deuxhero
Arcane
What's the best Gish for 5E? I've looked at all the options and they're all meh in some way.
Nope.The SRD and OGL have been out for a while now. Have any 5e rpgs been announced?
(Yes I am aware this SRD was somewhat castrated compared to the 3.5 one.)
Shameful decline. Since we don't have one to look forward to, let's discuss your assertion.Nope.The SRD and OGL have been out for a while now. Have any 5e rpgs been announced?
(Yes I am aware this SRD was somewhat castrated compared to the 3.5 one.)
Because of its unique mechanics its not an easy system to translate to a computer environment. Closest we got was sword coast legends, which became an reason to not release one i guess.
Nope.The SRD and OGL have been out for a while now. Have any 5e rpgs been announced?
(Yes I am aware this SRD was somewhat castrated compared to the 3.5 one.)
Because of its unique mechanics its not an easy system to translate to a computer environment. Closest we got was sword coast legends, which became an reason to not release one i guess.
I dont actually agree to this, its more like i dont think game devs are smart enough to resolve this issue.Took you long enough to agree to this...
On the other hand a "5.3" system that combined the best from 5e (bounded accuracy, spell slots) and 3e (versatility) could be great for crpgs.
I dont actually agree to this, its more like i dont think game devs are smart enough to resolve this issue.Took you long enough to agree to this...
On the other hand a "5.3" system that combined the best from 5e (bounded accuracy, spell slots) and 3e (versatility) could be great for crpgs.
Games like Monster Duel handle using cards on the enemy turn just fine, even in automatized systems, there are other examples of this as well, like the gambit system in final fantasy 12 that allows the player to go indepth into scripting party behavior (something akin could be used instead to modify the amount of feedback the game will ask from the player during an encounter). I just have 0 faith in game devs and believe them to be horrible at their jobs, no imagination, always going for the obvious but wrong solution, ignorant of what other games have done in the past.
Add to that that licensed games tend to be pretty lazy when it comes to expanding on pnp systems, instead simplifying them or changing them to something else and you just know they dont do it because they believe it cant be done.
Can be made through the interface, you place your pointer on top of it and different modified versions of the skill are made avaialble, you select the one you want, with an extra d6, with superiority die, etc.It can be done, of course, but it would suck if done like the rules say. Do you really think it'd be fun to have to confirm if you want to add/subtract a d6 every single time a dice is rolled by you or enemies?
Blanket statements are only accurate when i make them.Plenty of stuff can break the natural flow of the game, which would end up feeling cumbersome if unadulterated.
The simplification can be good in a cRPG enviroment, heck, as simple as it is its still more complex than underrail, HBS shadowrun, age of decadence and any number of rpgs released nowadays.And it's not just the round flow and interruptions, it's also the fact the game has been simplified so much.
The problem wasnt the complexity, the problem with it was that it wasnt a game to be played with other people, it shat all over cooperation.3e was nightmarish slow to play in pnp due to complexity
I guess? ToEE gameplay came down to only combat, nwn at least had non combat gameplay, tho it was fairly shallow. cRPGs should be more than that.but it worked well in cRPGs like TOEE or the NWNs series.
Crazy multiclassing can still be done, and minmaxing can still be a thing, it just doesnt make the whole game a lolrolfstomp. 3.5 was a shit system which sole entertainment value was exploiting it.It was fun to make crazy multiclassing and outrageous minmaxing, while 5e moves in a much smaller power scale, with a system designed to serve the roleplaying, not the other way around.
Indeed.Still, I'd like to see someone making a serious attempt.
So nobody gives a fuck anymore, eh? Three books coming out this year so far.
After many years I will join a new D&D group on saturday and our GM wants to play with the 5th edition. As a long time 2nd and 3(.5)rd ED player what are the major differences between 3.5 and 5?
A short run down so I get an idea would be nice if possible.