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Incline Damsels, Adventurers, and Dragons Myths of Malignost Long Term Campaign

JamesDixon

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When are you releasing the 5th edition conversion?

What's Fifth Edition? Oh it's just D&D branded game for retards aka DANDINO. I support only REAL D&D™ which is OD&D and AD&D 1E/2E. If it's WotC then it's not true D&D, but rather a marketing gimmick for the unintelligent consooomers.
 
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Codex Year of the Donut
So 3E is also not D&D?
The main differences in the older works I did and 3E are style of writing, reliance on archetypes, limitatations on character advancement, availability of and creation of magic items, and general single-class play for human characters.

— ENWorld, Q&A with Gary Gygax part 1, 2002

I find no soul in the new D&D game, no archetypes, just seek and destroy play and too much of the comic book superhero in characters.

— ENWorld, Q&A with Gary Gygax part 5, 2003
 

JamesDixon

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Is OSR stuff D&D?

It depends on if they stray too far from what Dave and Gary did or not.

Ok I have been fucking with you guys this whole time. And this trolling is not funny.

WoTC are scumbags and 5th edition does blow.

https://youtu.be/oPV7-NCmWBQ

They want to suspend OGL.

I figured as much.

Yes, they are and have been since they bought TSR.

Fine let them suspend OGL. Their rules are shit anyway. The thing is that none of their rule mechanics are patented or copyrighted. The only thing that is copyrighted is that exact expression of their rules. You could write AD&D 1E's mechanics and call it something else. There is nothing WotC can do about it. Nothing. OGL allows you to use their trademarks and that's it. However, you can get around that quite easily. You just write something like, "The second advanced version of everybody's favorite TSR role playing game." Everyone knows what you're talking about and you haven't used their trademark.
 
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SunKing

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Codex Year of the Donut
Yeah I don't really see how they can crack down on language in old editions and osr stuff. Might be a sort of chicken little situation "the sky is falling the sky is falling" but nothing happen. I assume being hostile to their fanbois will probably kill the brand again. Do you guys think the modern tabletop scene is a fad? Due to critical role and crap like it?
 

JamesDixon

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Yeah I don't really see how they can crack down on language in old editions and osr stuff. Might be a sort of chicken little situation "the sky is falling the sky is falling" but nothing happen. I assume being hostile to their fanbois will probably kill the brand again. Do you guys think the modern tabletop scene is a fad? Due to critical role and crap like it?

What I see is that people are getting dumber and will continue to destroy the hobbies around them like carrion eaters. They'll be conditioned to be consoomers because they lack critical thinking skills. The bread and circuses of Critical Role and the like will only hasten the demise.
 

JamesDixon

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Where are the kobolds in this setting?

They haven't been created yet. All magical creatures and aberrations will be created via them falling into a pool of magic that will mutate them.
All from the same pool?

Malignost has magical pools all over the place. How we're doing it is that you take the base creature with its alignment and disposition will determine what it mutates into. Like a treant would mutate into an evil treant. Dragons will be created by the various races and their alignments. Horses would become unicorns and so on. It's really up to the GM to decide what he wants to do for the monsters in his version of Malignost.
 

JamesDixon

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First real session happened today.

The opening scene was with the god Malignost and his wife Erishti-Aya teaching the humans everything needed to survive. At the end of the first day they left the humans to survive on their own. Ulgar was named king by Malignost.

The next day several of the characters were out exploring near the camp. They were approached by a pack of 10 wild dogs. The rangers of the group decided to try to make friends with the dogs and were partially successful. After a few minutes the dogs left and the entire camp of 150 humans left to follow the river north.

That night Eannti, a mage witch, was called into the depths of the forest to a nightmarish creature from another planet. It offered her power in exchange for her soul. She agreed and was transported off world to the creature's ritual chamber. It was a sight to behold as it was filled with body horror etc... She ended up going back to her tent and fell asleep.

The next day the entire group moved north again and came upon a massive swath of the ground tore up from a massive herd of wild cattle. The next day the group climbs up the side of a small mountain to see a lush valley below. Inside the valley was about 170 wild cattle. The beastmaster ranger went out to spend time with the cattle in an attempt to befriend them. Two hunters went out of and hunted 4 deer using a trap that broke their legs as they ran past. The hunters brought the deer back to camp to share.

The bard sang songs and danced through the encampment praising the goodness of Malignost and Erishti-Aya. The cleric of Erishti-Aya and the cleric of Malignost held a service thanking the two gods for the blessings they received. The Malignost cleric did an okay job and cast Light at the end of his sermon to remind them that Malignost will guide them. Erishti-Aya's cleric did a much better job and ended up baptizing half of the tribe in honor of the beautiful goddess.

We stopped there because Alex had to leave.

JarlFrank, Kalarion, and mastroego can leave their thoughts on the game. Kalarion observed while the other three played. All of them said that they had a wonderful time playing and enjoyed the fact that they had multiple characters allowing for a grander scale of the story.
 
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JamesDixon

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This is what I wrote up for the game. It's just what was done today. Ignore the sections that state how a character reacts. Enjoy.

Beginning Scene


The beach is a serene and peaceful place, with white sand that stretches out for miles and crystal clear water that sparkles in the early morning light. The sound of the waves crashing against the shore is a soothing background melody, accompanied by the songs of the seabirds flying overhead. The air is filled with the salty scent of the sea and the sweet aroma of the nearby forest. Tall trees tower overhead, providing shade and shelter for the diverse array of plants and animals that call this place home. The underbrush is thick and lush, with a variety of berries and fruits growing amongst the ferns and wildflowers. The birds sing sweetly in the trees and the deer graze peacefully in the meadows.

The cliffs on the eastern and western sides of the beach are a sight to behold. The rugged rock faces rise steeply from the shore, providing a natural barrier against the sea. The cliffs are home to a variety of seabirds and sea mammals, as well as a number of caves and crevices that are ripe for exploration. The view from the top of the cliffs is breathtaking, with the blue sea stretching out to the horizon and the forest spreading out below.

The river that winds its way north through the forest is a vital resource for the people. The water is cool and clear, and the river is home to a variety of fish and aquatic creatures. The banks of the river are lined with willows and other trees, providing a shady spot for the people to rest and fish. The people can follow the river deeper into the interior of the continent, where they will find more resources, more challenges and more opportunities.

Amidst this natural beauty, stood the lawful good greater god Malignost and his daughter-wife Erishti-Aya, also lawful good and a lesser goddess. Malignost was tall and strong, standing at 12 feet tall with long white free-flowing hair and beard, and piercing blue eyes. He was dressed in a white toga with a golden wide belt around his waist, and he held a staff in his hand. Erishti-Aya, on the other hand, was delicate and feminine with long brown hair that reached her ankles, piercing blue eyes, and a loose-fitting simple gown that had slits on the sides to expose her legs. She was 10 and a half feet tall . Together, Malignost and Erishti-Aya were tasked with teaching the 150 15-year-old naked Awilu how to survive in this new land.

Malignost and Erishti-Aya began by teaching the Awilu the basics of survival, such as finding food and water, building shelter, and staying safe from the dangers of the wilderness. They taught the Awilu how to hunt and fish, how to gather fruits and berries, and how to make fire. They also taught them about the different plants and animals of the forest, and how to use them for medicine and clothing. The Awilu were finally clothed in animal skins, keeping them warm and protected from the elements.

After the basics of survival were mastered, Malignost and Erishti-Aya began to teach the Awilu more specialized skills and abilities. They taught the fighters how to use weapons and armor, how to fight in formation and how to defend themselves and others.

"You must learn to defend yourselves and others, for there will be times when you will have to protect yourselves and your people from harm," said Malignost to the fighters.

They taught the rangers how to track and hunt game, how to navigate through the wilderness, and how to use the natural environment to their advantage.

"You must learn to use the land and nature to your advantage, for it will be your greatest ally," said Erishti-Aya to the rangers.

They taught the mages how to harness the power of magic, how to cast spells and how to control the elements.

"You must use your magic wisely and always for the greater good," said Malignost to the mages.

They taught the priests how to heal the sick and injured, how to commune with the divine and how to perform miracles.

"You must use your healing powers to help others and to bring peace and comfort," said Erishti-Aya to the priests.

They taught the thieves how to acquire goods and resources through non-violent means, how to gather information and how to sneak and move stealthily.

"You must learn to acquire goods and resources without causing harm, and to use your stealth and cunning for the greater good," said Malignost to the thieves.

They taught the bards how to play music, how to sing, how to tell stories and how to entertain the people.

"You must use your talents to entertain, inspire and bring joy to the people," said Erishti-Aya to the bards.

As the Awilu learned and grew in their skills, Malignost and Erishti-Aya continued to guide and mentor them, helping them to hone their abilities and develop their talents. They also taught the Awilu about honor, duty and ethics, encouraging them to use their skills for the greater good and to always strive for righteousness. With the guidance and teachings of Malignost and Erishti-Aya, the Awilu thrived in this new land.

Malignost and Erishti-Aya saw that their children had learned everything they needed to know to survive and flourish. They decided that it was time to give the final command to their children, to be fruitful and multiply. They gathered the Awilu on the beach, where they stood tall and proud, looking down at their creation.

"My children," began Malignost, "You have learned the skills and knowledge necessary to survive in this land. But now, it is time for you to multiply and fill this land with your kind."

"Yes," added Erishti-Aya, "You must be fruitful and multiply, for that is the way of all living things. You must create families, communities and civilizations."

"You must work together, build together, and love together," said Malignost. "And in doing so, you will create a legacy that will last for generations."

"You must cherish and nurture the children that you will bring into this world," said Erishti-Aya, "for they are the future of your people. And you must teach them everything that we have taught you, so that they may continue to thrive and flourish."

"And always remember," said Malignost, "that we will always be with you, guiding and protecting you. And when the time comes, we will be there to welcome you into the next world."

"Be fruitful, multiply, and always strive for righteousness," said Erishti-Aya. "That is our final command to you, our children."

Malignost added, "And as you continue to grow and prosper, it is important that you have a leader to guide you. I hereby appoint Ulgar as your Sharru. He has proven himself to be just and fair, and I trust that he will lead you with righteousness."

With those words, Malignost anointed Ulgar as king. The word sharru meant "legitimate king" or "king by right" and it was a sacred title that was only given to the one who had proven himself worthy of it.

With those words, Malignost and Erishti-Aya raised their hands, summoning a bright light that engulfed them. When the light dissipated, they were gone, but their teachings and guidance were forever ingrained in the hearts and minds of the Awilu. The Awilu stood in awe and wonder, for they knew that their creators had left them in a wondrous fashion. They knew that Malignost and Erishti-Aya would always be with them, watching over them from the heavens and guiding them in their journey. And so, the Awilu continued to thrive and flourish, guided by the wisdom and teachings of Malignost and Erishti-Aya, forevermore.


Eannta’s Temptation​


Eannta was deep in sleep in her tent, nestled among her tribe, next to her husband when she was abruptly awoken by an unknown force. She felt a pull towards the forest, as if an invisible hand was guiding her. She quickly realized that it was a full moon, the light of which was illuminating the path that lay ahead.

Eannta hesitated, the hairs on the back of her neck stood as she felt a sense of dread wash over her. She didn't want to leave her husband, but the pull was too strong to resist. She made the decision to leave.

Eannta needs to roll Dexterity to leave without waking her husband. Failure means that he wakes up.

As she walked, the trees seemed to loom closer, their branches reaching out like twisted fingers. The darkness was almost suffocating, and the silence was broken only by the sound of her own heartbeat pounding in her ears.

Suddenly, she saw the creature that had summoned her. It was a massive, terrifying being, unlike anything she had ever seen before. Its horse-like head was twisted and gnarled, with deep wrinkles etched into its flesh. The four blue eyes on stalks that adorned its visage seemed to glow with an otherworldly intelligence, and the trunk-like nose that sat above its huge, ridge-toothed mouth gave the impression of a creature that had evolved to hunt and devour the most fearsome of prey.

The body of this creature is a nightmare made flesh. Its quadrupedal form is an unholy fusion of bison-like muscle and pig-like tail, its purplish furred skin slick with a noxious, moldy odor that clings to the air like a miasma. The mane that runs along its back is a writhing mass of wriggling tendrils, and its insect-like wings are tattered and torn, as if they've been used to plow through the very fabric of reality. The tentacled arms and legs that allow it to move with such terrifying speed are withered and bony, and the hands that end in taloned feet are like something out of a corpse.

Eannta's heart raced with fear, but she knew she had to stay strong. She knew she would have to rely on her wits and her magic to protect herself. But the creature, Cerios, spoke to her in a voice like thunder, "I have summoned you here for a purpose. I am in need of a powerful mage, and I believe you have the potential to become one. I can offer you power, knowledge, and magic beyond your wildest dreams, but in exchange, I require your devotion. Be warned, Eannta, on full moons you may be subject to strange and mysterious things, but I will be here to guide you. However, there is one more thing, in order to fully bind our pact, you must be willing to sell your soul to me."

Eannta stood before Cerios, her heart pounding with fear and excitement. She knew that the decision she was about to make would change her life forever. She thought about the offer Cerios had made to her, the promise of power and knowledge beyond her wildest dreams, but at the cost of her soul.

Finally, Eannta made her decision. She reached out her hand and took Cerios's, and he led her into a mysterious portal that opened before them.

As they walked through the portal, Eannta felt a sense of vertigo wash over her. When she emerged on the other side, she found herself in a chamber unlike any she had ever seen before. The walls were made of black stone, and the air was thick with the smell of incense, burning flesh and the sounds of screams, wails and moaning. In the center of the chamber, there was a large, dark altar, surrounded by flickering candles and a thick, acrid smoke that made Eannta's eyes water. On the altar, there were body parts arranged in grotesque patterns and around it, hooded figures in robes were performing rituals that made Eannta's blood run cold. They were chanting in a language that Eannta didn't understand, but the sound of it sent shivers down her spine. The hooded figures turn to her with eyes that glowed with otherworldly intelligence, and she could see their twisted, mutated features beneath their hoods.

Cerios turned to Eannta, and his eyes seemed to gleam with satisfaction. "Welcome to my chamber of dark and demonic rituals," he said. "Here, I will teach you the ways of magic that will place you above other mages. With the power I will give you, you will be able to summon creatures, bend the elements to your will, and even raise the dead. But be warned, the path ahead will not be easy. You will be subjected to visions of horror and revulsion, and you will have to face your deepest fears. But if you are willing to endure, the rewards will be great."

Eannta felt a sense of dread wash over her, but she knew that there was no turning back now. She was committed to this path, and she would do whatever it takes to gain the power and knowledge that Cerios promised.

As she began her training with Cerios, Eannta knew that she was about to embark on a journey that would change her life forever. And she was ready for whatever lay ahead.

Eannta stumbled through the portal, her mind reeling with the horrors she had just witnessed. She felt as if she had been away for hours, but when she emerged back into the forest, she saw that the sky was still dark and the stars were shining bright. She had no idea how much time had passed.

She made her way back to her tent; her steps unsteady and her vision blurred. She could hear the sounds of her tribe sleeping around her, the soft snores and the rustling of blankets, but she felt as if she were in a dream.

As she entered her tent, she saw her husband lying there, still asleep. Eannta felt a pang of guilt in her chest. She had left him behind without a word, and now she had returned, changed in ways she couldn't even begin to understand.

She lay down next to him, her mind still spinning with the visions of horror and the dark power that Cerios had promised her. She knew that her life would never be the same again. She would have to face the terrifying visions, the rituals and the sacrifices that Cerios required of her, but in return, she would gain power beyond her wildest dreams.

Eannta closed her eyes, her mind still in a daze, and let out a deep sigh, unsure of what the future holds for her.


Encounter One​


It's mid-day and the sun is high in the sky, casting a warm and inviting glow over the beach. The sky is clear, with not a cloud in sight, and the air is filled with the salty scent of the sea and the sweet aroma of the nearby forest. The temperature is in the 80s F, it's a perfect weather to explore the surroundings. The white sandy shores stretch out for miles and the crystal clear water sparkles in the sunlight. The sound of the waves crashing against the shore creates a soothing background melody.

The people are exploring the beach when they come across a pack of wild dogs. The pack consists of 10 wild dogs, who are moving in a coordinated pack, their movements fluid and graceful. They circle around the people, their tails held low and their ears perked up, as if they are trying to assess the situation.

The pack leader, a large black and white dog, takes a step forward, its hackles raised and its teeth bared. The other dogs follow suit, forming a semi-circle around the people. The people are unsure of what to do and have four options: attack, flee, communicate, or use their animal skills.

If they choose to attack, they will have to defend themselves using the tools and weapons they have available. They must be aware that the pack of wild dogs is dangerous and they might not succeed, but they might be able to drive the dogs away.

If they choose to flee, they will have to run for their lives and escape the pack of wild dogs. They must be aware that the pack of wild dogs is fast and they might not be able to outrun them, but they might be able to escape to a safe location.

If they choose to communicate, they will have to try to convey that they are not a threat and that they mean no harm. They will have to use gestures and vocalizations to interact with the pack of wild dogs and try to establish a peaceful coexistence. They must be aware that the pack of wild dogs is wild and untamed, and it might not understand or accept their communication.

If they have a ranger or druid among them, they will have an additional option, that of using their animal skills. The ranger or druid can use their knowledge of animals and their connection to nature to try to calm the pack of wild dogs and make them less aggressive. They can use their knowledge of animal behavior and communication to try to establish a peaceful coexistence. However, they must be aware that wild animals are unpredictable, and their attempts might not always be successful.

The choice is yours, players, be aware of the consequences of your actions and choose wisely. The beach is not only a place of beauty but also a place of opportunity and challenges, a place where the human NPCs will have to learn how to adapt, and survive amidst the wild animals.


Encounter Two

The human tribe comes across a herd of wild cattle. The herd consists of 10 bulls and 158 heifers. The cattle are grazing on the lush grass of the valley, and they are a sight to behold. The bulls are massive, with powerful muscles and long horns, while the heifers are sleek and agile. They are wild and untamed, but they do not seem aggressive.
 

mastroego

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Well I can reformulate a few comments since those made on the spot in my broken spoken English must have sounded like the confused ramblings of a lunatic.

As our esteemed GM said, the big difference with "traditional" play is that we're using more than one character each.
We don't know yet what the perfect number might be, but overall, it does seem an interesting and fun way of playing.
Normally you'd pilot your only character and end up trying to shoehorn his skills and roles into everything. Sometimes you'd even fail at that, which can be frustrating.

With more characters (and especially, I'm sure, once you've grown a bit with them and developed a story and an attitude for each of them), in each situation it's very likely that something interesting for one or two of them will come to mind.
I don't just mean useful skills fitting for a specific encounter or threat, but also peculiar stuff that might make the scene more interesting.
Perhaps one of them has a phobia, or he has a past grudge with someone you meet and so on.
So you'd act out on the things that make that situation interesting or fun, or yes, even just "fitting".
In a way it's like a movie: several main characters are followed throughout the story, but not always all at the same time are on the scene. The key moments are represented for each, while other "uninteresting" moments are skipped, the actual happenings not being too relevant or impactful.

Now I'm not saying that this is the RIGHT or the only way to play an RPG, but it's at least a very interesting alternative and it looks like it'll be fun.

I won't comment specifically on the setting for now since we just started.
Surely entering a game in a standard setting like, say, Forgotten Realms would have felt less daunting to me and more comfortable.
But the idea of starting at the very beginning of the world has its charm, and I'll try and roll with it. So far it worked.

Lastly a comment on the virtual environment.
It's nothing short of amazing.
During covid, with a PnP group I play with, we happened to hold several sessions through Discord. We all had to agree that it's not the same thing as being around an actual table. I also tried Roll20 a couple of times but again, not the same thing.
But in TTS, with this setup, it's indeed ALMOST the same thing.

You have your sheets, rulebooks and dices in front of you and in front of the other players. If you have to roll some of them, you just select them and hit 'R', they'll roll in the air and do their dice thing "physically".
You can point at a rulebook, hit a number for a specific page, and boom, it's there. Hit ALT and you see the zoom.
You'll probably know the whereabouts of each chapter, so you hit a number in the proximity, and scroll with the mouse to search the specific section. As you would with a physical book.
The loaded pdfs also scroll instantly. Thanks to SSDs? Or to the fact that I pre-downloaded them? I don't know, but even with the regular reader I'm not used to them scrolling so fast.
Sure all the controls will be a bit clunky for a while, I'm sure, but it's all there and it can only improve.

It really is very close to an actual session around a table.
Though it does lack the snacks...
 
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JarlFrank

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It took me a while to get used to the idea of playing multiple characters and had to look into my character sheets to remind myself what they're capable of (and I used two computers, one for Discord one for Tabletop Simulator since my desktop has trouble loading that table, so handling this was a little awkward). Often had moments of pause where I said "Wait a second" and checked if any of my characters would do something in this situation.

But once we got into it, it went pretty well. My fighter, Ulgar, was picked as the king (even though I didn't wanna be king this time, thanks JamesDixon) and decided that we should explore along the river before we settle down permanently.
As JamesDixon already described, my witch met a weird creepy entity and was promised great magical power. It was quite the impressive scene but it came a little early and a little suddenly, I think. It was the first event of the game, before we even set out to explore the land and find a spot to settle - and before we got a chance to get into our characters. So I think it would have been more effective had it happened in session 2, or after the foundation of the settlement.
The scenes that happened during exploration were the best, as we got a chance to familiarize ourselves with the concept of playing multiple characters. While my beastmaster was taming a herd of cattle, my survivalist accompanied mastroego's hunter on a hunting trip into the woods where we caught a bunch of deer together.

Since my witch is married to my survivalist, she took an antler from the deer for ritual purposes. I dunno what it's gonna be for but using antlers or deer skulls for sinister magic rituals is just a classic, and I thought it would be a cool idea to have my characters interact with each other this way (witch wants ritual material, survivalist brings home deer carcass, so witch takes antler from it).
 

Kalarion

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Strap Yourselves In Codex Year of the Donut Shadorwun: Hong Kong BattleTech Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
I watched and listened along. I haven't finished going through the rulebook, haven't refamiliarized myself with general 2ed rules, and haven't rolled up my characters yet, so no playing.

The play session looked like a lot of fun. There was the usual back-and-forth that comes with a new group getting comfortable with each other. Several people (myself included) weren't familiar with TTS so there was some slack time necessary to get a feel for how everything worked. I have to second mastroego as well, the depth of detail that TTS allows if you've got the dedication is fucking amazing. You guys should have seen JamesDixon's AM spot! The table itself was great as well, the explored world looked fantastic and it was all nice and cozy on a huge hex map. I wasn't even playing and I couldn't wait to go down the river and see what was in store.

The world is of course brand new and just created, so I can't comment much yet on the lore etc. The first encounter (with Cerios and JarlFrank's witch) was pretty cool and creepy. I was surprised JF agreed to sell her soul for Real Ultimate Power (tm). A true Codexer :martini:

The session went about 4 hours. It was mostly relaxed and didn't feel rushed or thoughtless. I was really impressed by JD's ability to keep scenes moving at a decent pace.

I'll have more comments on the setting etc as I finish going through the MoM book.

PS: mastro I didn't know it was you playing with JF and Alex! Next time I'll be sure to say hi.
 

JamesDixon

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explored world looked fantastic

Well fog of war is kind of borked or I don't know how to set it up. So far where the blue barbarian miniature was at is all that's been explored. Each of the hexes equals 2 miles wide and the big hex is 48 miles wide. So y'all have quite a bit to explore.

I was really impressed by JD's ability to keep scenes moving at a decent pace.

Thank you, I guess that 39 years of being a GM shows huh? :lol:
 

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