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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

Gerrard

Arcane
Joined
Nov 5, 2007
Messages
12,870
The fanboys are in full denial "I-i-it's just Youtube compression!"
Yeah, I guess video compression makes the character models look like this

mn6MRrc.jpg
 

Danikas

Arcane
Joined
Jun 15, 2017
Messages
1,605


Where is this game. The fckn teaser full of potential. Where is Night City. Where are the architectures that were built on skeletons of the past. Where are the towers so high the sunlight doesn't reach down!
Even if they fcked up the gameplay as we all expected, at the very least I wanted the dark gloomy corporate grit.
FUCKIN CDPROJEKT COCKSUCKERS. WAITED SO FCKN LONG. FOR THIS!!
FCKN GARBAGE!

mTFRqTF.jpg


:hmmm:
 

PhantasmaNL

Arcane
Patron
Joined
Nov 20, 2012
Messages
1,657
PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
I do understand the previous hype. Cdpr seemed to be one of the few or maybe the only company that actually wants to make good games, for gamers, instead of slotmachines with microtransactions for the shareholders. That image has been crumbling abit lately, first due to their weird GOG policies, where shitgames get in and Grimoire is denied. And of course recently there is the apparent pandering to the outrage mob that routinely tries to eridicate all things fun, with the removal of gender in character creation. Because as we all know gamers prefer to play as women with beards.
 

Infinitron

I post news
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Messages
99,685
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
From "GOTY 10/10" to "Actually, this studio was always garbage and we never liked them". Happened to Larian too!

And of course recently there is the apparent pandering to the outrage mob that routinely tries to eridicate all things fun, with the removal of gender in character creation. Because as we all know gamers prefer to play as women with beards.

It's a con job, man. They've done the exact opposite of what transgender enthusiasts actually want (which presumably would be to have some kind of continuous gender slider so you could create all sorts of hybrids). You can select a male or female body type and that's it.

Their only real concession is that you can give your character the other gender's voice, which is all sorts of hilarious. You think the trannies are gonna be happy with that?
 

Riddler

Arcane
Patron
Joined
Jan 5, 2009
Messages
2,390
Bubbles In Memoria
Thanks, Dr. Freud. It's definitely not a crisis, on the contrary, I have excess energy which I put into calling out bullshit in situations where I wouldn't do it before.
Recent footage of me:


Anyway, the bottom line is this looks like a game I've played many times already, with a story which will probably be original enough to keep me engaged. After all, I am a big Deus Ex fan, this is my first Cyberpunk game, CDPR are strong in the story and writing department (one of the few studios who are), and it has Keanu in it.


So a manic episode then.
:updatedmytxt:
 

Terenty

Liturgist
Joined
Nov 29, 2018
Messages
1,467
I wonder if it's a case of 'seen one cyberpunk story, seen them all'.

After consuming a lot of cyberpunk fiction i came to the conclusion that i'm a fan of Deus Ex 1 cyberpunk and not the cyberpunk genre as a whole. A lot of it is pretty standard fare in many cases, corporations, cyberspace, implants dialed up to extreme etc etc.

There was something cool in Deus Ex's grounded, with a bit of science fiction approach.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,189
"Suffer through", such drama. Don't have anything to add that Tuco hasn't already said so enjoy your angst I guess.
I'm not angry at the game, I'm annoyed at you playing blind and deaf, the way I would expect some Polygon fag would. You saw the same video we all did.

Also, thanks for hanging onto one word instead of addressing any of my criticisms.

Infinitron has always been a casual, I hope that's not the first time you realize
 

blrrmmmff

Scholar
Joined
May 2, 2017
Messages
173
Yeah if you play the game for 3-4 hours, and then go and rate it, I would give it a 9.5 as well, but the second two thirds is like 6.5 as it gets repetitive and the writing drops off quickly.

Maybe I strongly worded my criticism, it was a pretty decent game. Like a 75 or an 80 not a 94.
 

Junmarko

† Cristo è Re †
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Joined
Jun 20, 2011
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3,562
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Schläfertempel
They haven't shown any gameplay that isn't coreographed. They did have game demo stalls set-up at E3 iirc. Would be nice to see some of that footage, if there is any...
 
Joined
May 8, 2018
Messages
3,535


We managed to witness first hand CDPR's Cyberpunk 2077 1 hour behind-closed-doors gameplay demo during our visit to Gamescom 2019. Here are our impressions which tend to lean on the balanced side rather than over-dramatic and perhaps hype-laden opinion we had before. Cyberpunk 2077 is looking like a really cool game but we agree that CDPR did well to choose to condense the 1 hour demo into just over 14 minutes. Had it been the full hour, we expect some polarised opinions across the Internet. We're still very excited for next year when the game releases, but the hour long demo did feel like it dragged-its-feet in places.

I am going to reiterate my comment in the video. I believe if CDPR showed off the same demo to the public there would be some polarised opinions. Very smart of them to condense it down to 15 minutes.
 

Infinitron

I post news
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Staff Member
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Jan 28, 2011
Messages
99,685
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://cramgaming.com/cyberpunk-2077-gamescom-demo-impressions-a-polarizing-experience-50653/

Cyberpunk 2077 Gamescom Demo Impressions – A Polarising Experience

Cyberpunk2077-gamescom-demo-reaction.jpg


Take a look at our post-Gamescom 2019 Cyberpunk 2077 impressions. This is after viewing the hour long demo shown behind closed-doors at the event. You can read the video transcript or watch the video version.

CDPR showcased the same E3 2019 Cyberpunk 2077 demo at Gamescom this year. Whilst I was very excited to finally see the game up-close and personal, I came away from the hour long demo with some mixed feelings. I think there is potentially a lot of self-inflicted hype surrounding this game but then again, CDPR are riding that wave for obvious reasons. In part though, there is a sense that some of the hype is justified. They are one of several Polish based developers pushing Cyberpunk themes into the mainstream which in itself you can view as either a positive or negative. So that’s a good start in my view.

I love cyberpunk themes and perhaps whilst I’m not as invested as the most die-hard individuals, I feel I have a decent grasp of what it represents. I have delved into the William Gibson novels and kept up-to-speed on various cyberpunk movie and video games. Interestingly, Speaking with the developers of another cyberpunk themed game in development, we laughed in respectful agreement that Polish developers seemingly lead the cyberpunk charge at this current time. Now some might scoff and suggest ever since CDPR revealed their game, smaller studios and developers look like they are cashing-in on the current wave. From an outside standpoint it might look that way but when you delve beneath the surface you will notice some developers seem keen to explore alternative cyberpunk themed avenues which is positively welcomed in my book.

Onto the Cyberpunk 2077 demo then. Before I venture too deeply into any specifics I’ll describe how I felt after the rather scripted and well-rehearsed presentation. Not necessarily swayed by the cool and well-sought-after Cyberpunk 2077 jacket they gave to all in attendance, but pleasantly surprised all the same. The press-only booth operators were running a tight-ship rather successfully as far as I could ascertain.

Initially, I had mixed feelings about the gameplay which to me sided on the somewhat generic and expected rather than anything ground-breaking or inspiring. I found the pacing of this particular demo forced and painfully slow. Lots of walking and overly-long conversations which although players have some control over making choices which affect the outcome, the demo didn’t sell it to me very well. The dialogue felt a little dull and drawn-out with no-nonsense sounding voice acting. To be critical, most of the demo aside from a rather simple shoot the back of the character to weaken the boss , nothing much of interest happens. I wasn’t wowed by anything in particular despite the premise that given a free-reign some things should turn out to be very cool indeed. It was a demo in the literal sense, to show-off features and quirks such as multiple approaches depending on character traits rather than anything overtly cool and perhaps deliberately avoiding too many spoilers. As mentioned, an expansion of content already seen in the trailers and screenshots. I guess that’s a given considering CDPR look like they are deliberately holding-off from showing cool stuff for obvious reasons. Well I hope they are.

Rather than jumping for joy or left speechless in awe, I resided on the side of caution, keeping my expectations firmly in-check. I think that’s going to be prudent moving forwards as far as I am concerned. That said, if CDPR were playing a poker game, and using a cleverly deceptive poker-face here – which part of me suspects – then fair play to them.

All that aside though, Cyberpunk 2077 looks great, that much is obvious for anyone to see – in an open-world way that is. The new location impressed me, which offered a desolate or dilapidated environment in stark contrast to the colourful neon lit streets of last year’s gameplay reveal. A lot of the screenshots we’ve seen feature in the demo as you would expect, such as the guy playing the guitar and the ruined structure. So no real surprises there and somewhat familiar looking.

With Mike Pondsmith and an obviously dedicated and well-versed team of artists and researchers, the distinct concepts, visual style and art-direction is of a high-standard as far as I could tell. I felt in-tune with the alternate reality possibility towards the end of the demo where your character heads into cyberspace post-freezing in a bath of ice cold water. Hopefully this theme expands further as is suggested.

From a technical standpoint I noticed canned animations from NPCs and scripted actions but that is a given in an open-world game such as this. Interestingly, Night City hasn’t showcased its after-dark nightlife yet aside from brief glimpses in the reveal trailer and the E3 CGI. I suspect that moment will reveal itself closer to release. The brightly lit streets radiate a different vibe then as a result in my view. Perhaps from a visual standpoint a darker flavour presents unseen dangers as the freaks come out at night. The particular daytime mission in the demo felt structured in a way to simply highlight how a quest or story mission works in practice. We saw the character riding a motorcycle, a touch on the character customization options and some twists or turns of who you side with. The hour long demo served its purpose. For me the 48 minute video from last year set the scene, the trailer laid the foundations for the story and this demo rounded-off the gameplay features not touched upon in last year’s action scenes.

Cyberpunk 2077 is in an interesting place right now. It has the makings of a really great game oozing a coolness that basks in style. However, if its structure rests solely on the cyberpunk visual elements to carry it through and veers towards over-familar gameplay tropes then it might not receive the glowing praise across the board. For me, I’m still excited, perhaps less-so than before, but then again accepting of the fact I’ve not actually played the game and CDPR look like adopting a very careful approach in how they present their offering. I think in some ways, their current method works for and against them in equal measure. That said, I can agree with the condensed 15 minute stream. I suspect if the hour-long demo released publicly, the Internet would simply explode in a sea of polarised opinions. Either way, Cyberpunk 2077 releases in April next year and like a child on Xmas eve part of me still possess an unhealthy dose of child-like excitement.
 

blrrmmmff

Scholar
Joined
May 2, 2017
Messages
173
looking at it again, the disconnectedness with environment is the main reason why it is meh. No impact feeling with the violence, and walking and running looks like it is on a rails.

A random thought, if AI figures out natural language processing (basically how to naturally order words in a sentence), and manipulating sound as well (how inflection of each word changes depending on context and emotion), there are only 3000 words in every day language. So in that case, you basically record the words with a few voice actors, and the inflection and tone can be changed by AI, and they can be put into sentences. You would not even need voice actors probably, just data mine a lot of audio that can probably be downloaded for free.

Having something like that would make video games feel a lot less scripted.
 

S.torch

Liturgist
Joined
Jan 4, 2019
Messages
1,120
the game world, the 'YOU SET ME UP!' for days – none of it sounds even remotely appealing.

How is that not appealing? It's insulting when you're playing a RPG and everybody uses you like grosery boy, sending you to very risk and difficult missions without saying anything about the risks beforehand and your character just accept it and play along, without the option to say anything or do anything. Here these guys obviously did that and your character push them in the face, they will know that you character needs respect.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
looking at it again, the disconnectedness with environment is the main reason why it is meh. No impact feeling with the violence, and walking and running looks like it is on a rails.

A random thought, if AI figures out natural language processing (basically how to naturally order words in a sentence), and manipulating sound as well (how inflection of each word changes depending on context and emotion), there are only 3000 words in every day language. So in that case, you basically record the words with a few voice actors, and the inflection and tone can be changed by AI, and they can be put into sentences. You would not even need voice actors probably, just data mine a lot of audio that can probably be downloaded for free.

Having something like that would make video games feel a lot less scripted.
I had same thoughts about AI as voice actor and I think it's very interesting idea. This can not only improve games in terms of immersion, but maybe some studios will stop flushing half of their budget into voice acting and focus on making gameplay more interesting and fixing bugs.
 

Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
I still think daytime is what killed this game. They could have made something in the spirit of the original Deus Ex, a refreshing return in light of the mediocrity of Human Revolution and Mankind Divided, but instead they opted for a first-person futuristic GTA. And for what? To appease fans of a tabletop game that 10 people played?

Fanboys also can't deny that having the game take place at night would have made it look 100x better.
 

a cut of domestic sheep prime

Guest
The fanboys are in full denial "I-i-it's just Youtube compression!"
Yeah, I guess video compression makes the character models look like this

mn6MRrc.jpg
yep. I noticed it within seconds an that was on Twitch's stream, which IIRC is 4k.

it went from a game that would need a powerhouse PC to even hope to run and got turned into Fallout 4.

(((consoles))), as usual.
 

a cut of domestic sheep prime

Guest
I still think daytime is what killed this game.
just only do missions at night then, smart guy.

it's stupid arguments like this that devs always point to while ignoring the shit that actually ruins their games.
 

a cut of domestic sheep prime

Guest
I still think daytime is what killed this game.
just only do missions at night then, smart guy.

it's stupid arguments like this that devs always point to while ignoring the shit that actually ruins their games.
"just turn off TW3/Skyrim/Oblivion quest markers smart guy lol"

consider suicide
because quest markers which are a lack of realism are totally the same as a day/night cycle which is actual realism.

"oh no, there's daylght! there's not supposed to be daylight in the future!"

actually kill yourself and take your argument from 200 pages ago with you.
 
Joined
May 8, 2018
Messages
3,535
After consuming a lot of cyberpunk fiction i came to the conclusion that i'm a fan of Deus Ex 1 cyberpunk and not the cyberpunk genre as a whole. A lot of it is pretty standard fare in many cases, corporations, cyberspace, implants dialed up to extreme etc etc.

There was something cool in Deus Ex's grounded, with a bit of science fiction approach.

I remember talking to an older friend who mentioned an homage to 'Story of O' and some homeless guy (war veteran?) singing 'Sweet Land of Liberty'.

He said you could play it and have fun without noticing any of that stuff... but that it was meant to be played by adults. The first of its kind.

 

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