Whipped Cream
Savant
- Joined
- Mar 23, 2019
- Messages
- 151
This is all based on rumors and hearsay, but apparently development of Cyberpunk 2077 went something like this:
After the commercial success of The Witcher 2 CDPR became very ambitious and wanted to become a big boy studio that could work on two AAA games simultaneously, so they established two large development teams, one working on The Witcher 3 and one working on Cyberpunk 2077. The majority of the experienced longtime employees who had worked on The Witcher 1 and 2 were assigned to the former team, while the latter team mostly consisted of new hires. Cyberpunk 2077 was originally meant to be a fairly faithful adaption of the tabletop, but there were a lot of internal disagreements regarding the direction of the game. Midway through the development of The Witcher 3 it became clear that given how gigantic the game was they had severely underestimated how enormous the workload on the game would be, so the Cyberpunk 2077 team was cannibalised and many of the most talented members from that team were moved onto The Witcher 3 and priority shifted away from "two AAA games at once" to "The Witcher 3 is the priority".
When development of the Blood and Wine expansion for The Witcher 3 ended in mid-2016 most of the members of The Witcher 3 team were moved onto Cyberpunk 2077. At this point it was clear to people that development of Cyberpunk 2077 was a bit of a clusterfuck. The game was too ambitious for its own good (Star Citizen style) and for a long time had been worked on mainly by CDPR's B team (while the A team worked on The Witcher 3). So they scrapped most of the work that had been done up to that point and de facto rebooted the development of the game and basically went "well, The Witcher 3 was a big success, so lets make it more like a The Witcher 3-style cinematic action RPG". Thus they ditched classes, ditched most of the skills, ditched flying cars, ditched switching between first and third person perspective and went with a set voiced protagonist (V). However the decision to ditch third person cutscenes as well appears to have happened more recently (since there were third person cutscenes in the 2018 demo).
After the commercial success of The Witcher 2 CDPR became very ambitious and wanted to become a big boy studio that could work on two AAA games simultaneously, so they established two large development teams, one working on The Witcher 3 and one working on Cyberpunk 2077. The majority of the experienced longtime employees who had worked on The Witcher 1 and 2 were assigned to the former team, while the latter team mostly consisted of new hires. Cyberpunk 2077 was originally meant to be a fairly faithful adaption of the tabletop, but there were a lot of internal disagreements regarding the direction of the game. Midway through the development of The Witcher 3 it became clear that given how gigantic the game was they had severely underestimated how enormous the workload on the game would be, so the Cyberpunk 2077 team was cannibalised and many of the most talented members from that team were moved onto The Witcher 3 and priority shifted away from "two AAA games at once" to "The Witcher 3 is the priority".
When development of the Blood and Wine expansion for The Witcher 3 ended in mid-2016 most of the members of The Witcher 3 team were moved onto Cyberpunk 2077. At this point it was clear to people that development of Cyberpunk 2077 was a bit of a clusterfuck. The game was too ambitious for its own good (Star Citizen style) and for a long time had been worked on mainly by CDPR's B team (while the A team worked on The Witcher 3). So they scrapped most of the work that had been done up to that point and de facto rebooted the development of the game and basically went "well, The Witcher 3 was a big success, so lets make it more like a The Witcher 3-style cinematic action RPG". Thus they ditched classes, ditched most of the skills, ditched flying cars, ditched switching between first and third person perspective and went with a set voiced protagonist (V). However the decision to ditch third person cutscenes as well appears to have happened more recently (since there were third person cutscenes in the 2018 demo).
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