Today's game was really good.
Encounter 5
Day 10 Week 1 Year 0
Encounter Five
As the party moves forward, they see the silhouette of seven giant spiders, standing in the clearing, not far from the camp. The clearing is filled with thick webs that stretch from tree to tree, creating an eerie and unsettling atmosphere. The ground is slick with a viscous reddish-black liquid that has a horrible smell. The stench is overpowering and it makes it hard for the party to breathe. The liquid is thick and it sticks to everything it touches, it seems to be some sort of oil or tar.
The spiders are massive in size, standing at around 8 feet tall, with powerful muscles and sharp teeth. They are covered in thick fur, which ranges in color from dark brown to black. The spiders are in a hostile state, and it is clear that they will not be calmed or negotiated with. They are foraging for food, and the party's sudden appearance seems to have startled them.
The spiders are moving around, the males are trying to protect the females, and the females are trying to protect their young. Some of the spiders are banging their chests and making loud humming noises, others are swinging their arms, showing their sharp claws. They are clearly agitated and ready to defend themselves.
The spiders are blocking their path.
The party decided to retreat with all but Haban, a first level fighter controlled by
mastroego, succeeded in their Dexterity rolls. Haban rolled a one and fell into the reddish-black liquid. He failed his save v. polymorph and gets transformed into a young adult bronze dragon. He is the first dragon on Malignost. Haban destroys the spiders and the party sets up camp a bit from the clearing.
During the night, Haban comes back, as a dragon, and greets two of the party members then goes to talk to his wife Kullah. He knocks on her tent and waits for her. She exits to have a short conversation with Haban. Haban picks her up gently to give her a hug. She tells him that she never wants to see him again. In response Haban gently kisses her forehead before flying off into the night.
One of
JarlFrank's characters made Kullaa a dragon carving earlier in the day.
The next day the party follows a trail of wild elephants only to end up having to spend the night.
Encounter Six
Day 12 Week 2 Year 0
The party is making their way back to the valley, following the path through the forest. As they move forward, they stumble upon a clearing with a large pool of viscous reddish-black liquid in the center. The clearing is surrounded by twisted and gnarled trees, their branches elongated and twisted, ending in sharp, claw-like fingers. The roots of the trees writhe and writhe in the ground, as if they are alive. The clearing is dark, but it has an eerie and unsettling glow on the twisted trees, making it hard to see clearly. The smell is overwhelming, a mixture of rot and decay that makes the party's eyes water and their stomachs churn. Surrounding the pool, the party notices the skeletal remains of large forest animals, including giant spiders, wild cattle, and other creatures that are unlike anything they've ever seen before. The bones are scattered around the clearing, and some of them are still partially covered in flesh and fur. The sight is gruesome, and the party can sense that something terrible has happened here.
As the party approaches the clearing, they can hear the sound of dripping water coming from the pool, creating an eerie and unsettling atmosphere. The sound of raindrops hitting the leaves and branches of the twisted trees creates a rhythmical, almost hypnotic background noise that makes it hard to focus. The wind howls through the clearing, whistling through the twisted branches of the corrupted trees, creating an eerie and ominous sound. The sound of the roots of the corrupted trees moving and shifting under the ground, adding to the unsettling atmosphere of the clearing.
In the center of the clearing, the party sees four twisted, corrupted trees that appear to be living, standing guard around the pool. Their bark is blackened and cracked, revealing twisted, gnarled wood beneath. Their eyes glow with an eerie, unearthly light. Their branches are elongated and twisted, ending in sharp, claw-like fingers. They have the appearance of snarling faces, revealing razor-sharp teeth. They are fiercely protective of the forest and will do whatever it takes to defend it.
The druids Ilgi and Bilit decide to have a conversation with the evil treants. The conversation was pleasant and the two druids were allowed to leave. The rest of the party stayed back to avoid any fights.
Encounter Seven
Day 12 Week 2 Year 0
The party has made it through the twisted, corrupted trees and are now camped in a clearing at night. It's around midnight, and the weather is cool and clear. Moon 1 and 2 are waxing gibbous and moons 3 and 4 are still first quarter. Wild sheep move forward across the clearing. The clearing is surrounded by tall, healthy trees that sway gently in the breeze. The clearing is slightly hilly and the terrain flows through the clearing with gentle slopes. A small brook runs through the clearing providing fresh water to the sheep.
There are 90 wild sheep in total, 5 rams and 85 does. The sheep are grazing on the lush, green grass that covers the clearing. The party can hear the sound of the sheep bleating softly, creating a soothing and peaceful atmosphere. The sound of the grass rustling as the sheep move around the clearing creates a gentle background noise. The sound of the brook babbling adds to the peaceful ambiance. The sound of the leaves rustling in the breeze creates a calming and natural ambiance. The sound of the night animals, like owls and crickets, adds to the peaceful atmosphere of the clearing. The party can see the stars shining brightly in the sky, creating a beautiful and serene scene.
The sheep are healthy and well-fed, their wool is thick and lush, and their eyes are bright and alert. They seem peaceful and unaware of the party's presence. The party can see the sheep's breath steaming in the cool night air, and the damp grass is covered in tiny droplets of dew. The clearing is bathed in a soft, silver light created by the waxing gibbous of Moon 1 and 2. The party can see the healthy trees swaying in the breeze, creating a peaceful and natural setting.
Tahunti, the ranger beastmaster, managed to become friends with the head ram and brought the entire herd back to the camp. The entire party had to deal with all the sheep blocking traffic making things difficult.
Since all the characters had achieved enough experience to level up they went back the river encampment. Over the next two months, 2 action rounds, they leveled up.
Kalarion's fighter failed his first level up roll as did
JarlFrank's thief. They succeeded during the second month.
The party managed to gather 4,500 gp worth of goods. This allowed King Ulgar to create a barony (1 GB) and build the first fort (1 GB) on Malignost where he named the future town Urak. It would take them 3 kingdom turns (9 months) to finish the hill fort.
The current month of the game is Araḫ Aburru which is the equivalent of our June.
That's where we left off at.