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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

a cut of domestic sheep prime

Guest
Why hasn't this autist been given the "Possibly Retarded" tag yet?
because there are so many actual retards like you?
He said you could play [deus ex] and have fun without noticing any of that stuff... but that it was meant to be played by adults. The first of its kind.
"n-no, it wuz duh fact dat it wuz at night. duh futures gamez are s'pozed to be at night hurr hurr"
 

a cut of domestic sheep prime

Guest
back on topic: I agree that, besides the obvious graphics downgrade, all the clear shooter on rails influences are a major problem. It looks more like a new Doom game than an RPG.

between this and Bloodlines 2, it just seems like disappointment after disappointment on the horizon, but maybe it will be good for what it is(tm).
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
It doesn't matter whether it's day time or night time, it doesn't matter the graphics looks like shit or not.

When the narrator tells you constantly it's a RPG and has plenty of choices but all you can find in the video looks exactly like a medicore first person action game, there is something wrong. The people in charge of their marketing use to be great, now they seem getting retard.
 

a cut of domestic sheep prime

Guest
it doesn't matter the graphics looks like shit or not.
It does though. Consoles have left our games 10 years behind where they could/should be.
When the narrator tells you constantly it's a RPG and has plenty of choices but all you can find in the video looks exactly like a medicore first person action game, there is something wrong. The people in charge of their marketing use to be great, now they seem getting retard.
You're right that this matters a lot more though.

They're marketing team is fine though. It's just that their audience is getting dumb. They're targeting the same people who were dumb enough to believe Todd's lies about FO 76. The same people who though DX: MD and HR were great RPGs filled with choices and consequences.
 
Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
RPG Codex: "You dumb graphic whores, this shitty looking game with third-grade-tier, non-animated art and an UI designed to maximize the pain inflicted on small lab animals is perfectly fine as it is".
Also, RPG Codex: "What? DOWNGRADE? This triple A production with massive production value isn't matching CGI standards? What a travesty. I wouldn't be touching* this pile of shit with a pole if my my life depended on it"

*Still buying it in April so I can bitch about it for the next five months or so, by the way.
 

Tehdagah

Arcane
Joined
Feb 27, 2012
Messages
10,312
I do understand the previous hype. Cdpr seemed to be one of the few or maybe the only company that actually wants to make good games, for gamers, instead of slotmachines with microtransactions for the shareholders. That image has been crumbling abit lately, first due to their weird GOG policies, where shitgames get in and Grimoire is denied. And of course recently there is the apparent pandering to the outrage mob that routinely tries to eridicate all things fun, with the removal of gender in character creation. Because as we all know gamers prefer to play as women with beards.
Lol you believed them
 

blrrmmmff

Scholar
Joined
May 2, 2017
Messages
173
I had same thoughts about AI as voice actor and I think it's very interesting idea. This can not only improve games in terms of immersion, but maybe some studios will stop flushing half of their budget into voice acting and focus on making gameplay more interesting and fixing bugs.
Yeah same for graphics and 3d modelling + motion. So many duplicate work is being done in the games industry. If everyone can start from a base where modelling + sound and creating the engine will cost little resources, studios can take a lot more creative risks.

Maybe if unreal engine gets advanced enough? I don't see this happening soon though, maybe in another 10-15 years.
 

Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
RPG Codex: "You dumb graphic whores, this shitty looking game with third-grade-tier, non-animated art and an UI designed to maximize the pain inflicted on small lab animals is perfectly fine as it is".
Also, RPG Codex: "What? DOWNGRADE? This triple A production with massive production value isn't matching CGI standards? What a travesty. I wouldn't be touching* this pile of shit with a pole if my my life depended on it"

*Still buying it in April so I can bitch about it for the next five months or so, by the way.
Yeah, because modern AAA games either need to be on par with CGI or look like clay animations with god-awful lighting.
 
Joined
May 8, 2018
Messages
3,535
I'll post some more thoughts from the demo that are coming back to me after seeing the 14 minute video. But you probably already know this stuff seeing as people mentioned it since E3. But to reiterate, they cut out a lot of fluff. The demo looked better than these videos so I would hold off on "they downgraded so much" opinions until they release a proper 4K version. I think the gameplay video is 1080p with RTX features enabled.

You have a much longer conversation with Placide at his desk as part of your goal tracking down Brigitte. It's a little forced and setting the tone of the great risk letting him connect with you. Once you agree (optional) though (which I am not sure what happens if you disagree what alternate paths there are), he becomes another voice in your head and can see what you see. You have to complete the job for him but what happens once completed is interesting see last paragraph SPOILERS THOUGH (not sure how to spoiler hide text).

The boss fight with Sasquatch is much longer and has her crashing through the scenery. Rather bullet spongy though. It would be nice if there was an alternate method of fighting her as in a netrunner hacking her systems rather than shooting. Not sure if that's an option given she is mission critical if working for the Voodoo Boys.

Generally before all this there is a lot of slow walking through the streets to get a feel for Pacifica District and its people. You hear a lot of conversations happening around you. And have an elongated gaze at the copter shooting into the building above.

During the infiltration of the Animals, they did not really show the teleport moves of the enemies when V uses the turret gun to let-rip. It was actually pretty cool and something unique to them. However, the AI seemed a little one-track in terms of heading directly towards the player rather than tactically. Perhaps if they tweaked the AI behaviour to sneak behind the player as well would offer more challenge.

The hacking element is interesting. But when the camera was hacked the terminal was hidden behind some shelving. It seemed a bit too scripted and conveniently placed. Hopefully finding these terminals is little more challenging to uncover.

Numerous times then to make different choices regardless of the player character type/class. Sadly these alternatives weren't shown and remain a mystery for obvious reasons.

SPOILERS AS MENTIONED EARLIER:

Not

sure

how

to

add

spoiler

tags?

Placide used you. You get knocked out once you hack the Netwatch Agent at the end remembering Placide has some control of you, this is something Voodoo Boys do often to people. Get them to do jobs then dispose of them. Somehow you survive (you weren't supposed to) head back to Placide and confront him. That's when Brigitte appears and you head to the ice-bath scene. Demo ends after you enter cyberspace.
 
Joined
Jun 6, 2010
Messages
2,387
Location
Milan, Italy
Yeah, because modern AAA games either need to be on par with CGI or look like clay animations with god-awful lighting.
You can spare me the attempt at an autistic retort. You are not impressing anyone.

The graphics look absolutely fine. Bothj in term of artistic direction (which is actually genuinely strong) and more than competitive enough even from a technical standpoint.
I can't even think of any open world RPG that comes close to match what they are showing here.
 

Rinslin Merwind

Erudite
Joined
Nov 4, 2017
Messages
1,274
Location
Sea of Eventualities
Yeah same for graphics and 3d modelling + motion. So many duplicate work is being done in the games industry. If everyone can start from a base where modelling + sound and creating the engine will cost little resources, studios can take a lot more creative risks.

Maybe if unreal engine gets advanced enough? I don't see this happening soon though, maybe in another 10-15 years.
It will happen, when AI will became more advanced and there will less fearmongering retarded bullshit "AI is evul, cuz it's evil", maybe 20 years from now on. If ofc retards from shithole countries will not use nukes on each other and whole world will turn in dead desert.
 

PhantasmaNL

Arcane
Patron
Joined
Nov 20, 2012
Messages
1,657
PC RPG Website of the Year, 2015 Grab the Codex by the pussy Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria
It doesn't matter whether it's day time or night time, it doesn't matter the graphics looks like shit or not.

When the narrator tells you constantly it's a RPG and has plenty of choices but all you can find in the video looks exactly like a medicore first person action game, there is something wrong. The people in charge of their marketing use to be great, now they seem getting retard.

That probably hits the nail. The total disconnect between what the narrator says and what is shown. A bit like the difference between the picture of junk food and the actual thing you get served. "Fully fledged RPG", while showing the boring default origins of drifter, streetkid and corpo. Choices here, choices there, while showing 2 options. Btw, didnt they drop the RPG label and went for action adventure or something awhile back?
 

Alexios

Augur
Patron
Joined
Feb 18, 2014
Messages
444
Yeah, because modern AAA games either need to be on par with CGI or look like clay animations with god-awful lighting.

The graphics look absolutely fine. Bothj in term of artistic direction (which is actually genuinely strong) and more than competitive enough even from a technical standpoint.

lol

I can't even think of any open world RPG that comes close to match what they are showing here.
Way to set the bar high.
 

fizzelopeguss

Arcane
Joined
Oct 1, 2004
Messages
971
Location
Equality Street.
To me it just looks like a barely functional third person engine beaten to within an inch of its life to first person. The increasingly guff looking graphics is just a side effect of that.

Witcher 3 controlled like utter floaty dogshit. What hope did this ever have as a shooter?
 

Rahdulan

Omnibus
Patron
Joined
Oct 26, 2012
Messages
5,323
It doesn't matter whether it's day time or night time, it doesn't matter the graphics looks like shit or not.

When the narrator tells you constantly it's a RPG and has plenty of choices but all you can find in the video looks exactly like a medicore first person action game, there is something wrong. The people in charge of their marketing use to be great, now they seem getting retard.

That probably hits the nail. The total disconnect between what the narrator says and what is shown. A bit like the difference between the picture of junk food and the actual thing you get served. "Fully fledged RPG", while showing the boring default origins of drifter, streetkid and corpo. Choices here, choices there, while showing 2 options. Btw, didnt they drop the RPG label and went for action adventure or something awhile back?

That's absolutely nothing new, though. This conviction developers have that core audience is already "in the bag" and they now have to win over the mainstream grows appropriately with the game's budget. This is nothing but bad news for some genres like RPGs because no one except those weird RPG fans wants to see all that, well, RPG stuff. Dialogs = bad, action = GUD for marketing because you gotta keep the non-genre fans invested. RPG elements simply do not make for engaging marketing material when you're shooting for the stars regardless of whether you're trying to be Rockstar of RPGs or not.
 

cvv

Arcane
Patron
Joined
Mar 30, 2013
Messages
18,977
Location
Kingdom of Bohemia
Enjoy the Revolution! Another revolution around the sun that is.
The real reason you're all not "excited" about this video is that it doesn't have a narrative arc. It's a gameplay mechanics video with some lore bits tacked on without context. It's the Josh Sawyer of gameplay videos. Who'd be excited by that?

I've been excited by raw gameplay trailers millions of times in my life, maybe

tenor.gif

But you're probably right. It's CDPR. They've been around for like 15 years and their gameplay has always been "acceptable" at best. The combat in TW1 remains the most hilariously bad system I've ever see in a major videogame, the chardev in TW3 was dull as fuck and the itemization downright sucked dick.

Their strength is setting, writing and vibe. All three Witchers are world class in this. 2077 will be a cyberpunk Witcher - uninspired but functional gameplay wrapped up in a top notch story and setting.
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
I genuinely do not understand how a company can so consistently fail at itemization. A good game doesn't need a thousand different sword and armor variants that players will never use because five minutes later they'll just stumble upon the next marginally better item. Instead of a vertical progression, it's far better to expand itemization horizontally, so that never is a "best of the best" set of items, but different tools to tackle different challenges.

It's doubly retarded because a core concept of the Witcher is preparation for battle, which should also include choosing the right weapon and armor combination (even though it's unrealistic for a guy to be able to carry so many swords and armor sets, but fuck realism).

With 2077 it's even easier to justify a smaller, but more focused pool of items that encourages development of diverse weapons and equipment with different advantages and disadvantages. You could then encourage the player to customize his own weapons by seeking out gunsmiths to equip the weapons with unique features, and if you really need some "unique magical sword" type of thing there's always high-end corporate weapons and prototypes as quest rewards or loot from different fights, or using HUE-tier DIY weapons during the hobo phase.

I swear to God, hair dye causes brain damage, it's the only explanation for why they had the bright idea to ape looter-shooters like Borderlands for their itemization mechanics despite constantly beating people over the head with muh immersion bullshit.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
I genuinely do not understand how a company can so consistently fail at itemization. A good game doesn't need a thousand different sword and armor variants that players will never use because five minutes later they'll just stumble upon the next marginally better item. Instead of a vertical progression, it's far better to expand itemization horizontally, so that never is a "best of the best" set of items, but different tools to tackle different challenges.

It's doubly retarded because a core concept of the Witcher is preparation for battle, which should also include choosing the right weapon and armor combination (even though it's unrealistic for a guy to be able to carry so many swords and armor sets, but fuck realism).

With 2077 it's even easier to justify a smaller, but more focused pool of items that encourages development of diverse weapons and equipment with different advantages and disadvantages. You could then encourage the player to customize his own weapons by seeking out gunsmiths to equip the weapons with unique features, and if you really need some "unique magical sword" type of thing there's always high-end corporate weapons and prototypes as quest rewards or loot from different fights, or using HUE-tier DIY weapons during the hobo phase.

I swear to God, hair dye causes brain damage, it's the only explanation for why they had the bright idea to ape looter-shooters like Borderlands for their itemization mechanics despite constantly beating people over the head with muh immersion bullshit.
You're acting like you're genuinely don't understand, why. No, CDPR here acting consciously, like any corporation. The upper management is not gamers to think about gameplay details (what was the name of muh vision manager, Adam Badowski?). If many people liked Diablo and Borderlands before and if it worked for The Witcher 3 sales, why fixing itemization now? It's a paid work. Let's just say it goes against "muh vision". People offended by this no longer work at CDPR on CP2077.
 

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