Easysk
Barely Literate
- Joined
- Jan 28, 2022
- Messages
- 4
I have experience as a warrior in D&D 3.5 Dragonlance, now I'm going to try the cleric class in D&D 5 Starter Pack. But I'm put off by the spell slot mechanic. Why not just spend mana on spells? Maybe it would be inconvenient to write it down on paper, I can also understand those who refuse Roll20, Fantasy Grounds, Discord, in the end an ordinary smartphone in favor of paper. But the calculator was invented in 1957. I think calculator is pretty old school stuff.
It also confused me that the Starter Pack has a balance issue. According to the difficulty calculation on page 82 of the Dungeon Master's Guide, the 400 total difficulty points of a fight against four goblins exactly matches the difficulty, which is completely lethal for all four first-level PC's. I know that usually people take the third level for the Starter Pack, but the kit comes with character blanks of the first level, not the third. The adventure was originally designed for the first level. I don't understand how a developer with half a century of experience managed to make such a stupid and ridiculous balance mistake in a beginner adventure.
It also confused me that the Starter Pack has a balance issue. According to the difficulty calculation on page 82 of the Dungeon Master's Guide, the 400 total difficulty points of a fight against four goblins exactly matches the difficulty, which is completely lethal for all four first-level PC's. I know that usually people take the third level for the Starter Pack, but the kit comes with character blanks of the first level, not the third. The adventure was originally designed for the first level. I don't understand how a developer with half a century of experience managed to make such a stupid and ridiculous balance mistake in a beginner adventure.