Zer0wing
Cipher
- Joined
- Mar 22, 2017
- Messages
- 2,607
Just a good reasoning for maraudering.Why the fuck should us Europeans be concerned with American protests?
Just a good reasoning for maraudering.Why the fuck should us Europeans be concerned with American protests?
This pic is kinda retarded. What hedonism in a genre where 85 to 99% of the population is beyond poor?
Man 2020 is a rollercoaster of my life. I hope the earth won't split in half before CP2077 gets released.
This channel is fun:
Iwinski even said so. There isn't any CDPR game without development hell.I have a bad feeling about this game. I smell covert development hell and mediocrity. I hope i will be proven wrong.
Iwinski even said so. There isn't any CDPR game without development hell.
Uhm? Witcher 3 had great optimization.
Iwinski even said so. There isn't any CDPR game without development hell.
It is different this time. They even changed the engine. And they are trying to bite far more than they can chew in my opinion. They are essentially trying to make a GTAV clone, but with Witcher 3 and Deus Ex Mankind Divided elements. This requires a ton of budget, and you need to conserve it for what really matters.. .
Uhm? Witcher 3 had great optimization.
Not at release, it didn't. At release, aside from the general buginess, it also ran like shit in most hardware, especially AMD gpus (like mine) It was GREATLY improved with patching.
Strange. I could play it with an outdated AMD GPU(Radeon HD 3850)with almost everything on medium at release. When i switched to my R9 390 i could max everything @60 fps. Granted that was after a few patches.
CDPR with limited budget lmao. They sold 50 million copies having developed only 3 games(with Witcher 3 being responsible for more than half of that).
The studio is swimming in Witcher money, it's the RPG equivalent of Fortnite(if Witcher 3 was f2p with cash store they'd probably be gifting free games on their own store aswell by now).
Witcher 3 cost $81 million to develop they just invested $71 milion into treasury bonds and you say all their profits are goneAll in all, still a decent profit, but hardly Fortnite's levels. Keeping in mind that CDPROJECT rarely releases games, their whole game development infrastructure meant to develop Cyberpunk has already removed all those profits since 2015....
Strange. I could play it with an outdated AMD GPU(Radeon HD 3850)with almost everything on medium at release. When i switched to my R9 390 i could max everything @60 fps. Granted that was after a few patches.
I can't believe fakes news like this get "likes" on this forum. Dude, Witcher 3 is a direct x 11 game. How could you run it on a 3850 gpu? Those were Dx10.1 cards....
I owned a HD 3870, which was superior to 3850, and couldn't run shit in 2015. Even DOS couldn't run without stuttering on a 3870 gpu. Stop spreading fake news. You are getting on my nerves.
People who don't understand modern industry economics shouldn't be commenting on finances in my opinion.... Number of copies sold mean SHIT on how much a profit a company has made. You also have to take into account the price level at which they sold and all the associated costs to develop and distribute.
For example, many copies of all 3 Witcher games were sold at heavy discounts. All 3 games get frequent sales on Steam. They are very cheap to acquire. There is also no DLC scam involved. The only Witcher game with notable DLCs was the 3rd, and it only had 2 expansions to sell at a low price that is severely discounted often.
Now, say Witcher 3 sold 25 million copies. Even at 60$ at every copy (which is not true,, you could buy it in sales for 10 or 20, but for the example's purposes lets consider that), that is 1.5 billion dollars. Seems like a large number, until you consider that this is the GROSS INCOME. You need to remove a large percentage which went to VAT (around 20% in most countries). Also a large percentage which went to the retailer (again, around 20%), physical or online, and also a large percentage which went to console makers for console rights( a decent percentage + physical manufacturing costs for physical copies). Then you need to remove the costs of actually developing the game, and maintaining/patching the game, plus the costs of loans they took to make it....
All in all, still a decent profit, but hardly Fortnite's levels. Keeping in mind that CDPROJECT rarely releases games, their whole game development infrastructure meant to develop Cyberpunk has already removed all those profits since 2015....
CDPR with limited budget lmao. They sold 50 million copies having developed only 3 games(with Witcher 3 being responsible for more than half of that).
The studio is swimming in Witcher money, it's the RPG equivalent of Fortnite(if Witcher 3 was f2p with cash store they'd probably be gifting free games on their own store aswell by now).
People who don't understand modern industry economics shouldn't be commenting on finances in my opinion.... Number of copies sold mean SHIT on how much a profit a company has made. You also have to take into account the price level at which they sold and all the associated costs to develop and distribute.
For example, many copies of all 3 Witcher games were sold at heavy discounts. All 3 games get frequent sales on Steam. They are very cheap to acquire. There is also no DLC scam involved. The only Witcher game with notable DLCs was the 3rd, and it only had 2 expansions to sell at a low price that is severely discounted often.
Now, say Witcher 3 sold 25 million copies. Even at 60$ at every copy (which is not true,, you could buy it in sales for 10 or 20, but for the example's purposes lets consider that), that is 1.5 billion dollars. Seems like a large number, until you consider that this is the GROSS INCOME. You need to remove a large percentage which went to VAT (around 20% in most countries). Also a large percentage which went to the retailer (again, around 20%), physical or online, and also a large percentage which went to console makers for console rights( a decent percentage + physical manufacturing costs for physical copies). Then you need to remove the costs of actually developing the game, and maintaining/patching the game, plus the costs of loans they took to make it....
All in all, still a decent profit, but hardly Fortnite's levels. Keeping in mind that CDPROJECT rarely releases games, their whole game development infrastructure meant to develop Cyberpunk has already removed all those profits since 2015....
Wait, wait, wait. What are you arguing here? That TW3 was unoptimized while attempting to play it on a HD3870?Uhm? Witcher 3 had great optimization.
Not at release, it didn't. At release, aside from the general buginess, it also ran like shit in most hardware, especially AMD gpus (like mine) It was GREATLY improved with patching.
Wait, wait, wait. What are you arguing here? That TW3 was unoptimized while attempting to play it on a HD3870?Uhm? Witcher 3 had great optimization.
Not at release, it didn't. At release, aside from the general buginess, it also ran like shit in most hardware, especially AMD gpus (like mine) It was GREATLY improved with patching.
For fucks sake TemplarGR, just read the message I linked just three posts above, instead of writing nonsensical walls of text that has no grounding in reality.
I repeat: CDP has 150 million USD that they don't know what to do with. That is SURPLUS, on top of all the expenses they need to run the studio, pay employees, pay bills etc. - essentially on top of all the development costs.
EDIT::
what Danikas said above. And as I said, the 71 million USD investment is only half of their surplus according to their financial statement.