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D&D Dark Alliance - co-op action brawler where you play Drizzt's party

Generic-Giant-Spider

Guest
Iron & Blood deserves a second chance. I'd love to write an in-depth guide on it.

Perhaps a change.org PETITION is in the works for a remaster? HMMM???
 

Generic-Giant-Spider

Guest
So

lights up a cigarette

You ladies just gonna link videos all day

picks up Sega Genesis controller

Or you gonna get the balls outta your purse and GAME?
 

copebot

Learned
Joined
Dec 27, 2020
Messages
387
I downloaded this one GamePass, wanting to find some redeeming value in it. This is one of those games where the artistry apart from the animations is clearly impressive and came from a passionate place, but the studio was not up to the task of creating a good third person action game nor with coming up with good netcode. There are lots of things they could have learned from Vermintide but didn't. The thing that makes it unredeemable isn't the AI, but the animations and the way that it calculates collision.

Compared to much better games like the Nioh series or Vermintide it's just not worth playing. There are some good ideas here that are let down by the technical sloppiness. Once you fight any of the ogre-type monsters you see that this game is just amateurishly put together. Combined with the netcode you just get hit by unblockable animations before the hit has been displayed clientside. The other problem with the block/parry mechanic is that the net code is so bad that it is nearly impossible until you correct for the giant two-way ping, but the parry windows are pretty narrow.

It just feels like a game in which the developers didn't have experience with a 3rd person game or any game, but they paid artists to come up with lots of nifty looking animations until they ran out of time (like with the girl bow-user's animation that's clearly a placeholder). They obviously spent a lot of attention on things like goblins talking to each other in the map or putting together cutscenes with dragons in them without having the nuts and bolts ability to make the game feel good. This team probably could have put together a single player third person game with a single character, but the spec of making it a co-op brawler / DMC-alike was way beyond their capabilities.

The SkillUp review is factually wrong about things like the stamina mechanic but that's really nothing compared to the more significant animation and netcode issues that make this a bad title.

Another irredeemable aspect of it is that when you have a controller plugged in, all-talk is defaulted to on and you cannot mute it or turn it off. It ignores your PTT setting. Even if you want to give it a shot, it's not really worth downloading or spending the time playing when you could do anything else with your free time.
 

Basshead

Scholar
Joined
Jul 25, 2019
Messages
124
Location
Coal Region, PA
Made the mistake of trying this on game pass just to see if it would be as terrible as it looked. Ended up being much worse and I regret spending even 10 minutes on it. The enemies literally won’t even engage you unless you’re actively attacking them. They will stand by idle as you rip apart their friends. What in the actual fuck. Playing as gay dark elf jizzit, he would fling himself away from the enemies I was trying to kill to swing at the air.

I’m actually astonished how bad it was. Has gaming gotten so terrible that these studios fail to make even a generic hack n slash looter game? Why did anyone waste time and money to create this? Im not surprised gamepass keeps giving me 3 month trials for $1 a month even though I always cancel at the end. Games like this aren’t even worth playing at this ridiculously low price.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,560
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.eurogamer.net/articles/...eview-a-bad-first-impression-but-its-a-grower

Dungeons & Dragons: Dark Alliance review - a bad first impression but it's a grower
Icewind flail.

The Dark Alliance revival lacks finesse, and local co-op, but give it time and it's not without its own charms.

I can't look you in the eyes and tell you Dark Alliance is a great game because it isn't. Every rational bone in my body knows that. It's the kind of game you might play for an hour and need to see no more of because you've made your mind up. This game, you think, is a bit rubbish. And I'd struggle to tell you otherwise because to a degree, it's true. Dark Alliance makes a terrible first impression, stumbling in like it's drunk and falling over and dribbling on you. 'What happened to the series I loved?' you'll baulk. 'Where's the local co-op?! Why does it look like an Xbox 360 game?! And why does controlling it feel like my thumbsticks are clogged with Marmite?!' But - and there is a but - it's a grower, I promise. Hours later I'm really rather fond of it. It's dumb, yes, but since when was that a bad thing?

Exacerbating this is a kind of sludgy feeling to controlling the game. Dark Alliance lacks zip and there seems to be a delay to everything you do: opening chests, picking up collectibles, jumping, attacking, even sprinting. It's not great for an action game. This is compounded by Dark Alliance being a bit like Monster Hunter in how it locks you into animations when you attack, and which deplete your stamina quickly. I use the Monster Hunter comparison but it's not done as well as in that game, and this approach pulls a feeling of direct control from you.

Couple this with a generally dated looking appearance - I don't know why they haven't bothered with textures on the main four playable characters' faces - a sometimes stuttering performance on Xbox Series S (in 1080p), wooden animations, and enemy behaviour so brainless they sometimes barely seem to move at all. The whole thing seems devoid of inspiration or imagination, and isn't made terribly well.

Seems - it gets better! It gets better the moment you play with someone else. You can either host (publicly or privately, via invites) or use the matchmaking, which works OK. Sometimes it joins you to a game where you can't play as the character you are because someone else is, and you can only have one of them per group (there are four characters); and sometimes it puts you in a group with people either much higher level or lower. But that's only really a nuisance when you want to up the Challenge Rating and someone's bringing your combined group power down so you can't. Generally, though, it finds people for you to play with fairly well.

(I haven't been able to get in-game voice chat working on Xbox Series S, though. I assume it's there because little voice icons sometimes show up but nothing comes through. Still, I've enjoyed the silent understanding which comes in its place, and you can always work around it with Xbox party chat instead.)

jpg

The village hub. It's not even really a village, it's more like a camp. Here you'll find a merchant who upgrades equipment, you'll pick your missions, gather your party, and get your loot.
jpg

jpg

My Wulfgar the barbarian. Note my power-rating (2662) where my ability scores are. This needs to be high enough for you to select harder Challenge Ratings for missions.

When grouped, the game suddenly makes sense. The characters are designed as one whole, really, split into four. They all compliment each other. Big lumbering enemies which are almost impossible to beat hand-to-hand can now be kited around for people behind or at range to deal damage to, and smaller enemies that frustrate the more nimble characters can be whacked out of their way. Suddenly, there's energy and life to the game, and all that winded silence between your attacks is filled by someone else.

The levels themselves speed up, as people collaboratively find and pick up collectibles, which are dolled out between you automatically (though you have to collect equipment from chests individually, as it spews a piece for each of you). And best of all, if you fudge something up and die, it's no bother as you can simply be revived (and endlessly as far as I can tell). I'm even coming around to the idea of restricting all admin (levelling up and equipping and merchanting) to the village hub area, because it prevents people from faffing in menus during missions and slowing things down.

Play this way for a while and a deeper appreciation for the game will begin to take hold, and as you increase the Challenge Rating, strategy will emerge. The moves you unlock (that you buy between missions) come with various status effects, and you'll begin to pay attention to what they do and how to use them best. You'll begin to block and be less reckless with your assaults, and you'll start to understand how team attacks trigger, how executions trigger, and to look out for them.

jpg

This is an important sight: an optional rest. You can either take it and replenish health and potions, refresh abilities, and establish a new checkpoint to respawn at, or you can opt to up the loot rarity instead. Try to do the latter if you possibly can!
jpg

jpg

The environments can look fairly impressive. They have a good sense of scale and grandeur, and there are some big bosses to tackle.

Look, none of this completely transforms the game. Dark Alliance doesn't suddenly gain elegance and finesse because you're playing with other people. Enemies still do dumb things, like cluster around and try to attack downed teammates who are invincible (rather helpful in the right circumstances), and there's still a crudeness to the experience at the game's core. But what you were once enduring now becomes quite endearing. Now that I'm used to the rhythms of combat, I enjoy it. I barrel in with a flying knee and then charge up a huge swing with my hammer that literally whacks goblins into the air like golf balls, and sends them flying over the sides of cliffs. Who wouldn't enjoy that?

I find exhilaration in scraping through challenging battles with my newfound Cattie-Brie (ranger/healer) pal, us each reviving each other countless times. And I still get excited to return to the village hub after a mission to see what loot I will get. The missions are generally getting better, too, more impressive and grander, and there are many left to see. Factor in all the different Challenge Ratings (which I assume is what the endgame involves: rerunning them to acquire the best equipment sets) and there's a substantial amount of game here.

Dark Alliance is not a great game, then, but I don't think anyone was insinuating it was, hence the game's cheaper price point, hence the game being on Game Pass. Once you settle into it, it's comforting. It's like comfort food: moreish. It's not too clever, it's not too taxing, and it's better that way. And crucially, I want to play it more.
 

Ebonsword

Arcane
Joined
Mar 7, 2008
Messages
2,424
Made the mistake of trying this on game pass just to see if it would be as terrible as it looked. Ended up being much worse and I regret spending even 10 minutes on it. The enemies literally won’t even engage you unless you’re actively attacking them. They will stand by idle as you rip apart their friends. What in the actual fuck. Playing as gay dark elf jizzit, he would fling himself away from the enemies I was trying to kill to swing at the air.

I’m actually astonished how bad it was. Has gaming gotten so terrible that these studios fail to make even a generic hack n slash looter game? Why did anyone waste time and money to create this? Im not surprised gamepass keeps giving me 3 month trials for $1 a month even though I always cancel at the end. Games like this aren’t even worth playing at this ridiculously low price.

I tried it myself today since it was free on Gamepass. Yeah, it's bad. The whole "enemies won't attack you" thing seems to be even worse with Catti-brie (who I played as). I defeated probably 80% of the enemies on the first mission without them even reacting to my attacks. This includes the first boss.

The environments look pretty good and so is the soundtrack, but that seems to be about the only things it has going for it, at the moment.
 

Machocruz

Arcane
Joined
Jul 7, 2011
Messages
4,512
Location
Hyperborea
Only thing I remember about the first DA was muh water fx, fighting green jello cubes, and consolefags think it is THE Baldur's Gate.
 

Derringer

Prophet
Joined
Jan 28, 2020
Messages
1,934
They somehow made garbage Monster Hunter clones like God Eater and Toukiden look competent releasing this kind of shovelware, I'm not even surprised.
 

Ebonsword

Arcane
Joined
Mar 7, 2008
Messages
2,424
So, trying to play this game got me in the mood for a third-person, hack & slash dungeon crawl game.

Are there any recent games which did what this game tried to do but are actually good?

I know that there's War in the North, but I've beaten that multiple times already, so I'm looking for something new.
 

Sunsetspawn

Arcane
Joined
Feb 10, 2013
Messages
1,113
Location
New York
Yeah, also fixed characters "Play as Drizzt, Catti-brie, Bruenor, or Wulfgar":




"Mind blowing riffs provided by In Flames." Gee, was fucking Venom busy? At The Gates tell you to fuck off? Irrelevant music pic does not inspire confidence.
Compare directly to DE MD, which had one of the most current and talented prog-metal artists compose the end theme.


I'm sure the resident masochists are already hard at work.
 
Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
So, trying to play this game got me in the mood for a third-person, hack & slash dungeon crawl game.

Are there any recent games which did what this game tried to do but are actually good?

I know that there's War in the North, but I've beaten that multiple times already, so I'm looking for something new.
Vermintide games, maybe?
First person, but they're all about hack and slashing through various scenarios.
 

Yldr

Educated
Joined
Jun 20, 2020
Messages
48
So, trying to play this game got me in the mood for a third-person, hack & slash dungeon crawl game.

Are there any recent games which did what this game tried to do but are actually good?

I know that there's War in the North, but I've beaten that multiple times already, so I'm looking for something new.
If you're fine with more open games I would say it's hard to beat the golden quator: the Soulborne greater family, Amalur, Dragon's Dogma, Gothic/Risen.

But you're using War in the North as a reference and that makes it a bit easier: linear story&setpieces is a very popular formula for shooters, but much less so for pseudo-RPG/fantasy/melee. Without sperging hours of my life away on some effort post, you can check out my old answer to a (roughly) similar question. Here's a TL;DR list of candidates to look into:

- Hunted: The Demon's Forge for its grim setting contrasted with the bickering cast. The optional dungeons are very fun with their clever Tomb Raider-esque puzzles.

- For Honor for its interesting combat system and above average writing. Considering it's primarily sold as a PvP game, most people don't even know there's an offline solo campaign and it can be found for dirt cheap if you know where to look.

- Conan (just "Conan", though its working title was The Dark Axe and it may be easier to look up) for its heavy manly metal and straight-faced unintentional campy style.

- The Cursed Crusade for its gory finishers and AA+ production values.
 

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