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From Software Dark Souls 3

Ivan

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TROOLVW.jpg

think this is demonstrating the magic arts (hyper armor) magic users have
 

Morgoth

Ph.D. in World Saving
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http://gematsu.com/2015/09/from-software-open-new-studio-fukuoka

Dark Souls and Bloodborne developer From Software is opening a new development studio in Fukuoka, Japan next month, the company announced.

From Software Fukuoka Studio “focus on creating 3D CG assets for games while working closely with the original studio in Tokyo,” according to the press release.

The company has high hopes that Fukuoka and its surrounding areas, which are easy to reach from Tokyo, “contribute to build good development environments that lead them to greater quality and creativity.”

The new studio will be established in October and begin operation in January 2016. From Software is now taking applications for a number of development staff at its recruiting website.

Souls games every year!

lLyMIRg.jpg
 
Self-Ejected

ZodoZ

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Shadorwun: Hong Kong
Rumor has it that projected sales of Dark Souls III will fund research and dev for a Dark Souls MMORPG with a release date somewhere in 2018-2019.
Now we can Praise the Sun.
 

Gozma

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Praise the collapse of From studios after the financials sneeze once

Why these game development niggas always gotta bet the farm and all the money they can borrow as soon as they make a hit
 

praetor

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Praise the collapse of From studios after the financials sneeze once

Why these game development niggas always gotta bet the farm and all the money they can borrow as soon as they make a hit

reminder that From was bought by Kadokawa, a corporation worth at least 20bn
 
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Gentle Player

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Rumor has it that projected sales of Dark Souls III will fund research and dev for a Dark Souls MMORPG

I shouldn't be surprised. Given the vulgar fanbase they've cultivated from Demon's Souls onwards; all about arena and duelling PvP - the sort that should stick to post-WoW MMORPGs and not pollute and influence single-player games with idiotic design decisions.
 

Makabb

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Rumor has it that projected sales of Dark Souls III will fund research and dev for a Dark Souls MMORPG with a release date somewhere in 2018-2019.
Now we can Praise the Sun.

inb4 microtransaction that you have to pay after every death.
 

Gentle Player

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I hope that with the return of DeS spell system, Magic and Faith won't be the all-or-nothing affairs they were in DaS, and that it will be viable to place a small number of points in either stat just to access certain utility spells as a complement to melee builds.

I would also like to see Pyromancy scrapped or attached to a statistic. It should have been made to scale with Resistance in the first place.
 

praetor

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I hope that with the return of DeS spell system, Magic and Faith won't be the all-or-nothing affairs they were in DaS, and that it will be viable to place a small number of points in either stat just to access certain utility spells as a complement to melee builds.

I would also like to see Pyromancy scrapped or attached to a statistic. It should have been made to scale with Resistance in the first place.

what utility spells? second chance and the 2 buffs that everybody had? and hybrid builds are the most powerful builds next to Vit gauges in DaS1, so i have no idea what you're talking about. it's pretty much the same shit as DeS (utility spells have, for the most part, the lowest requirements, so you don't really have to put 30 points into them), except Warding is now Iron Flesh so it's not useful in PvP, and cloak/hidden body work differently so again it's not viable in PvP.

pyro scales with 2 stats in DaS2 (+att), happy?
 

Ivan

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battle arts, like magic before it, are now governed by the mana bar. cool, since I usually play a no magic/pyro dude.
 
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pakoito

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3,160
Why on scorched earth would you want a Dark Souls MMORPG?
He wants teenager with screeching voices to have their way with his mom. Some people seem to be into that, or else I can't explain Rust, ARK, and the rest of the MMO shit.
 

toroid

Arcane
Joined
Apr 15, 2005
Messages
711
Fast Travel from the beginning
Fuck.

Respecialization
FUCK.

Two things I hated about DS2. As far as I'm concerned, respecialization in DS2 was an indicator that not enough care was taken to ensure the game could be playable with each class archetype. Feeling disheartened.
 

Ivan

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yes, b/c older people have fucking unlimited free-days to roll new characters.

The insta-warp is concerning. I loved the tension of feeling "trapped" in certain areas. Latria, Blighttown, Valley of Defilement. I hope that there are instances where it's somehow deactivated. Some new challenge.
 

Eyestabber

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PC RPG Website of the Year, 2015
Are you ppl serious? Constant backtracking: never missed it in DaS2, won't miss it in DaS3. :smug:

Also, infinite invasions and soul level based pvp :incline::incline::incline::incline::incline:

Weapon styles seem like a pretty cool idea. Let's wait and see, tho.

BTW, anyone already posted sunlightblade's impressions of DaS3?



tl; dr: Dark Souls 1 core, but faster with some added tweaks from bloodborne. Almost nothing from Dark Souls 2, instant estus is confirmed. :decline:

Inb4 the PvP is the same backstab fishing crap that was the original Dark Souls. :decline:

EDIT: Terramantis video is also p. gud:

 
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countrydoctor

Novice
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Sep 5, 2015
Messages
43
Inb4 the PvP is the same backstab fishing crap that was the original Dark Souls. :decline:

From the look of latest videos backstabs seems to be more des-like than ds1-like and there's no poise so poisestabs are impossible, protecting against backstabs will be really easy unless you start doing some stupid shit like trying to cast spell on point blank distance, heal or parry fish.

Overall really happy that most of the garbage mechanics from ds2 like soul memory or agility won't appear again.
 

Gentle Player

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what utility spells? second chance and the 2 buffs that everybody had?

How should I know? I'm not privy to the spells that will be in DS3. Yes, in DeS certain spells were ubiquitous, but it needn't be the case in DS3. Though DS3 having either a Mana or Vancian system would be irrelevant to spell and build variety, and I was wrong to bring it up.

I did so because I did notice a difference in DeS, though it had nothing to do with having Mana. All of my builds in DeS, even heavy Strength, had at least a small number of points in Magic (usually to 10, for access to Freke), Faith (16 for the two slots) and Intelligence (14 or 18, for slots). Sure, the same old spells filled those slots across all of my characters, but what I hope for in DS3 is for a greater number of utility spells - albeit none as powerful as Second Chance or Warding so as to make them the default - but spells interesting enough to give one pause and make them decide whether it's worth it to, say, sacrifice points in Strength or Vitality for a bit of utility.

This was decidedly not the case in Dark Souls, where the powerful hybrid builds you mentioned (which I also enjoyed) required a heftier investment into one stat (Faith or Intelligence) or the other, and always one to the exclusion of the other. Non-hybrid builds would either ignore magic related stats entirely or put a couple of points into Attunement for Pyromancy spells.

What I hope for is a greater variety of utility spells to open up more build options, and a greater focus on utility spells rather than the same derivatives of Soul Arrow and Lightning Spear - as FROM seem to do well at melee combat but poorly at pure magic. Why this should put your knickers in a twist is beyond me; I can only attribute it to menstruation.
 

praetor

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From the look of latest videos backstabs seems to be more des-like than ds1-like

what's the difference? they're almost exactly the same shitty mechanic that trivializes 95% of PvE and makes PvP awful with minimal latency, and unplayable with a substantial amount of it

and there's no poise so poisestabs are impossible, protecting against backstabs will be really easy unless you start doing some stupid shit like trying to cast spell on point blank distance, heal or parry fish.

in DaS2 there's poise and yet it's nothing like the clusterfuck that is PvP in DaS1, and that's mainly thanks to the vastly better implementation of the backstab and poise mechanics (which still have enormous room for improvement, particularly the latter which needs a thorough overhaul).

and where did you read there'll be no poise in DaS3? from vids, it's unclear, as the PC is sometimes staggered by light attacks, and sometimes isn't (plus, recovery from stagger looks hilariously quick. this seriously looks like it's shaping up to be Easy Souls), and no i'm not talking about the stupid hyperarmour on ultra weapons (and once again, DaS2 here offers the clearly superior solution)

Overall really happy that most of the garbage mechanics from ds2 like soul memory or agility won't appear again.

agility was a good thing marred by bad execution. differentiating agility from equipment burden (i.e. quality of evasion vs quality tankiness being separate, meaning both need stat investment) is a good thing. how they did it leaves quite a bit to be desired


How should I know? I'm not privy to the spells that will be in DS3. Yes, in DeS certain spells were ubiquitous, but it needn't be the case in DS3. Though DS3 having either a Mana or Vancian system would be irrelevant to spell and build variety, and I was wrong to bring it up.

so you want the DeS spell system, but the DeS spell system has no bearing on the types of spells that you want to see... you sound confused. all 3 (4) games have shitty utility spells that aren't +health or +damage, with very limited, situational use, and there's almost no utility spell in DeS that wasn't present in the sequels (DeS style invisibility being the most notable omission), whereas the sequels have actually more (and more often than not, they don't require exorbitant amounts of stat investment... with exceptions of course, like the hex utility spells that have often absurdly high requirements and would definitely add to both PvP and PvE if they were easier to obtain and use)

I did so because I did notice a difference in DeS, though it had nothing to do with having Mana. All of my builds in DeS, even heavy Strength, had at least a small number of points in Magic (usually to 10, for access to Freke), Faith (16 for the two slots) and Intelligence (14 or 18, for slots). Sure, the same old spells filled those slots across all of my characters, but what I hope for in DS3 is for a greater number of utility spells - albeit none as powerful as Second Chance or Warding so as to make them the default - but spells interesting enough to give one pause and make them decide whether it's worth it to, say, sacrifice points in Strength or Vitality for a bit of utility.

so DeS was special (obviously implied "better" here) because every single character "sacrificed" a bit of Vit or Str/Dex to get spells that added +50% Vit and +20%dmg? that sounds like an awesome system! i truly hope they bring it back! is your mom typing this for you, because i sincerely doubt you have the mental capacity to use a keyboard?

This was decidedly not the case in Dark Souls, where the powerful hybrid builds you mentioned (which I also enjoyed) required a heftier investment into one stat (Faith or Intelligence) or the other, and always one to the exclusion of the other. Non-hybrid builds would either ignore magic related stats entirely or put a couple of points into Attunement for Pyromancy spells.

wait, so you'd rather have a system where the easily accessible utility spells were so incredibly OP that every single character had them and were borderline required (or actually were in case of PvP) with very little sacrifices, rather than a system where going hybrid actually requires sacrifices? Ms. Gentle Player's mum, could you please keep away your son from any game-related forum? thank you

seriously dude, what the fuck. there's quite the variety of [relatively useless] spells with relatively low requirements in DaS1. you can make a Dex build with 50Vit and 40End [i.e. both the soft caps] and have enough points left over for 4 spell slots and 16-18 in both int and fth to access most of those spells and still be at 125 or under (a grand total of ~26 pts of investment to have access to something like 33 spells + 20 pyros), meanwhile in DeS you'll need 16Fth + 15Int just for SC which is a must, so to get even one more miracle slot you'll need 8 more points, for a total selection of 11 miracles (goddamn man, DeS has a total of 22 spells and 12 miracles. and the only spells/miracles that can be even argued aren't in DaS1 are Soulsucker [arguable replaced by the dark hand. not quite the same but...], Resurrection [easily the most retarded spell idea ever conceived at From], and Hidden souls [a real pity they nerfed stealth in DaS1 and 2 both...]). you actually have more options with that shit in DaS1 than in DeS (for reference, DaS1 allows you to use 15 int spells that aren't variations of soul arrows with just 18 Int.. and that's without pyros), with some almost negligible stat investment, but that actually requires some thought or at least the effort of looking up stuff on the wikis

What I hope for is a greater variety of utility spells to open up more build options, and a greater focus on utility spells rather than the same derivatives of Soul Arrow and Lightning Spear - as FROM seem to do well at melee combat but poorly at pure magic.

well duh, that's what everybody wants and everybody with at least 2 functioning neurons was saying at least since DaS1. people have wanted actual utility spells that aren't utter garbage ever since DeS. still nothing on that front, and considering DaS3 looks more and more like Bloodborne Souls: Easymode 3, i sincerely doubt it will change
 

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