It's been a very long time with no news, and understandably, many have given up hope. Lucius hasn't had any free time to work on DaggerXL for much of the year, and with all the momentum behind InterKarma's work I wasn't sure Lucius would have much incentive to continue. I had shown Lucius the current status of InterKarma's work, since I thought if anything might cause Lucius to abandon DaggerXL, that would be it. But based on InterKarma's stated goals, which as I understand are to give people all the tools needed to work with Daggerfall assets, but not necessarily recreate the game himself, Lucius has decided that there is still a benefit to completing the reverse-engineering for DaggerXL.
Lucius has still been on hiatus due to the major side-project he's been involved with, but with the end of the year approaching, he's completed most of his work on that project, which has lightened his work load. With the bulk of the remaining work in the hands of other people, Lucius is now directing his thoughts back to the XL Engine. While there's really been nothing for me to report for the past several months, I've discussed the XL Engine with Lucius every time I talked to him, so it's definitely not a forgotten project. Since he's not quite ready to actually resume active development, there probably won't be any real news for at least several weeks yet. When I can confirm Lucius has resumed active development, I'll make an announcement.
In the meantime, I haven't forgotten about the DarkXL source code, even though I myself have been quite busy and haven't really had time to try to make sense of it. I did recently attempt to compile the code. It compiled successfully, but I get a black screen when it executes. Not being a professional programmer, I'm sure that issue is due to some sort of mistake or oversight on my part. While I'd rather be able to confirm the code runs as expected, that's not absolutely necessary for a source code release. I'm sure a skilled programmer could easily fix the problem or perhaps not even have the issue in the first place.
I know it's been a tough time for people who have been following DaggerXL, but it's only a matter of time before DaggerXL comes out of hibernation. In the meantime, there's still InterKarma's work and OpenDF to look forward to. I certainly cannot blame people for losing hope. With a seemingly infinite stream of delays, followed by the serious lack of updates, it's easy to lose faith. And with promising projects like OpenDF and especially InterKarma's Daggerfall Tools for Unity, it's understandable that few people would want to continue to follow a project that seems to have lost all momentum. In the long absence of updates from Lucius himself, why would anyone want to continue waiting for DaggerXL? The only assurance I can give that the project is still alive (albeit still in hibernation for the time being) is that I haven't given up on it. My conversations with Lucius have not indicated that he's lost any interest in completing DaggerXL, even after showing him InterKarma's latest progress. If I should ever have reason to believe that the project will not be completed, I stand by my promise to make an official announcement. My own absence here over the past several months was due to a lack of news, not due to any project cancellation. I do log into the #xlengine.projects channel at irc.freenode.net quite frequently (several days a week), so anyone looking for updates outside of the admittedly sparse forum news posts is welcome to login to IRC and contact me there. Weekends are the best time to find me on IRC, though often I'll be online in the late evenings on most weekdays if my work schedule isn't too crazy. I'm in the GMT-8 time zone.
Anyway, for those who have given up entirely on DaggerXL, discussion about other Daggerfall projects is welcome here as always. So even if DaggerXL has let you down, there's still plenty of room for Daggerfall-related discussion while waiting for the fateful day when Daggerfall is finally able to run natively on modern systems. With three different Daggerfall projects in development, Daggerfall's future is brighter than it has been in a long time.