Ah I see.. This isn't at all the same team behind BG:Dark Alliance 1 & 2. Which was back when Interplay was prevalent, so those were Black Isle.
Instead, D&D Dark Alliance is produced by some nameless developer (Tuque Games) working with WotC... And then WotC bought out the company this past October.
So instead of Interplay-Black Isle, we have WotC-shittynoobdeveloper.
Fake edit: Play-by-play researching, oh shit, this was BG:Dark Alliance 2 was Black Isle's last game - it was released in 2004. Specifically, in December 2003, Interplay laid off the entire Black Isle staff, as it was going a crapload of financial trouble. You'll have to look the timeline up yourself, I don't know how to paraphrases all of those.
The crazy thing... in 2012 Interplay revived Black Isle Studios instead of forming a new studio or using another studio. They wanted Project V13, a Fallout MMO, and they did bring in two of the original Black Isle members (dunno which ones). Interestingly, using crowdfunding. But... That fell apart as Bethesda sued them for the Fallout setting.
That being said, they have made one success - they brought back a remastered BG: Dark Alliance this past May 2021. The same engine that Snowblind games sued them for and led to the downfall of Black Isle/Interplay.
The intent might be there. However. Interplay resurrecting Black Isle Studios is one thing. But Interplay can't "resurrect" Fargo. So, interestingly, management competence might be the key to the new Black Isle becoming a player.
And I'm pretty sure the original founder of Black Isle Studios
is staying with Obsidian