Encounter Thirty-two
Day 14 Week 14 Month 4 Year 1
Cockatrice
# Appearing: 16
AC: 6
Movement: 6, FL 18 (C)
HP: 28
THAC0: 15
# of Attacks: 1
Damage/Attack: 1-3
Special Attacks: Petrification
Special Defense: Nil
Magic Resistance: Nil
Size: 3’ tall
Morale: 11-12
XP: 10,400
Split 24 ways: 433
Treasure: 3,000 gp, 6 emeralds worth 30,000 gp
As you trek through the heart of the untouched jungle, the air thickens with the potent fragrance of earth, blooming flowers, and the green richness of the dense foliage overhead. The ground beneath your boots is a soft mosaic of fallen leaves, moss-covered rocks, and winding vines that seem to embrace the very essence of this wild, untamed expanse.
The jungle around you is a spectacle of towering trees, their trunks so wide that it would take three men to encircle them. Their branches form an intricate, natural tapestry that filters the sunlight into a dappled dance upon the jungle floor. The towering canopy creates shifting shadows and pockets of radiant sunlight, transforming the ground beneath into a labyrinth of light and darkness.
The sounds of the jungle form a melodic symphony. Birds of myriad colors sing in a vibrant chorus, their calls echoing through the greenery. Insects hum in a rhythmic cadence, and the occasional rustle in the underbrush hints at the unseen creatures that inhabit this untouched wilderness.
As you venture southward, about a mile from the river, the jungle's density increases. The undergrowth becomes a twisted maze of intertwined vines, ferns, and towering ferns, creating an impenetrable carpet that sways with every breath of the wind. The air is alive with the vibrant energy of nature, and the forest seems to pulse with a life force that's both exhilarating and primal.
Suddenly, a subtle shift in the ambiance alerts your senses. The normally harmonious sounds of the jungle hush into a tense stillness. The air, once vibrant with life, takes on an electric charge. Ahead, emerging from the tangled greenery, are sixteen cockatrices, their stone-gray feathers standing out amidst the vibrant colors of the jungle.
The petrifying gazes of the cockatrices lock onto your party. The once-dappled sunlight now creates shifting patterns of light and shadow, making it challenging to discern the creatures' movements. The jungle's intricate dance of light and darkness adds an element of uncertainty to the encounter.
The air, thick with the scent of flora and alive with the distant calls of unseen creatures, is now charged with the tension of imminent danger. The stone-feathered guardians of this untouched realm have emerged, transforming the serene haven into a potential battleground. The wild symphony of the jungle awaits a new discordant note as the encounter with the cockatrices unfolds in the heart of the unexplored wilderness.
My cowardly players decided to run away. I had them roll a Navigation check to see if they got lost in going around the monsters. They didn't get any of the treasure.
Encounter Thirty-three
Day 16 Week 15 Month 4 Year 1
Wild Draft horses
# Appearing: 96
AC: 7
Movement: 24
HP: 11
THAC0: 19
# of Attacks: 1
Damage/Attack: 1-3
Special Attacks: Nil
Special Defense: Nil
Magic Resistance: Nil
Size: L (68” tall)
Morale: 5-7
XP: 3,360
Split 24 ways: 140
Treasure: None
As your party winds its way through the dense southeast jungle, one mile south of the river, the air is thick with the heady fragrance of blooming flowers and the green richness of the foliage overhead. The ground beneath your boots is a soft bed of fallen leaves and moss-covered rocks, muffling your footsteps as you tread carefully through the labyrinth of towering trees.
The jungle, alive with a symphony of unseen creatures, wraps you in a verdant embrace. The colossal trees form a natural cathedral, their branches intertwining to create a dense canopy that filters the sunlight into dappled patterns on the jungle floor.
Suddenly, a subtle shift in the ambiance sets your senses on edge. The usual harmony of the jungle's sounds gives way to an eerie stillness. The vibrant calls of birds and the rhythmic hum of insects cease, leaving only a tense silence in their wake. The air, once infused with the fragrances of nature, now carries an electric charge of anticipation.
As you cautiously proceed, you stumble upon a clearing—a glade nestled within the heart of the jungle. To your surprise, the space is occupied by a multitude of wild draft horses. Ninety-six pairs of eyes, ranging from gentle browns to inquisitive blues, turn towards your party with a collective alertness.
The horses, their coats ranging from chestnut to midnight black and dappled grays, stand frozen in a moment of mutual surprise. Ears pricked, hooves momentarily suspended in mid-step, the equine gathering conveys a collective wariness. The glade, about 200 feet in diameter, becomes a theater of unexpected tension.
The sound of the horses' sudden stillness echoes in the air, and the fragrance of grass and the musky scent of the horses mix with the natural aromas of the jungle, creating an unsettling olfactory symphony. The horses, caught off guard by your presence, assess your party with a mixture of curiosity and caution.
The glade, once a serene oasis, now holds an unexpected encounter. The jungle's silence underscores the palpable surprise—yours and the horses'. The towering trees, witnesses to this unforeseen meeting, cast elongated shadows that dance on the grassy floor of the glade. In this uncharted corner of the southeast jungle, the horses and your party share a moment of mutual astonishment, creating an unexpected pause in your journey through the mysterious wilderness.
The party was surprised, but due to the wild animals being domesticated to humans the horses followed the humans back to their capitol city of Urak. One group of characters led by The_Mask rode the horses.
Encounter Thirty-four
Day 19 Week 15 Month 4 Year 1
Gorgon
# Appearing: 10
AC: 2
Movement: 12
HP: 42
THAC0: 13
# of Attacks: 1
Damage/Attack: 2-12
Special Attacks: Breath weapon
Special Defense: Nil
Magic Resistance: Nil
Size: 6’ in diameter
Morale: 18
XP: 14,000
Split 24 ways: 583
Treasure: None
As your party threads through the dense jungle, the air becomes a symphony of earthy scents, the rustle of unseen creatures, and the distant murmur of the river to the west. The tangled vegetation creates an intricate tapestry of shadows and light, where dappled sunlight dances on the jungle floor.
Abruptly, the jungle's natural chorus hushes, and an eerie stillness descends upon the clearing—a space about 60 feet in diameter, nestled amidst towering trees. The atmosphere thickens with an otherworldly energy, and the dense foliage seems to whisper secrets to the shadows.
In this clearing, you confront an unsettling sight—ten Gorgons, colossal black bulls adorned with a formidable armor of metallic scales. From their broad, bull-like nostrils, they expel a toxic vapor that blankets the area in formidable clouds. While they can rise on two hooves, they predominantly adopt a four-hoofed stance, surprisingly agile despite their colossal size.
The eerie glow of the Gorgons' eyes casts an unnatural radiance, clashing with the natural beauty of the jungle. Shadows stretch and distort on the twisted vegetation, creating an unsettling play of light and darkness. The air carries a palpable tension, a silent confrontation between your party and these nightmarish entities.
As your senses heighten, the scent of moist earth mingles with the eerie musk emanating from the Gorgons. The rhythmic murmur of the concealed river, like a distant heartbeat, underscores the solitude of this untamed wilderness.
The jungle, once a vibrant haven, transforms into an otherworldly stage where the Gorgons, guardians of the unknown, stand as spectral sentinels challenging your party's resolve. The flickering light reveals fleeting glimpses of their nightmarish forms, a dance of shadows that shapes the course of your journey through the ancient and mysterious wilderness.
The players decided to run away and go around the monsters. The horses failed their morale check so knocked half of The Mask's party off their backs. The entire party used Navigation to go around and succeeded.
Encounter Thirty-five
Day 22 Week 15 Month 4 Year 1
Orcs
# Appearing: 150 (120 regular + 10 leaders + 30 assistants + 1 Subchief + 6 guards)
AC: 6
Movement: 9
HP: 1
Subleader: 8
Subchief: 8
Guards: 6
THAC0: 19
# of Attacks: 1
Damage/Attack: 1d8-1
Special Attacks: Nil
Special Defense: Nil
Magic Resistance: Nil
Size: 6’ tall
Morale: 11-12
XP: 2,100 +350 + 35 + 210 = 2,695
Split 24 ways: 112
Expedition Total XP: 3,520
Treasure: To be announced
As your party emerges from the dense jungle onto the vast plains, the stark transition reveals a tableau of primitive ferocity. The towering trees and twisted undergrowth give way to an expansive grassy terrain, unfiltered by the dense canopy. The air, once rich with the fragrances of moist earth and jungle foliage, is now imbued with the raw scent of grass and the primal energy of the open plains.
Beneath the unfiltered sunlight, the orcs, seemingly transported from an unknown place, materialize before your party through a mystical portal. Their primitive stone-age weapons glint ominously in the golden glow, creating an otherworldly fusion of ancient brutality and magical manifestation.
These brutish beings, numbering 150 strong, are armed with crude stone weapons. Their weaponry, fashioned from rough-hewn stones and bound with animal sinew, exudes a primal and menacing aura. The magical transport has not dulled the primitive ferocity inherent in their stone tools.
Among the orc horde, 120 regular warriors brandish stone-tipped spears, jagged-edged stone clubs, and primitive slings. The leaders, adorned with crude markings, carry stone axes and wear rough hides as primitive armor. Thirty assistants, a mix of shamanistic figures and warriors, wield stone-tipped staffs and stone knives, their faces painted with primitive symbols.
Amidst the tumult, a subchief, a burly orc with primitive stone weaponry, steps forth, accompanied by six formidable guards armed with stone-tipped javelins and stone clubs. The subchief's presence radiates authority, his gaze fixed on your party with a mix of cunning and aggression.
The once serene plains transform into a chaotic battleground, the primitive stone-age orcs standing between your party and the distant city of Urak. The soundscape shifts from the familiar jungle symphony to the raw, primal clamor of orcish roars, stone weapons clashing, and the thunderous thuds of boots on open terrain.
The air becomes charged with the scent of sweat, dirt, and the raw earthiness of the stone age weaponry. The dimensions of the encounter sprawl across the vast plains, providing ample space for the impending clash. Urak, once a distant landmark, now stands a mile away—a potential haven against the unfolding chaos in this primeval encounter between your party and the stone-age orcish horde, mysteriously transported through a magical portal from an unknown place.
The orcs formed three columns of 50 orcs each. Each column was divided into 5 squads of 10 plus 3 assistants and one leader. The army marched forward while the players held firm. Apsu cast web on the far right column. Marina cast stinking cloud on the center column. The left column was unchanged.
The party's divine casters started doing a ritual to summon Mommy Erishti-Aya for help. It would take 10 rounds for the spell to be finished.
Apsu killed almost a full squad of orcs and they broke. A new player and JarlFrank characters decimated the first squad of the center column. That squad also broke and fled along with the squad immediately behind it.
We left off at beginning of Turn 5.