After a quick reflection on your current situation and your desire to go ahead and explore already, you decide to visit the gnome later. You tell your companions:
"Hah, my dear cousin is right." You give a strong one arm embrace around Erdebred's shoulders. "Let's continue our exploration plan and decide what to do afterwards."
You continue deeper into the tunnels of the ancient fortress. The air inside the cavern is cold, but the dampness from near the entrances has diminished greatly. The tunnel continues ahead, wide enough for you four comfortable abreast and the ceiling tall enough for Fridiger, the tallest of you by a full head, only reaching random stalactites by jumping from a boulder. The walls are made of stone both natural or grossly excavated by force, the floor is of rocky with stalagmites, uneven but easily walkable.
After some time of walking, the tunnel opens up into a wider, circular room with an unnatural faint purple glow. The ceiling is a bit higher and there are a few openings in the rock wall, with narrow tunnels leading elsewhere. The room appears to be a natural cave formation, with the ceiling having collapsed in places, leaving the ground full of loose boulders, rocks, and pebbles of all sizes. The floor is covered with weird mosses and lichens, which grow thicker in places, creating an unnatural carpet of mysterious vegetation. You suspect these aren't natural, but live off some dreadful energy. The room itself is completely empty and dark.
Your party explore it a bit with their torches, looking for anything hidden under the rocks or in crevices on the walls, but find nothing or hear anything out of the ordinary. Out of one of the smaller tunnels, the one almost straight ahead of the one which you came seems to be the only one with a faint wind blowing in that direction, but according to the directions of the orb that's not the correct path, You pass the tip of your sword through the unnatural mosses and lichens with the tip of the sword but the only really small quantities of liquid come out of the cuts, merely droplets. As you look around, you notice that the place has become very quiet. All sounds have stopped except for your own footsteps, not even the necromantic rats that the gnome apparently had sent to follow you are around anymore. This silence keeps you somewhat on your toes. Your companions seem unaffected by it, continuing their exploration.
After finally deciding there is nothing of interest in this room, your party decides to move forward to the following tunnel towards the next destination, according to the path lay out by the Crystal Orb. A feeling of doom is your companion. A pale gray light the end of this tunnel sinks your heart further.
When you reach the end, however, there is a sudden commotion among the adventurers. A group of silent undead soldiers seem to be waiting across the next room before them. Three erect bodies of clearly dead men, with corpse very white skin and wearing only ragged clothing dripped in dry old blood are carrying sharp swords with their twisted hands.
Their faces are pale with black eyes. Each has a dark gemstone embedded in its forehead, similar to the magic gems you received earlier in the gnomish chamber. The leader of this band stands back behind the two warriors, in front of the passway to the other exit of the room.
"
What in the gods' names...?" Fridiger asks nervously. "
Are those zombies? Did we stumble onto a zombie nest?"
"
They're definitely dead, I don't see breath coming from their mouths," Erdebred replies.
"
How curious…" Alphius murmurs. "
It looks like they've been here for quite some time… I wonder if these are the remains of the men who were slain by the necromancers."
"So, what do we do now?" asks Fridiger, worried.
"
Well, let's keep going ahead anyway," Alphius says calmly. "
I want to know more about these necromancers, and perhaps learn more about the crystals on their heads..."
"
Agreed!" You say. "
Let's just keep our wits and deal with these zombies in a practical manner. I assume they are blocking the path and will attack us like the undead kid I decapitated before the gnome's chamber."
Your three comrades nod in agreement. So far, none of them have shown any signs of fear. A moment later, a wave of necromantic energy passes over the area and all of your companions feel suddenly exhausted.
"
Ouch! What happened!?" You exclaim while rubbing your eyes. "
My vision went blurry and I felt dizzy for a second!"
"
Can anyone see anything?" Fridiger calls out.
"
No, not me," Erdebred answers. "
I think I might be hallucinating."
"
Me too," Alphius adds. "
Everything around me seems to be moving slowly."
You look around in confusion. Everything seems to be normal except for the undead warriors standing motionless in the center of the room. One of them seems to be looking straight at you. The others are staring in various directions, as if they cannot focus on something specific. It's as if they're under some kind of spell or compulsion.
"
I'm going to try something…" Fridiger suggests, approaching them. It's hard to say for sure without a better look, though. Better to try something than nothing, right? Fridiger takes his sword from its sheath.
"
Wait, let's plan this." You shout, your vision returning to normality. You pull your companions just outside the room and talk to them as they regain their sight as well, your strength returning after that magic shockwave. "
Is everyone alright? Good! We'll take teams attacking each of them, each one at a time. We should keep our distance from the leader, I'll cover for Fridiger attacking the one on the left with his might and Erdebred covers Alphius precise strikes on the one on the right. If we can get them both down, then we could probably finish off the leader easier. Let's go!"
With your companions in agreement, you four enter the room and leave your torches on the floor as you prepare for attack. You approach the nearest of the undead warriors. The creature is taller than you and has a muscular build. It's holding a longsword in its hand, but it doesn't appear to be able to wield it properly. You recognize him as the large man you killed in a fight in your first visit.
You balk. "
Wait a minute... I recognize them, two of them are the strangers that fought me in the cavern entrance two days ago! That means—" Your voice trails off suddenly as you realize something else important. The third figure, the leader, is familiar as well—you know his face from your memories. It's your old guide Cael, when your eyes meet his black eyes, his expression changes to a disturbing smile. "
Oh no..." You say. "
Cael!"
His mouth moves while the rest of his body does not, and husky voice that did not belong to your old guide comes out. Its voice sounding hollow and distorted. "
I have his soul, this Cael. It is in good hands, don't you worry, Zerababbel. Your soul will meet him in soon enough. Your guardian angel cannot protect you anymore."
"
What?!" You scream out loud, shocked by this being the fate of the men who died in that fight, to be turned into tools of... you don't know exactly. "
By the gods..." Regardless of who they were, they seem to be something else entirely right now. Even so, you and your friends better get rid of these zombies before more necromantic spells are cast, whatever their source.
"
We need to do something about these monsters!" Alphius shouts. "
They're using magic against us!"
"
That's right," Fridiger agrees. "
Attack!"
Erdebred steps forward, he feints an attack with his sword coming down on the undead warrior on the left, who finally moves to defend. As nimble and with an unnatural muscle coordination, the zombie lifts his sword to parry the blow, but Erdebred's blade stops short in the air. Alphius quickly moves towards the center of the center of the room and rolls, flanking the undead warrior by its left, who is still trying to block Erdebred's strike.
The zombie swings its longsword in a wide arc but Alphius is already gone, leaving only a trail of dust in his wake. It turns to follow Alphius, but the acrobatic and close combat master, having managed to dodge the attack now slashes his short sword and his dagger one after another at the undead warrior's leg from its back.
Meanwhile, Fridiger was slowly drawing his longsword and getting ready to attack the other zombie, the one on the left. You take advantage of the distraction from Alphius and Erdebred's fight to your right and use your magic necklace to cast the spell that turns your skin into thick tree bark. You've done it a few times by now but it still feels strange. You ready your sword in a defensive stance and quickly step forward unto position against the large undead warrior who is joltedly holding his sword above his head. He seemed to be preparing something, and here it comes. He lunges forward towards you using the unnatural muscle spams of his dark energy; the pale corpse barely illuminated by the torches on the floor, his dead eyes and no facial expressions actually scare you as you parry to powerful strike. It's too strong to hold with your stance alone, so you have to relent and fall back awkwardly out of position, his longsword's blade managing to push down your arms and the tip of it lightly cutting your outer leather armor. Fridiger does not hesitate and strikes at the same time, his blade swinging first up then down on the undead warrior's arms, ripping the left one off and cutting through the right one.
The dead upper limb collapses onto the ground, while the longsword spins on the air and clings on the wall before falling on the ground as well. The zombie barely manages to use its perverse powers to keep its balance and stand, it eventually has to rest one knee on the floor. As quick as his first strike, Fridiger now swings his sword left to right aiming for the animated corpse's neck, decapitating the disgusting thing. As the head falls to the floor and a spurt of thick dark red blood oozes from the cuts, the body immediately crumbles.
You reposition yourself again, standing next to the fallen body of the undead warrior. "
Did we finally kill it?" You ask, impressed by how easily Fridiger handled the situation.
Before Fridiger can answer, you see the ongoing fight of Alphius, the first undead and Erdebred. Once the zombie's legs were cut deeply, it struggled to stand, spinning towards the center of the room, before falling frontwards and using its wrists to brace the impact. Your cousin Erdebred wastes no time and jumps after it to deliver the coup de grace, the true and tried decapitation. While he was attempting this move, you see the undead formed with Cael's body holding a sword high, in the opposite side of the room. You can swear the blade of the sword is dark green like the undead kid's blade, but now it seems to have black clouds gathering nervously over it.
What a bad omen! It flashes jarringly to the center of the room with the undead limbs swinging around very unnaturally. As Erdebred finished his mercy coup and cut off the head of the prone undead on the floor, Zombie Cael attacks your cousin with this green blade, just a blur in your eyes. Alphius and Fridiger quickly run towards them, and as fast as he came the undead monster dashes away to the exit of the room. Too fast for your friends to catch it. "
We'll kill you, undead!" Fridiger shouts.
You would follow them but you are attracted to your cousin falling on the floor instead. His back has a deep cut from the evil blade, and he's bleeding profusely. You drop everything and look for bandages to stop the gush of blood first and foremost.
"
I'm sorry," you tell him. "
But I need to tend to the wound."
Erdebred and Alphius do not seem to notice anything amiss, as they continue to chase after the fleeing zombie leader. The creature is already halfway through the door leading outside when they arrive at the opening, but they don't give up. They rush after it, leaving you alone to tend to your injured cousin.
Your cousin is conscious but he is too stunned to speak, which is not surprising considering the damage. His face is pale and his breathing is shallow. You place him on his back on a nearby smoother rock and try to clean the wound on his torso. It's deep and wide enough to require that you need to close it immediately and hope you can to prevent infection or worse. You quickly gather some healing herbs from your small pouch and prepare a poultice for the injury, while keeping a watchful eye over your cousin. The wound will probably leave a scar, but what you hope is that it didn't reach any vital organ. If it did, the consequences could be fatal.
A few moments later, Alphius and Fridiger return from the chase of the leader of the zombies. Alphius is panting heavily and covered in sweat, but Fridiger looks calmer and more collected. "
Did you get it?" You asks Alphius, who nods negatively, clearly exhausted. Fridiger explains. "
He reached a steep rocky stairway and quickly made to the top. We were tired from running already and decided to give up on the pursue for now and come back to see you two." They both sit to rest on rocks. "
Then let's go." You say. "
How is he?" the giant man asks, worried about your cousin's condition. Alphius raises his eyebrow, catching his breath. "
Where do you have in mind, dear friend?"
You shall tell your companions what you have already decided to do.