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Cyberpunk 2077 Pre-Release Thread [GAME RELEASED, GO TO NEW THREAD]

MasPingon

Arcane
Joined
May 13, 2007
Messages
1,919
Location
Castle Rock
I don't understand this at all. If you are man, but "identify" or whatever as a women, wouldn't you want to play as a female avatar then? Why all this shit around it? Why this mismatch, what the fuck.

It costs them basically nothing and they can pretend to be woke.

Yeah, sure. but I trying to understand the consumer that wants this.

Understund that they are not consumers, they won't buy it. They can't even play video games. Their way of living is whinning about injustice they see everywhere because they're disabled and got no skill in anything useful. You wouldn't hear about them if not for social media, which only reason to exist is to make money out of such useles idiots(otherwise a whole lot of people wouldn't produce any income, because their iq is to low to do any job) . It's sad but that's how capitalism works nowadays.
 
Last edited:

boobio

Arcane
Trigger Warning Shitposter
Joined
Oct 2, 2011
Messages
592
Now I am confident more than ever that this game will be spectacular!

EEan-RVVUAAv_Ft.jpg:large
 

Raghar

Arcane
Vatnik
Joined
Jul 16, 2009
Messages
24,110
The gaming world loses so much by ignoring the existence of the Codex. If only someone could ask the question about the PC voice not maching the race...
Have you watched Bleach? Do you remember on voice of that female character?

Also Marge Simpson is dubbed into czech language by a male.
No, and who?
Bleach is known for quite deep voice of female character, it suits her.

And the person who is dubbing Marge Simpson is:
https://www.imdb.com/name/nm0529432/bio?ref_=nm_ov_bio_sm
 

duke nukem

Augur
Joined
Oct 20, 2013
Messages
255
There's also techie class that uses that spider robot from the demo.

I filed that under netrunning -- it seems to me they've merged the two, with netrunners fucking with people's implants also. Would make sense as it would not be fun to play as a fat pasty nerd who can't do shit in meatspace. Could be I'm wrong though.
"As the name suggests, the Techie specializes in the physical technology in Night City. As a Techie, you'll be able to "dabble with cables and whatever [else that] drives machinery," said senior level design Miles Tost. Techies get access to a companion called Flathead, a spider-bot that's really just "very sophisticated military hardware." It's an autonomous robot that listens to your commands, which allows you to send it out to manipulate devices or cause malfunctioning objects to fall on enemies. Flathead is added on top of the various skills afforded to the Techie, which CD Projekt Red didn't divulge too much of."

This is from article posted 01/09/2019. I think techie focuses on hardware while netrunner focuses on software.

MadorBF.jpg

Skill check for engineering.
Wow, what a amazing skill check.
About good as this:
cd9.jpg

Im pretty sure even the most retarded person would know if some vehicle is custom made or not.

main_1200.jpg


Engineering skill check 5/4: Definitely a custom job, that van.


Wow, what a quality writing there cd projekt red.:hmmm:
 

jf8350143

Liturgist
Joined
Apr 14, 2018
Messages
1,358
The more I knows about this game, the more I feel like it will be much worse than Witcher 3.

All those newly added half ass rpg system and a half ass protagonist(the personality will be defined both by CDRP and the player) won't make up what it lost: a good pre-set protagonist and all the story and characters comes with it.

And by going full FP it takes away another strength of Witcher 3, those well crafted cut scene to show off character's emotion.

It really feels like CDPR has no idea how to make a game with protagonist created by the player.
 

Zer0wing

Cipher
Joined
Mar 22, 2017
Messages
2,607
Wow, what a amazing skill check.
Isn't this a failed check that leads to a retarded dialogue line? The red "5/4" might tell you something. You're hating the wrong side of the game, bruh. You're completely deaf and blind to this, for example.
Cyberpunk 2077 studio explains how gender customisation works
NPCS WILL REFER TO PLAYER AS “V”
CD Projekt Red has explained how gender customisation works in its highly-anticipated RPG Cyberpunk 2077.

Level designer Max Pears told VGC at Tokyo Game Show that players will be able to mix and match gender voices and body types, but that genitalia will be defined by the latter. Cyberpunk is set to feature fully nude sex scenes.

Pears also revealed that one way the game is attempting to be inclusive for all players is by having NPCs refer to the player character, V, by name instead of gender.

He said: “We really want to make sure players get the representation that they want. In the genre of Cyberpunk as well, it asks such deep questions about what it means to be human, let alone what it means to define your gender.

“Having that customisation match how you feel is your representation of how you feel… it’s important for us and it’s important to the lore of this world too.”

The designer added: “One of the things we’ve done to make sure the game addresses things a certain way is a lot of the time NPCs are just going to refer to you as ‘V’, because you won’t be able to choose your name.


Cyberpunk’s romance options will be greatly expanded vs The Witcher
“That way it helps people know that it’s their character that’s being spoken to and also however you’ve envisioned your V, that’s still your V. That’s been our focus: your version of V is your version as the player and that’s how you will be addressed in the game.”

On character customisation, Pears said: “We have the body type that you select and then the genitals will be determined by that. You can have a male or female voice with either body, but the genitals are defined by the body.”

Since Cyberpunk 2077 is not bound by a predefined character like in The Witcher series, the game will feature romance options going beyond heterosexual, CD Projekt Red has said.

However, one major support character will not be available for romance, said Pears: “Keanu plays a crucial role in the game, but as for the option to romance him, I don’t believe you can.”

CD Projekt Red has placed a renewed focus on character customisation for Cyberpunk 2077 following feedback from the public, a spokesperson said in a recent interview.
src

It's a politically correct tranny-friendly way of confirming that it doesn't matter if you choose to play male or female character, the game doesn't change.

All these pseudo-RPGs latching on once great pnp/crpg franchises...
iu

first person sex scenes, ffs:prosper:
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
Isn't this a failed check that leads to a retarded dialogue line? The red "5/4" might tell you something. You're hating the wrong side of the game, bruh. You're completely deaf and blind to this, for example.
Cyberpunk 2077 studio explains how gender customisation works
NPCS WILL REFER TO PLAYER AS “V”

src

It's a politically correct tranny-friendly way of confirming that it doesn't matter if you choose to play male or female character, the game doesn't change.

All these pseudo-RPGs latching on once great pnp/crpg franchises...
iu

first person sex scenes, ffs:prosper:
Will be massive hit on codex for the opportunity to live out tranny romance fantasies.
 

Wyatt_Derp

Arcane
Joined
May 19, 2019
Messages
3,082
Location
Okie Land
But if they nullify any differences with gender sliders, and the story won't differentiate, then how can we get our strong womynz that can do everything a man can do and more?

Strong feminist rage wave detected. Advise caution.
 

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,573
Location
Brazil
Here's a question: is the Male VA for the game the same one that did the E3 2019 trailer?
 
Joined
May 6, 2009
Messages
1,876,743
Location
Glass Fields, Ruins of Old Iran
https://www.pcgamer.com/uk/keanu-is...-2077s-romance-options-if-you-were-wondering/

Keanu is not one of Cyberpunk 2077's romance options, if you were wondering

By Andy Chalk 4 days ago


Sorry, folks.

Cyberpunk 2077 promises plenty of action and adventure, but in between all the gunfire and fistfights and hacking and high-speed getaways, there will be time for some tender moments of romance, too. CD Projekt has previously said that romance—or just sex—will be "heavily present in Cyberpunk," but as we noted in our rundown of everything we know about the game, it hasn't answered the most pressing question of all: Will you be able to get busy with Keanu?
"One of the things we’ve done to make sure the game addresses things a certain way is a lot of the time NPCs are just going to refer to you as ‘V’, because you won’t be able to choose your name," Level designer Max Pears told VGC at the Tokyo Game Show. "That way it helps people know that it’s their character that’s being spoken to and also however you’ve envisioned your V, that’s still your V. That’s been our focus: your version of V is your version as the player and that’s how you will be addressed in the game."

CD Projekt recently announced that it would forgo conventional male and female gender options in favor of enabling players to select a body type and voice, and Pears said that genitals will be based on that selection—which will be relevant, because the game will not shy away from nudity, including in sex scenes.

Which brings us back to the matter at hand: CD Projekt has previously said players will have the ability to pursue a far more diverse range of romances than they could in The Witcher games, with gay, straight, and bi NPCs. But what about Keanu?

"Keanu plays a crucial role in the game, but as for the option to romance him, I don’t believe you can," Pears said. Sorry, everyone.

Cyberpunk 2077 is scheduled for release on April 16, 2020.

DROPPED
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
There's also techie class that uses that spider robot from the demo.

I filed that under netrunning -- it seems to me they've merged the two, with netrunners fucking with people's implants also. Would make sense as it would not be fun to play as a fat pasty nerd who can't do shit in meatspace. Could be I'm wrong though.
"As the name suggests, the Techie specializes in the physical technology in Night City. As a Techie, you'll be able to "dabble with cables and whatever [else that] drives machinery," said senior level design Miles Tost. Techies get access to a companion called Flathead, a spider-bot that's really just "very sophisticated military hardware." It's an autonomous robot that listens to your commands, which allows you to send it out to manipulate devices or cause malfunctioning objects to fall on enemies. Flathead is added on top of the various skills afforded to the Techie, which CD Projekt Red didn't divulge too much of."

This is from article posted 01/09/2019. I think techie focuses on hardware while netrunner focuses on software.

MadorBF.jpg

Skill check for engineering.
Wow, what a amazing skill check.
About good as this:
cd9.jpg

Im pretty sure even the most retarded person would know if some vehicle is custom made or not.

main_1200.jpg


Engineering skill check 5/4: Definitely a custom job, that van.


Wow, what a quality writing there cd projekt red.:hmmm:

Yes I am sure all custom jobs are as obvious as this one...
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
Yes I am sure all custom jobs are as obvious as this one...
t3xn2Os.png


There are two possible reasons for this check:

1) It is a failed check dialogue, like getting unique responses for being stupid in Arcanum. (Basically: since you don't know more, all you can say is "Yep, that's a custom job." Having 5/5 will unlock some new techie response.)
or 2) The text represents the success, either selectable or unselectable (it's unclear if 5/4 means the player has 5 or needs 5) and this is bad writing; one shouldn't need 5 engineering to make such a layman's observation.

I hope it's the first.
 

Sykar

Arcane
Joined
Dec 2, 2014
Messages
11,297
Location
Turn right after Alpha Centauri
Yes I am sure all custom jobs are as obvious as this one...
t3xn2Os.png


There are two possible reasons for this check:

1) It is a failed check dialogue, like getting unique responses for being stupid in Arcanum. (Basically: since you don't know more, all you can say is "Yep, that's a custom job." Having 5/5 will unlock some new techie response.)
or 2) The text represents the success, either selectable or unselectable (it's unclear if 5/4 means the player has 5 or needs 5) and this is bad writing; one shouldn't need 5 engineering to make such a layman's observation.

I hope it's the first.

True enough, I just find this immediate hand waving at something from a current alpha to be rather premature.
 

Beowulf

Arcane
Joined
Mar 2, 2015
Messages
2,027
Not even going to bother clicking on it.

Unless youi posted this video with some retarded portrait and without description what it is about, just to harvest the obvious reaction.
If that's the case - here, take it
:prosper:
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
https://www.gamesindustry.biz/artic...en-work-that-built-cyberpunk-2077s-night-city

The 57 years of unseen work that built Cyberpunk 2077's Night City
We speak to CD Projekt Red's Marthe Jonkers about the design process behind creating a unique vision of the future

The very word 'cyberpunk' paints a very distinct picture of the future. Mechanically augmented humans. Hover cars. Beefier guns. An abundance of neon and/or holographic signs. And probably a lot of rainy night time scenes.

It's an aesthetic that has been honed by countless movies, anime and games over the past few decades, so how CD Projekt Red make its highly anticipated action RPG Cyberpunk 2077 stand out in the genre?

Concept art coordinator Marthe Jonkers tells us it all started with the tabletop game on which the project is based: Mike Pondsmith's Cyberpunk 2020. Of course, the Polish developer's game is set almost 60 years after this -- a lot can change over that time. So for Jonkers and her team, it was very important to fill in the blanks.

"Our team has probably seen every cyberpunk movie that exists, we've read the books, and we know we have this all in our head," she tells GamesIndustry.biz. "We know the whole canon of cyberpunk. But we still wanted to create something that was really fresh and new.


Marthe Jonkers, CD Projekt Red

"We did that by really tapping into the lore that was created in the '80s with Cyberpunk 2020, and also taking this timeline -- between 2020 and 2077 -- and letting those events that happened in-between define the way that Night City will look in 2077."

Jonkers and her fellow artists even began thinking about the fashions and styles that came and went during the missing 57 years, from architecture and clothing to vehicle and weapon design. Imagining the history of Night City "was really part of the backbone in how to proceed."

"Really early in the project, we were thinking about it. Our art directors mostly were really trying to nail down this sort of visual background for Night City. And that we use really as a guideline for the visual styles in the game, and you will actually see a lot of old styles reflected in the fashion and the weapon designs."

The artist observes that no city is ever defined by one style -- it's always a mix of those that came before (In fact, CD Projekt Red defined four separate styles that dominated the missing decades, but more on that in a bit.)

Even individual areas of a metropolis will have their own unique features and aesthetics that aren't found anywhere else in the urban sprawl. The world of Cyberpunk 2077 is split into nine distinct districts, each of which is built with a different mix of those four styles.

Pacifica, the region featured in the gameplay demo shown behind closed doors at Gamescom is a prime example. The area was originally planned as a resort area, with gaudy hotels towering over the coastline, but as money for these projects dried up, the corporations abandoned them, leaving the district to fall into disrepair.

Meanwhile, a series of natural disasters rendered Haiti uninhabitable, and many of its survivors found their way to Night City, settling in Pacifica. This mass influx brought with it a different culture that can even be seen in the graffiti found around the area.


The Pacifica district stands out from the rest of Night City with its towering but empty hotels, the remains of an unfinished resort


"[Every district] has this story of which people came to live there and why, and then we added this extra layer of their own visual language to it, to show you all the layers of history in this district," Jonkers explains.

"So in Pacifica, you will see a lot of art that's really connected to the Voodoo Boys, the gang that's in control there. And it's really cool because when you drive around the city and you see these different art styles, you can actually recognise the type of people that lived there, or which gang is in charge there."

Naturally, this means elsewhere in the city you'll see influences from other cultures, including Japan -- something often associated with the cyberpunk genre. Yet the location of Night City was just as important an influence. While so much of this fiction is set around Tokyo or other Asian cities, Cyberpunk 2077's metropolis is set on the California coast, which also helps the game and its fiction stand out.

"When we showed the demo last year, people were surprised at first that it was so sunny," Jonkers recalls. "They expected rainy, dark cyberpunk but you can make a cyberpunk city in California. Of course it will rain there, because we have a weather system, and it will also be night, but we are really trying to get this fresh take on cyberpunk."

As mentioned, the foundation of Night City's design is built around four distinct visual styles, each of which tells the story of what happened to the world between 2020 and 2027. The first is called Entropism, developed in a period of time when there was mass poverty and people were struggling.

"Because people were poor, they wouldn't make very colourful things -- they would actually make art with subdued colour palettes," Jonkers says. "The designs from that era are very practical, more about practicality than whether it looks nice or is decorated."

So, if you spot a blander, bulkier vehicle or an unremarkable building, the likelihood is because it was built during the era of Entropism.

Next came the Kitsch style, evolving as the economy recovered. People's return to better fortunes, improved their outlook on life and injected some much needed colour into the world.

This was countered by the third era where the rise and domination of corporations led to the Neomilitarism style. Everything became slick and smooth, metal became the most commonly used material, often kept a cold, corporate black.

Finally, there's Neokitsch, developed in the more recent years before the events of Cyberpunk 2077. The chasm between the rich and the poor became wider, and the rich indulged in more colourful showcases of their wealth.


Posters demonstrate the four styles that define Cyberpunk 2077. From left to right, Kitsch, Entropism, Neomilitarism and NeoKitsch


"In Night City, the natural elements are starting to get more and more rare," Jonkers says. "Most animals are becoming extinct, and it's hard to acquire wood. So if you see someone walking around with some animal print on their body, they're pretty rich -- it's a symbol of their wealth. The buildings of the super-rich use a lot of wood, marble and stuff like that, because most people can't afford it.

She continues: "There are layers to the design of Night City and all its inhabitants, so when you drive around and you see a building that's sort of pink with these soft edges, and the windows are sort of soft shaped, you know that this is kitsch style, and you know that was built in that period of time where people had more money back then. It's telling you a story about the background of the city, and gives an extra layer of believability.

"That was really, really important to us, to make a unique take on Cyberpunk. And I really like that when people see screenshots of our game, they recognise it as our style."

Clearly, an admirable amount of effort has gone into the worldbuilding -- but is such effort required? Will players really notice the Neomilitaristic elements of the cars chasing them, or the Entropic make-up of the ghetto they're gunning their way through?

"Some players will probably maybe want to focus on the action, but at CD Projekt Red we are really about storytelling," Jonkers concludes. "That's the thing we do. We like to tell stories, we like to tell very deep narrative experiences. And we often make open worlds, it's just what we love to do, so we try to push that in this game.

"If you're going to explore Night City, we'll make sure that it's full of stories for you to explore."
 

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