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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

a cut of domestic sheep prime

Guest
RPG Codex: "You dumb graphic whores, this shitty looking game with third-grade-tier, non-animated art and an UI designed to maximize the pain inflicted on small lab animals is perfectly fine as it is".
Also, RPG Codex: "What? DOWNGRADE? This triple A production with massive production value isn't matching CGI standards? What a travesty. I wouldn't be touching* this pile of shit with a pole if my my life depended on it"

*Still buying it in April so I can bitch about it for the next five months or so, by the way.
I rarely buy these games when they come out. Years later hen I'm bored and they're on sale, maybe.

Why? Because I'm a gamer and I play games, even if I have criticisms of them.

Do you think that not buying it on sale is going to change anything? I boycotted Fallout 3, Oblivion etc and how did that turn out?
 

a cut of domestic sheep prime

Guest
The player who is playing the game in the video invariably uses a controller. This means that the character walks in a straight-ahead, steady fashion which to many players looks "cinematic" and cool, but to others makes it look like the game is "on rails".
What makes it look on rails is the area design, quest design and the boss fight at the end, not the controller. smh
 

Grotesque

±¼ ¯\_(ツ)_/¯
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Vatnik
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Divinity: Original Sin Divinity: Original Sin 2
First we have to define RPG mechanics!


RPG mechanic - a system
Sneaking, hacking, netrunning, different types of combat


these are RPG mechanics?

ARE YOU RETARDED?

Nope, I'm not retarded.

And if you had bothered to read the next line, you wouldn't have needed to ask. But since you obviously are a retard, here it is again full detail and very short words.

CP2077:

Netrunning need netrunner build

Gunslinger need gunslinger build.

Brawler need brawler build.

Ninja need ninja build.

Netrunner can't into brawling.

Gunslinger can't into ninjaing.

Netrunner build, gunslinger build, brawler build are RPG mechanics.

Witchers:

Geralt always swordsman. Some Geralt can't into alchemy, some Geralt can't into signs, but Geralt always can into swordplay.

Compare:

Witcher has Geralt always swordsman.

CP2077 has V as gunslinger, brawler, netrunner, or ninja.

Witcher RPG mechanics only support 1 type of gameplay with 2 styles of support mechanics.

CP2077 mechanics support 4 types of build with 4 styles of gameplay, maybe more.

If Grotesque has 1 apple and Prime Junta has 4 apples, then Prime Junta has 3 more apples than Grotesque.

Therefore CP2077 have deeper RPG mechanics than Witchers.

If this was too complicated for you I'm afraid I can't help you, some concepts just are too complex for some minds to grasp.


you're a retard because you think that having the option to play different styles of action games all wrapped in one game, that game is an RPG with "deep" mechanics.
 

Prime Junta

Guest
you're a retard because you think that having the option to play different styles of action games all wrapped in one game, that game is an RPG with deep mechanics.

No, you're a retard because you refuse to acknowledge that a game that supports the equivalents of rogue, wizard, and fighter builds has deeper RPG mechanics than a game that only supports fighter builds (and a limited range of fighter builds at that).
 

Quillon

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Let's settle this! Both of you are retards! That codex member who said or about to say "both games are shit" is correct!
 

thesecret1

Arcane
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Messages
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This is what I think often happens with official gameplay footage video for first-person RPGs on the Codex.

The player who is playing the game in the video invariably uses a controller. This means that the character walks in a straight-ahead, steady fashion which to many players looks "cinematic" and cool, but to others makes it look like the game is "on rails".

Then they assume that if the game is on rails, it must also be a "cinematic, linear action game". Any choice they see must be fake. Any ability usage must be scripted. WTF this isn't an RPG!

Basically publishers need to release a "mouselook version" of gameplay footage, which has the player spazzing around, bunny-hopping everywhere and clicking on stuff. "See guys, it's real, it's real!"
What makes it look like a cinematic experience is them showing an assload of cutscenes and scripted shit. There was a minimum of actual unscripted gameplay shown, and it was either sneaking (well, crouching in place and eavesdropping, really) or battling bulletsponges. They should drop the stupid fucking narrator shit and cutscenes, and just show an actual gameplay video, as in someone actually playing the game for half an hour, no commentary needed. Instead they decided to make a cinematic "gameplay" trailer, clearly aiming it at the lowest common denominator. The video is not there to showcase the game, it is there to amaze casuals.
 

Prime Junta

Guest
Let's settle this! Both of you are retards! That codex member who said or about to say "both games are shit" is correct!

That's beside the point.

If game A lets you make four different builds and supports it with gameplay, and game B only lets you make one build with slight variants, then game A has deeper RPG mechanics than game B. It could still be that one or both are shit, it all depends on the execution, but the relative depth of their RPG mechanics isn't really open to discussion, it's an unambiguous fact.
 
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a cut of domestic sheep prime

Guest
NO GUISE THIS SHIT GAME IS SLIGHTLY LESS SHIT

LETS ARGUE FOR 9 MORE PAGES ABOUT IT

k
 

jf8350143

Liturgist
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Apr 14, 2018
Messages
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Come to think of it, do we have hands on play demo for 2077 yet? I don't remember they have one, so everything we know is what CDPR allowed us to see, and no one has play the game yet?

That sounds like a big red flag.
 

Curratum

Guest
Come to think of it, do we have hands on play demo for 2077 yet? I don't remember they have one, so everything we know is what CDPR allowed us to see, and no one has play the game yet?

That sounds like a big red flag.

Game is 9 months away from release, chill.
 

typical user

Arbiter
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Messages
957
I've heard somewhere that on 2018 E3 build the katana had forcefield blocking bullets. Do you think CDP changed that and in release build there will be animations for blocking bullets (like Genji from Overwatch does)?
 

jf8350143

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Joined
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Messages
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Come to think of it, do we have hands on play demo for 2077 yet? I don't remember they have one, so everything we know is what CDPR allowed us to see, and no one has play the game yet?

That sounds like a big red flag.

Game is 9 months away from release, chill.

Yes, but there won't be another major event for them to have a full hands on demo, except maybe TGA, which is next year.
 
Self-Ejected

unfairlight

Self-Ejected
Joined
Aug 20, 2017
Messages
4,092
They don't need an event, the game sustains on its own hype. Rockstar, Bethesda and now indeed CDPR are large enough that they can show off their game whenever the fuck they want. If anything, showing it at a major event means that other games will take away from their game's hype.
 

Glenda Glenn

Learned
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Dec 7, 2018
Messages
130
First we have to define RPG mechanics!
Well, before that, you first must define what "role playing" is. A video game that is a either loose or strict implementation of D&D, GURPS or a similar rule set is just one possible type of a computer role-playing game, not the only one, but I assume a lot people here think it's the opposite, hence the dice logo on the top left. This is quite possibly the reason why whenever people talk about "RPG mechanics", they inevitably make comparisons to these kinds of games. You can't have a meaningful discussion on RPG mechanics when everyone have different opinion on what a role-playing game is. I wonder if people here are able to imagine different kinds of a role-playing games, such as one without any combat at all, for instance. Or maybe they just want to stick to what they already know. I get the impression that it's the latter. Anyway, thank you for giving me the opportunity to get this off my chest. By the way having "imaginary dream games" is what drives innovation in video games, so having one is always a good thing, even when you have no intention to make a game of your own and I certainly have one, more than one, in fact.
 

Neerasrc

Learned
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Jun 2, 2019
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First we have to define RPG mechanics!
Well, before that, you first must define what "role playing" is. A video game that is a either loose or strict implementation of D&D, GURPS or a similar rule set is just one possible type of a computer role-playing game, not the only one, but I assume a lot people here think it's the opposite, hence the dice logo on the top left. This is quite possibly the reason why whenever people talk about "RPG mechanics", they inevitably make comparisons to these kinds of games. You can't have a meaningful discussion on RPG mechanics when everyone have different opinion on what a role-playing game is. I wonder if people here are able to imagine different kinds of a role-playing games, such as one without any combat at all, for instance. Or maybe they just want to stick to what they already know. I get the impression that it's the latter. Anyway, thank you for giving me the opportunity to get this off my chest. By the way having "imaginary dream games" is what drives innovation in video games, so having one is always a good thing, even when you have no intention to make a game of your own and I certainly have one, more than one, in fact.

Compare the following for this game.

N93Dkeu.png


Link: https://imgur.com/a/hNghhdm

PqPYieS.jpg


Link: https://imgur.com/a/hcSbvM6

Witcher 2 design. Okay but why?
Because the game mechanics are very weak. Not enough mechanics to set up the class system. We must be like jansen (deus ex) or gerald. 1 person has to do everything.

Cyberpunk Class: Rockerboy,Solo,Netrunner,Techie,Media,Cop,Corporate,Fixer and Nomad

You can't just be a cop. Because these game mechanics don't exist in cyberpunk 2077.

Cop class skill:
Special Abillity: Authority, resources
Career Skills : Awareness/Notice, Handgun, Human Perception, Athletics, Education, Brawling, Melee, Interrogation, Streetwise

Cyberpunk 2077 has three of these.
Handgun,Athletics ve Streetwise

Make your comparisons yourself. This game is a "geralt" game. It's not a detailed RPG.

I remind again. Type of this game: an open-world, action-adventure story
Source: https://twitter.com/CyberpunkGame

Bonus:
Witcher 2

tyFUBAA.jpg


Link: https://imgur.com/a/iHZFHoq
 

AwesomeButton

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Basically publishers need to release a "mouselook version" of gameplay footage, which has the player spazzing around, bunny-hopping everywhere and clicking on stuff. "See guys, it's real, it's real!"
Clicking on stuff, yes, but also collecting every object that can be picked up and put in the inventory. Also always keeping your consumable resources at the max. Then we know it's an RPG.
 

PrettyDeadman

Guest
2 guys arguing whether witcher has more deep rpg mechanics than cyberpunk is like 2 bums fighting over a can of piss they found at a dumpster.
 
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Terenty

Liturgist
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Nov 29, 2018
Messages
1,467
As far as i remember they said something like we are gonna make a deep rpg now, unlike Witcher, based on the cyberpunk tabletop, and the creator of this tabletop game will make sure we are as faithful to it as possible. That's where the excitement came from. Then they went dark, after 4 years there were rumours of development hell, changing the course for the game, and then they emerged with what we have now
 

Zer0wing

Cipher
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Mar 22, 2017
Messages
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Shillfinitron is at it again, disagreeing with facts & logic, as if it was a powerful spell against him. Yes, it was ensured by none other than MIKE PONDSMITH that CP2077 rp system will not just be deeper than The Witcher 3 but following very close to the P&P.
 

Alexios

Augur
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Messages
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As far as i remember they said something like we are gonna make a deep rpg now, unlike Witcher, based on the cyberpunk tabletop, and the creator of this tabletop game will make sure we are as faithful to it as possible. That's where the excitement came from. Then they went dark, after 4 years there were rumours of development hell, changing the course for the game, and then they emerged with what we have now
You would think that, in the interim, people would have learned the dangers of hype from such masterpieces as No Man's Sky, Fallout 4, and Kingdom Cutscene: Deliverance. Instead we still get retards shilling because they can't fathom the thought of being let down.
 

Modron

Arcane
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May 5, 2012
Messages
11,155
I would have hoped they learned the dangers of hype from shit like NWN and Black and White.

Edit: old? Those who forget their history are doomed to repeat it.
 
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AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Yes, it was ensured by none other than MIKE PONDSMITH that CP2077 rp system will not just be deeper than The Witcher 3 but following very close to the P&P.

Now that's a legit complaint.
Makes you think... is there *missing* in the RP system?
 

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