I genuinely do not understand how a company can so consistently fail at itemization. A good game doesn't need a thousand different sword and armor variants that players will never use because five minutes later they'll just stumble upon the next marginally better item. Instead of a vertical progression, it's far better to expand itemization horizontally, so that never is a "best of the best" set of items, but different tools to tackle different challenges.
It's doubly retarded because a core concept of the Witcher is preparation for battle, which should also include choosing the right weapon and armor combination (even though it's unrealistic for a guy to be able to carry so many swords and armor sets, but fuck realism).
With 2077 it's even easier to justify a smaller, but more focused pool of items that encourages development of diverse weapons and equipment with different advantages and disadvantages. You could then encourage the player to customize his own weapons by seeking out gunsmiths to equip the weapons with unique features, and if you really need some "unique magical sword" type of thing there's always high-end corporate weapons and prototypes as quest rewards or loot from different fights, or using HUE-tier DIY weapons during the hobo phase.
I swear to God, hair dye causes brain damage, it's the only explanation for why they had the bright idea to ape looter-shooters like Borderlands for their itemization mechanics despite constantly beating people over the head with muh immersion bullshit.