquach trying to hack you would promp a counterhack minigame like in Near Tomato but I guess the enemies can press X to hack too.
you aren't fooling anyone with that bullshit excuse about being an old game, when FPS even older could run circles around it in terms of gunplay.
As I said, it seems a completely arbitrary distinction to make.Yeah but the combat wasn't the focus of Deus Ex gameplay.
normal people: I'm not sure this is an RPG anymore, they don't really show multiple ways of doing a quest or any significant roleplaying.
cdpr shills: it's totally an RPG, just wait for more footage. stop being negative.
cdpr: hey check out this cool video with lots of popamole action and explosions!
cdpr shills: holy fuck this game is amazing! this is going to be so fucking good.. unnnnnngggghhhhhh give it to me CDPR DADDY GIVE IT TO ME!!!!!
normal people: it looks like an action game or a first person GTA..
cdpr: no this is a highly customizable and immersive RPG with plenty of player agency
cdpr shills: SEE, CDPR SAYS IT IS AN RPG SO IT MUST BE AN RPG, CDPR WOULDN'T LIE!
normal people: companies lie or omit truths all the time when marketing a product to people
cdpr shills: MAYBE IN FUCKING AMERICA BUT IT'S NOT LIKE THAT IN GLORIOUS POLAND YOU FUCKING ASSHOLE!! CDPR ARE CRPG GODS, JUST LOOK AT WITCHER 3!
Admittedly, that it does, but Deus Ex was always the sum of its parts, not a combination of perfect gameplay elements. What does it say about 2077 when we're comparing it to a game now nearly 20 years old, made with a fraction of the budget this game has, and still coming up short?Not to mention that it still looks better
Well, the story is dogshit too. How am I supposed to take a setting where Haitians are considered the premier l33t haxxors seriously? Hell, from all the footage they've shown so far it feels less like the game is taking place in the US, and more like we're stuck in some theme park in Africa taking inspiration from 80s USA.an open-world, action-adventure story
Warband has a better combat system than Dark Souls, so...
All of Bannerlord's footage so far has been people beating each other up in the janky beta, and that game has me more exited than this casual Deus Ex. Their idea of "hardcore" difficulty is to remove the HUD, because annoying players = difficulty. God forbid they wasted less time on homo romance options and gender sliders to make the game better.is that it doesn't have a narrative arc
It was truly exceptional, the stuff of legends. The epic tale of buying a tiny RC spider toy.Last year's 48 minute gamepaly video told a complete story which made it engaging.
Bullshit. I'll tell you why I'm not excited - because everything they could have fucked up in their first person gameplay, they have fucked up, and you get enough evidence even in this compilation of a few seconds long clips they call a demonstration.The real reason you're all not "excited" about this video is that it doesn't have a narrative arc.